built a completely new pc - lower input lag but higher desync

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themagic
Posts: 463
Joined: 02 Jul 2024, 08:22

Re: built a completely new pc - lower input lag but higher desync

Post by themagic » 18 Nov 2025, 01:02

fff333 wrote:
18 Nov 2025, 00:48
themagic wrote:
14 Nov 2025, 11:59
Fixing Desync Ferrari Issue by flashing Bios... :lol:

You are still believe in this Placebo fixes ? Which dont gonna last for long and until you realize it one day and figure out that it is dont what really helps and makes the real change...in your Online Gaming experience ? :lol:


It is same Story like with Windows reinstall and where things suddenly are become like "better" different for a short moment and like fixed for some Matches but thats just a big lie and until you start Rank up higher and higher and try climb the ELO...then all your Desync Ferrari Issues will come back and even worse things gonna start to happen...100% believe me.


Stop mess up with your Hardwares cause everything alright with that and if you turned all power savings OFF and everything that has some negative effect impact on performance and fps...you are very fine...


And it is 100% not your Hardware that cause Desync, Ferrari and things like bad Hitreg or just this overall feelings where Enemy are like Godlike...

It is wrong path that you go and new Bioses or Motherboards will for sure dont make it better lol...
Haha take a step back buddy, I'm just sharing what worked for me and is still working. I've seen your posts and can only say that you need to see a therapist ASAP instead of trying to find the "magic fix" on this forum. Good day.
Dont need to Insult...

joseph_from_pilsen
Posts: 252
Joined: 01 Apr 2022, 23:51

Re: built a completely new pc - lower input lag but higher desync

Post by joseph_from_pilsen » 18 Nov 2025, 14:09

You cant generally say the kind of thing the desync is connected to if you dont know the source.
It may be tied to hardware as well as tied to networking/ISP/any external source.

If its network sided, you will be put behind because packets come in wrong order, missed, asymetric, delayed, corrected too late, jittered whatever...

If its local hardware or system settings,it may be too big buffer at network card (an example) being flushed with too long interval (any ways), hidden bottleneck caused by malfunctional bios sending data back and forth clogging some random bus, whatever.
Sadly there is no universal hack how to force the fps game to respect the maximum allowed speed of opponent movement and not render them faster even for a price of the desync being practically never fully catched (so it lags behind in your favour not unfavour). E. G. high ping peekers should be banished this way because games always skip their initial acceleration which makes them hard to hit and should be put behind instead (like old games with fair netcode with no lagcomp did - the lag was always on their side, not being thrown on opponent). I bet most players which are too fast are the high pingers as they skip acceleration - due to lagcompensation your pc client cant predict it correctly /it gets data late on purpose and whenever the movement updates opposite way than the movement vector it actually predicts and renders, it simply ferrari skips instead of letting them being rendered behind without speeding up over allowed acceleration and movement speed limits to catch the gap/.

This principle is similar for any other sources of desync - there always comes a time gap into existence and client nullifies the gap by speeding up everything like you run fast forward e. g. online stream if it lags behind real time to get rid off the gap between you and other viewers commenting things you didnt see yet due the delay.

Half of the netcode and having upper hand in duels is just about buffering the natural gaps which come to existence by physical limitations of online environment. Everybody wants to be the one desynced at others expense. But most the ways how to tune up, trick and rig game console commands to not allow the gap to come to existence or even better, to be always favourable for you / or slowing opponents visually (because lagcompensation allows you to go even 200ms behind server time and still getting lagcompensated by server in your favour, its how lagswitch works but legit way - cs2 as a bad example how it should NOT look, 200ms lagcomp limit is bullshit), are usually after some time getting locked behind sv_cheats 1 or become server sided only...

