NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Illuxzaah
Posts: 14
Joined: 02 Apr 2022, 02:21
Location: Brisbane, Australia

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Illuxzaah » 09 Jan 2026, 00:36

dickcheneyx wrote:
08 Jan 2026, 22:24
Recevied my XG27AQNGV this morning and so far its been great.

better than any other strobing ive seen personally.

ill try to answer any questions but keep in mind im only a 6.5 techincal consumer on a scale of 10.
Congratulations! In Australia they’re not even up for pre order yet :cry:

In this regard am I right to assume that you include Dyac2 in your statement? As I am weighing my options and haven’t settled (luckily) yet between 400hz zowie and the asus you received.

Let me take you up on that, could you please confirm if pulsar works with the dual esports mode (the 25” 1080p mode and the 2368x1332)?

Thank you very much in advance.
Asus VG248QE, Dell S2721DGF, Samsung Odyssey G7 27”, Viewsonic XG2431, XL2546K, MAG251RX, XL2566K, MSI 272QP X50. 7800x3D, 5080.

liquidshadowfox
Posts: 178
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 09 Jan 2026, 00:44

Just used my Asus XG27AQNGV, I works above 180 hz - 325 with almost 0 crosstalk but below 140 hz you start to see crosstalk and above 325 it looks like didn't give enough OD to the pixels (so they can't keep up). Overall I'm still satisfied with this monitor for VRR + Strobe gaming. I hope they fix the lower refresh rates in a firmware update soon, battle nonesense mentioned an issue with LFC enabling when it shouldn't even exist on this monitor, not sure if that's what is going on but I'm sure nvidia will fix the issue because I mainly want to use this for some games that are locked to 120 hz or higher. PG27AQN looks sharper but has more crosstalk and red phosphor which I'm not a fan of, anyone know when they are going to release the new firmware update?

dickcheneyx
Posts: 12
Joined: 30 Jun 2014, 19:56

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by dickcheneyx » 09 Jan 2026, 10:36

Illuxzaah wrote:
09 Jan 2026, 00:36
dickcheneyx wrote:
08 Jan 2026, 22:24
Recevied my XG27AQNGV this morning and so far its been great.

better than any other strobing ive seen personally.

ill try to answer any questions but keep in mind im only a 6.5 techincal consumer on a scale of 10.
Congratulations! In Australia they’re not even up for pre order yet :cry:

In this regard am I right to assume that you include Dyac2 in your statement? As I am weighing my options and haven’t settled (luckily) yet between 400hz zowie and the asus you received.

Let me take you up on that, could you please confirm if pulsar works with the dual esports mode (the 25” 1080p mode and the 2368x1332)?

Thank you very much in advance.
I meant dyac1 and various elmb or other "strobing" techniques. I also agree with liquidshawdowfox that below 120ish for me i notice it but imo its still better than anything else. Yes i can confirm pulsar works with the diffrent scaling modes.

liquidshadowfox
Posts: 178
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 09 Jan 2026, 16:22

Anyone know when that firmware update is supposed to be out? gsync pulsar crosstalk under 160 hz makes me sad :( still better than competing devices but given how good this monitor gsync pulsar looks between 160 hz - 325, I assume they can get really good results going below 160 hz, not worse

liquidshadowfox
Posts: 178
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 09 Jan 2026, 16:25

Also, I wish they would add an option in nvidia control panel to add a "Gsync pulsar" setting where you normally select "fixed refresh" or "Gsync/Gsync compatible" so you should enable pulsar during specific games/programs but not 24/7 on the desktop.

hamza_tm
Posts: 6
Joined: 10 Jan 2026, 05:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hamza_tm » 10 Jan 2026, 05:17

liquidshadowfox wrote:
09 Jan 2026, 16:25
Also, I wish they would add an option in nvidia control panel to add a "Gsync pulsar" setting where you normally select "fixed refresh" or "Gsync/Gsync compatible" so you should enable pulsar during specific games/programs but not 24/7 on the desktop.
Hm why wouldn't you want it on the desktop, does it cause any issues in normal use?

Also thanks so much for sharing your experiences 🙏

GFresha
Posts: 148
Joined: 01 Mar 2019, 17:28

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by GFresha » 10 Jan 2026, 10:52

So ULMB 2 at 360Hz and G-Sync Pulsar at 360Hz don't they have same performance in terms of visual clarity, just that pulsar will give you more smooth experience when the FPS is variable by matching FPS to Hz or does g-sync pulsar give even more visual clarity over none pulsar strobing such as ulmb2 dyac etc...

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kyube
Posts: 697
Joined: 29 Jan 2018, 12:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 10 Jan 2026, 11:07

GFresha wrote:
10 Jan 2026, 10:52
So ULMB 2 at 360Hz and G-Sync Pulsar at 360Hz don't they have same performance in terms of visual clarity, just that pulsar will give you more smooth experience when the FPS is variable by matching FPS to Hz or does g-sync pulsar give even more visual clarity over none pulsar strobing such as ulmb2 dyac etc...
“Smoothness” is impacted by the content you're consuming & the system you're running, not by either of these technologies.

“G-SYNC PULSAR” (VRR+BLStrobing) has the same limitation as any VRR setup. You're bound to the native refresh rate of the display
This means, in games where you'd run VRR+VSYNC+Reflex setup (the most optimal way), you'd be running your games on 324 FPS @ 360 Hz

In essence, you're getting “effective 1296Hz of clarity” in that setup (324 FPS @ 324 Hz; VRR enabled with Reflex auto-cap)

Compared to “ULMB 2” (fixed refresh rate backlight strobing), you can achieve “effective 1440 Hz of clarity” due to running a higher refresh rate (360FPS @ 360Hz), with the caveat of possibly seeing a tearline (though it depends on the setup)

The question lies more in — does the game you're trying to optimise for even support those frame rates?

Most games I've scorched through (in the quest of finding +500FPS titles) fall within the 60–200FPS range, where a 25% fixed pulse width (which is what the Pulsar models use) isn't sufficient for achieving CRT-like clarity & be beneficial to the end-user.

A XG2431 or older <100 Hz single-strobe BenQ's are far better in the 60 Hz & <1ms MPRT quest.
Namely, the XG2431 can do 60 Hz @ 1,3ms MPRT @ ~80cd/m² (PW=15%)
It can also do 60Hz @ 0,8ms MPRT @ 53cd/m² (PureXP 'Ultra', PW=10% setting)

Older BenQ's with Dyac should be far better in brightness.

The higher the refresh rate, the easier the low MPRT journey is & the easier it is to achieve higher luminance output.

Tell
Posts: 38
Joined: 09 May 2018, 07:27

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Tell » 10 Jan 2026, 11:53

Anyone here experiencing overheating with their new Pulsar monitor?

https://old.reddit.com/r/Monitors/comme ... erheating/

bobbie424242
Posts: 8
Joined: 08 Dec 2025, 10:34

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by bobbie424242 » 10 Jan 2026, 12:58

These Pulsar monitor only work with a NVIDIA GPU and an up-to-date driver.

Anyone knows exactly why a NVIDIA GPU is required and why this tech requires support on the GPU and GPU driver side ?

I do not believe for a second this was done by NVIDIA for selling more NVIDIA GPUs. There has to be a technical reason to it, but what it is ?

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