Asus XG27AQDMG Discussion

High Hz on OLED produce excellent strobeless motion blur reduction with fast GtG pixel response. It is easier to tell apart 60Hz vs 120Hz vs 240Hz on OLED than LCD, and more visible to mainstream. Includes WOLED and QD-OLED displays.
Pointsintostrength
Posts: 9
Joined: 06 Jan 2025, 09:39

Re: Asus XG27AQDMG Discussion

Post by Pointsintostrength » 02 Dec 2025, 18:35

cncz wrote:
30 Aug 2025, 19:32
Pointsintostrength wrote:
27 Aug 2025, 09:08
Found this random post that helps ease the orange/yellowish hue in HDR.
Author of that post here (working on video response to the support reply, got busy), this won't fix yellow, just orange and red, I've spent an unreasonable amount of time toying with this thing and yellow still looks like crap in HDR to the point that I'm considering this might just be inherent to how WOLED handles HDR signal color luminance (after doing the six axis adjustment, other colors are still undersaturated and inaccurate according to my colorimeter, but it isn't nearly as noticeable to the naked eye as yellow is). There was some post in a discord once that seemed to indicate LGs tvs fix HDR color saturation with some 3d lut stuff, but good luck getting that on a consumer display.
Do you find that while fixes the oversaturated reds and oranges, it mutes the overall color a bit too much?

RandomTux
Posts: 1
Joined: 03 Dec 2025, 15:47

Re: Asus XG27AQDMG Discussion

Post by RandomTux » 03 Dec 2025, 15:55

I've had my XG27AQDMG for over a year, happily using novideo_srgb with the EDID radio button - no issues there.

However, I recently noticed Windows 11 has a setting under "System > Display > Color profile" called "Automatically manage color for apps" which is specific to SDR.

I was surprised to learn it seems to do effectively what novideo_srgb does, ie. allow proper SDR colors without oversaturation or black crush, as confirmed by lagom nl's monitor test.

With it, gamma also blends in at 2.2 in lagom nl's test when the monitor's also configured to 2.2, which was nice. (At 240 Hz, that is.)

Gradient is also smooth.

Display's connected via DP to an Nvidia GPU.

Question is, are there some non-obvious downsides to this method? Because I don't recall seeing this mentioned almost anywhere.

Thanks!

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