Unreazz
Posts: 231
Joined: 30 Dec 2019, 06:45

Re: built a completely new pc - lower input lag but higher desync

Post by Unreazz » 18 Nov 2025, 15:46

Slender wrote:
17 Nov 2025, 19:10
donger wrote:
16 Nov 2025, 08:36
Desync has NOTHING do do with your PC hardware. It has to do with ISP, game servers, routing.
absolute cinema.
he is right lmao. do you really think that everyone who is connected to the internet arround the globe plays with the same condition and has the possibility to became a pro ? Your internet matters more than your hardware

Hyote
Posts: 566
Joined: 09 Jan 2024, 18:08

Re: built a completely new pc - lower input lag but higher desync

Post by Hyote » 18 Nov 2025, 16:38

Unreazz wrote:
18 Nov 2025, 15:46
Slender wrote:
17 Nov 2025, 19:10
donger wrote:
16 Nov 2025, 08:36
Desync has NOTHING do do with your PC hardware. It has to do with ISP, game servers, routing.
absolute cinema.
he is right lmao. do you really think that everyone who is connected to the internet arround the globe plays with the same condition and has the possibility to became a pro ? Your internet matters more than your hardware
Desync is like the term input lag, as it can mean just about everything. And from personal experience even I can say that you can fix desync with configuring hardware and software.

Unreazz
Posts: 231
Joined: 30 Dec 2019, 06:45

Re: built a completely new pc - lower input lag but higher desync

Post by Unreazz » 18 Nov 2025, 16:47

Hyote wrote:
18 Nov 2025, 16:38
Unreazz wrote:
18 Nov 2025, 15:46
Slender wrote:
17 Nov 2025, 19:10
donger wrote:
16 Nov 2025, 08:36
Desync has NOTHING do do with your PC hardware. It has to do with ISP, game servers, routing.
absolute cinema.
he is right lmao. do you really think that everyone who is connected to the internet arround the globe plays with the same condition and has the possibility to became a pro ? Your internet matters more than your hardware
Desync is like the term input lag, as it can mean just about everything. And from personal experience even I can say that you can fix desync with configuring hardware and software.

No. I feel like people can't tell the difference between desync and input lag.

Input lag is a GRAPHICAL DELAY. It's when the image, the frame being played, takes longer than usual and your system feels slower overall.

Desync is what happens in an online game when what is happening on the server does not reflect what is on your screen and this information arrives too late.

Your bullets never hit, your opponents' interpolation is very fast (so fast that a human cannot track it), and the position query of your opponents is no longer correct. The client and server sessions are completely out of sync with each other.

That is the definition of desync. Desync only occurs in connection with the internet. It has nothing to do with hardware or anything else. Everything related to the system is input lag. The internet is not part of it.

User avatar
Slender
Posts: 1736
Joined: 25 Jan 2020, 17:55

Re: built a completely new pc - lower input lag but higher desync

Post by Slender » 18 Nov 2025, 17:48

Unreazz wrote:
18 Nov 2025, 16:47
Hyote wrote:
18 Nov 2025, 16:38
Unreazz wrote:
18 Nov 2025, 15:46
Slender wrote:
17 Nov 2025, 19:10


absolute cinema.
he is right lmao. do you really think that everyone who is connected to the internet arround the globe plays with the same condition and has the possibility to became a pro ? Your internet matters more than your hardware
Desync is like the term input lag, as it can mean just about everything. And from personal experience even I can say that you can fix desync with configuring hardware and software.

No. I feel like people can't tell the difference between desync and input lag.

Input lag is a GRAPHICAL DELAY. It's when the image, the frame being played, takes longer than usual and your system feels slower overall.

Desync is what happens in an online game when what is happening on the server does not reflect what is on your screen and this information arrives too late.

Your bullets never hit, your opponents' interpolation is very fast (so fast that a human cannot track it), and the position query of your opponents is no longer correct. The client and server sessions are completely out of sync with each other.

That is the definition of desync. Desync only occurs in connection with the internet. It has nothing to do with hardware or anything else. Everything related to the system is input lag. The internet is not part of it.
same issue

Unreazz
Posts: 231
Joined: 30 Dec 2019, 06:45

Re: built a completely new pc - lower input lag but higher desync

Post by Unreazz » 18 Nov 2025, 18:42

Slender wrote:
18 Nov 2025, 17:48
Unreazz wrote:
18 Nov 2025, 16:47
Hyote wrote:
18 Nov 2025, 16:38
Unreazz wrote:
18 Nov 2025, 15:46


he is right lmao. do you really think that everyone who is connected to the internet arround the globe plays with the same condition and has the possibility to became a pro ? Your internet matters more than your hardware
Desync is like the term input lag, as it can mean just about everything. And from personal experience even I can say that you can fix desync with configuring hardware and software.

