From a recent TFT Central video: "No news yet, but an update coming soon."
https://youtu.be/-kIQs7XFjrI?si=ezziWlci_-XVzNMz&t=1125
From a recent TFT Central video: "No news yet, but an update coming soon."
Your only option in eliminating the stroboscopic effect is getting a 540Hz OLED and playing 540FPS games (either with native or generated frames)
I have no idea why you are rejecting backlight strobing
I wouldn't expect firmware updates for older models. Especially on 4-year old ones that didn't come with strobing in first place.
No, strobing doesn't help stroboscopic effect/phantom array! Knowing your posts from before, we concluded that the arraying you're experiencing is coming from sample rate limitations (low refresh rate and frame rate). During strobing sample rate remains unchanged. As we said times before, you'll need ultra high frames to truly solve it, or gpu motion blur to mitigate it. Such high frames create natural motion blur during stationary gaze, which is what fake gpu motion blur is trying to simulate (at expense of blur during tracking gaze), and kinda is what all videos or movies are doing. Check out how much smoother and more natural this mouse cursor feels when motion blur is introduced. Watch at 60fps!

Strobing mainly benefits "moving eyes-moving images" scenarios, which is what term "motion clarity" refers to. What he is dealing with happens in "stationary eyes-moving images" scenarios. Some people simply don't eye track as much as others, so they benefit less. It's not always about "motion clarity" as Internet likes to stress, "motion blurrity" is also a thing.betonKruglosuTotchno wrote: ↑13 Dec 2025, 11:30I have no idea why you are rejecting backlight strobing
because it's the only way to have great motion clarity without crazy high FPS and frame generation gimmicks.