No. I feel like people can't tell the difference between desync and input lag.

Input lag is a GRAPHICAL DELAY. It's when the image, the frame being played, takes longer than usual and your system feels slower overall.

Desync is what happens in an online game when what is happening on the server does not reflect what is on your screen and this information arrives too late.

Your bullets never hit, your opponents' interpolation is very fast (so fast that a human cannot track it), and the position query of your opponents is no longer correct. The client and server sessions are completely out of sync with each other.

That is the definition of desync. Desync only occurs in connection with the internet. It has nothing to do with hardware or anything else. Everything related to the system is input lag. The internet is not part of it.
same issue

Nah it's not the same.

You can also have a system with zero input lag and still experience desync. That was actually the case for me, where I managed to get rid of my input lag for a short period of two weeks.

I reinstalled Windows and uninstalled the chipset drivers, and during that time I disabled Windows updates until they reactivated themselves after two weeks and the drivers were automatically reinstalled. If you want my opinion, I believe that input lag comes from the OS itself, or rather that the drivers corrupt the system time. And during that time, I also played online, of course, and I can tell you that it plays better with zero input lag, and you could even see more clearly afterwards that desync is real.

The enemy models still moved quickly, but you could now see the interpolation even better... That something was wrong. Having my system so fast and snappy was the best thing I've ever experienced. I suddenly started playing single-player games because it was just fun. It felt like it used to because there was nothing slowing you down anymore.

But desync? It was still there. Even though I no longer had input lag in the system. It was definitely advantageous, but there's nothing you can do about desync. Routing... peering ISP... these are things that are beyond your control.

For everyone who is interested what i have done to eliminate it. Just follow this.

https://pastebin.com/eKSpmVZ7

User avatar
Slender
Posts: 1736
Joined: 25 Jan 2020, 17:55

Re: built a completely new pc - lower input lag but higher desync

Post by Slender » 19 Nov 2025, 07:07

Unreazz wrote:
18 Nov 2025, 18:42
Slender wrote:
18 Nov 2025, 17:48
Unreazz wrote:
18 Nov 2025, 16:47
Hyote wrote:
18 Nov 2025, 16:38


Desync is like the term input lag, as it can mean just about everything. And from personal experience even I can say that you can fix desync with configuring hardware and software.

No. I feel like people can't tell the difference between desync and input lag.

Input lag is a GRAPHICAL DELAY. It's when the image, the frame being played, takes longer than usual and your system feels slower overall.

Desync is what happens in an online game when what is happening on the server does not reflect what is on your screen and this information arrives too late.

Your bullets never hit, your opponents' interpolation is very fast (so fast that a human cannot track it), and the position query of your opponents is no longer correct. The client and server sessions are completely out of sync with each other.

That is the definition of desync. Desync only occurs in connection with the internet. It has nothing to do with hardware or anything else. Everything related to the system is input lag. The internet is not part of it.
same issue

Nah it's not the same.

You can also have a system with zero input lag and still experience desync. That was actually the case for me, where I managed to get rid of my input lag for a short period of two weeks.

I reinstalled Windows and uninstalled the chipset drivers, and during that time I disabled Windows updates until they reactivated themselves after two weeks and the drivers were automatically reinstalled. If you want my opinion, I believe that input lag comes from the OS itself, or rather that the drivers corrupt the system time. And during that time, I also played online, of course, and I can tell you that it plays better with zero input lag, and you could even see more clearly afterwards that desync is real.

The enemy models still moved quickly, but you could now see the interpolation even better... That something was wrong. Having my system so fast and snappy was the best thing I've ever experienced. I suddenly started playing single-player games because it was just fun. It felt like it used to because there was nothing slowing you down anymore.

But desync? It was still there. Even though I no longer had input lag in the system. It was definitely advantageous, but there's nothing you can do about desync. Routing... peering ISP... these are things that are beyond your control.

For everyone who is interested what i have done to eliminate it. Just follow this.

https://pastebin.com/eKSpmVZ7
i know about that issue and way to resolve it, i will post it later when find fix for main issue, but this issue about drivers affect 5% on system resp. and mouse feel and on ideal pc you dont notice any problems with os.

Unreazz
Posts: 231
Joined: 30 Dec 2019, 06:45

Re: built a completely new pc - lower input lag but higher desync

Post by Unreazz » 19 Nov 2025, 13:57

Slender wrote:
19 Nov 2025, 07:07
Unreazz wrote:
18 Nov 2025, 18:42
Slender wrote:
18 Nov 2025, 17:48
Unreazz wrote:
18 Nov 2025, 16:47



No. I feel like people can't tell the difference between desync and input lag.

Input lag is a GRAPHICAL DELAY. It's when the image, the frame being played, takes longer than usual and your system feels slower overall.

Desync is what happens in an online game when what is happening on the server does not reflect what is on your screen and this information arrives too late.

Your bullets never hit, your opponents' interpolation is very fast (so fast that a human cannot track it), and the position query of your opponents is no longer correct. The client and server sessions are completely out of sync with each other.

That is the definition of desync. Desync only occurs in connection with the internet. It has nothing to do with hardware or anything else. Everything related to the system is input lag. The internet is not part of it.
same issue

Nah it's not the same.

You can also have a system with zero input lag and still experience desync. That was actually the case for me, where I managed to get rid of my input lag for a short period of two weeks.

I reinstalled Windows and uninstalled the chipset drivers, and during that time I disabled Windows updates until they reactivated themselves after two weeks and the drivers were automatically reinstalled. If you want my opinion, I believe that input lag comes from the OS itself, or rather that the drivers corrupt the system time. And during that time, I also played online, of course, and I can tell you that it plays better with zero input lag, and you could even see more clearly afterwards that desync is real.

The enemy models still moved quickly, but you could now see the interpolation even better... That something was wrong. Having my system so fast and snappy was the best thing I've ever experienced. I suddenly started playing single-player games because it was just fun. It felt like it used to because there was nothing slowing you down anymore.

But desync? It was still there. Even though I no longer had input lag in the system. It was definitely advantageous, but there's nothing you can do about desync. Routing... peering ISP... these are things that are beyond your control.

For everyone who is interested what i have done to eliminate it. Just follow this.

https://pastebin.com/eKSpmVZ7
i know about that issue and way to resolve it, i will post it later when find fix for main issue, but this issue about drivers affect 5% on system resp. and mouse feel and on ideal pc you dont notice any problems with os.

Sure go ahead

User avatar
Slender
Posts: 1736
Joined: 25 Jan 2020, 17:55

Re: built a completely new pc - lower input lag but higher desync

Post by Slender » 19 Nov 2025, 19:12

Unreazz wrote:
19 Nov 2025, 13:57
Slender wrote:
19 Nov 2025, 07:07
Unreazz wrote:
18 Nov 2025, 18:42
Slender wrote:
18 Nov 2025, 17:48


same issue

Nah it's not the same.

You can also have a system with zero input lag and still experience desync. That was actually the case for me, where I managed to get rid of my input lag for a short period of two weeks.

I reinstalled Windows and uninstalled the chipset drivers, and during that time I disabled Windows updates until they reactivated themselves after two weeks and the drivers were automatically reinstalled. If you want my opinion, I believe that input lag comes from the OS itself, or rather that the drivers corrupt the system time. And during that time, I also played online, of course, and I can tell you that it plays better with zero input lag, and you could even see more clearly afterwards that desync is real.

The enemy models still moved quickly, but you could now see the interpolation even better... That something was wrong. Having my system so fast and snappy was the best thing I've ever experienced. I suddenly started playing single-player games because it was just fun. It felt like it used to because there was nothing slowing you down anymore.

But desync? It was still there. Even though I no longer had input lag in the system. It was definitely advantageous, but there's nothing you can do about desync. Routing... peering ISP... these are things that are beyond your control.

For everyone who is interested what i have done to eliminate it. Just follow this.

https://pastebin.com/eKSpmVZ7
i know about that issue and way to resolve it, i will post it later when find fix for main issue, but this issue about drivers affect 5% on system resp. and mouse feel and on ideal pc you dont notice any problems with os.

Sure go ahead
you, and like you reason why im not post working things on this forum.

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