NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
radeko
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by radeko » 11 Jan 2026, 12:08

Without adding a full black frame at the end of the cycle, reducing duty cycle can only be done by increasing the number of edge backlight zones from, for example, 10 to 20. But this would probably also require the use of more powerful LEDs.
LG C1 55"

whitespider999
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by whitespider999 » 11 Jan 2026, 12:15

From what I understand, there's some people in this group that want a specific level of motion clarity as the endgoal, and everything else is an easily sacrificial lamb to that cause. What I understand about pulsar is that it gives you most of that motion clarity while accounting for the other areas that someone might take issue with. Such as colour volume. Input speed. Dimming. Gsync compliance. Brightness. Ability to get easily locked refresh rates for emulation, etc. Hate or like nvidia, when they put their manpower into a monitor, it generally overdelivers on many fronts. Sane was true for how they initially had high HDR display standards they where imposing.

For example when nvidia was riding the initial wave of gsync modules, they had certain criteria and standards, i noticed that the gsync module screens often had good colour reproduction, overdrive was taken care of, and the way the the module handled frame pacing was better than the eventual "gsync compatible". These things, of course, are subtle. But they added up to a certain quality standard in all areas, many things which nvidia never outwardly advertised as features. But rather you discovered over the years of using the monitor, and then cross comparing them to the lower standards that eventually came after.

That's why to me pulsar is not "just" about winning the exact race in motion clarity against highly specific monitors with a ton of sacrifices but with that one capability of a fractional edge in motion. Besides, if you run lossless scaling (i get it, some people hate it), you'd be able to not have such a huge hit to the "reflex cap", allowing for more of that refresh rate, while still being able to cap a few frames below max refresh via lossless gsync support.

Plus, in theory for emulation, you could also use lossless to achieve input benefits of VRR (by capping slightly below refresh), in dynamic mode, and allowing for animation and a higher ceiling for motion by allowing it all to run at the 350hz mark.

There's a lot that pulsar allows. It's a bit like a multi tool, if you're willing to play with it. But yes, i've been using oleds for years. And yes, it's a sacrifice on the contrast front.
Last edited by whitespider999 on 11 Jan 2026, 13:10, edited 1 time in total.

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kyube
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 11 Jan 2026, 12:24

liquidshadowfox wrote:
11 Jan 2026, 11:36
I wonder if they will ever let us lower the duty cycle to 10%, hell I'd even take 15%! it looks so clear compared to a regular Gsync display and surpases OLEDs in motion clarity in general (and at lower refreshes). I would be happy if they at least give us the option to get the option to take the risk of more flicker in exchange for the 10%-15% duty cycle.
Considering the brightness limitations of edge-lit IPS LCD, I sincerely doubt they will allow it while Pulsar (VRR+Strobing) is enabled.
I assume they're already voltage boosting to ~850cd/m² akin to previous ULMB implementations.
The best we can hope to get is having adjustable PW, akin to the PG27AQN, in it's ULMB 2 mode (fixed refresh rate backlight strobing)

It's a shame that they haven't resorted to a MiniLED backlight, which would've been a excellent time to do since they've swapped to a rolling scan backlight solution with the Pulsar models...
That could've enabled pushing the MPRT to <1ms in lower refresh rate content by targeting a lower PW....

Considering the price they're asking for it (750€), I fail to see how they didn't "have money" to do such endeavours...

liquidshadowfox wrote:
10 Jan 2026, 22:28
It just really sucks I can't enable ULMB2 on my pg27aqn AND keep gsync pulsar on my new display to compare.
The biggest issue with the PG27AQN is the KSF/PFS phosphor WLED backlight that it's using, which completely renders backlight strobing redundant.
In comparison, the Pulsar panels are much better.
If one wants to imitate CRT-like clarity (<1ms MPRT), one is sadly limited to ≥240FPS @ ≥240Hz refresh rates due to the 25% PW...

liquidshadowfox
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 11 Jan 2026, 12:47

Honestly, I just wish this panel would actually improve motion clarity between 90 fps - 325fps, it really hurts that it can't do 120 fps right because some games are locked to 120, some are locked to 60 (which I "could" get around using driver level frame gen to double it to 120), I don't mind if 120 fps looks a little fuzzy but I would love for the crosstalk at the lower refreshes to be fixed. I hope the firmware update does exactly that otherwise I'm very disappointed :(

hamza_tm
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hamza_tm » 12 Jan 2026, 15:57

liquidshadowfox wrote:
11 Jan 2026, 12:47
Honestly, I just wish this panel would actually improve motion clarity between 90 fps - 325fps, it really hurts that it can't do 120 fps right because some games are locked to 120, some are locked to 60 (which I "could" get around using driver level frame gen to double it to 120), I don't mind if 120 fps looks a little fuzzy but I would love for the crosstalk at the lower refreshes to be fixed. I hope the firmware update does exactly that otherwise I'm very disappointed :(
Can you explain what you mean? Does the monitor not improve motion clarity between 90 and 325 FPS? I thought that was its entire purpose.

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Discorz
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Discorz » 12 Jan 2026, 17:29

liquidshadowfox wrote:
10 Jan 2026, 22:28
Discorz wrote:
10 Jan 2026, 13:23
So if I'm thinking right ULMB (without g-sync) on these monitors won't have as much artifacts. Anyone tried it?
I agree with the above and ULMB without Gsync enabled looks a little clearer than gsync pulsar to my eye, not sure if they disabled the secondary pulse but it does look a little clearer. It just really sucks I can't enable ULMB2 on my pg27aqn AND keep gsync pulsar on my new display to compare.
Damn, I missed new ULMB 2 shots from MUB. For some reason they appear to be using the compensation pulse for standard ULMB 2 as well. It's either that or speeds on some of these shots are not 1920 px/sec.

MUB Pulsar  vs ULMB 2026 UFOs.jpg
MUB Pulsar vs ULMB 2026 UFOs.jpg (857.02 KiB) Viewed 2333 times

Also why not call it ULMB 3? It differs more from ULMB 2 than ULMB 2 did from ULMB 1 anyways.

Argus
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Argus » Yesterday, 13:30

Curious, can you use pulsar but without VRR? Can you play 30fps locked games but run the monitor at a fixed 360hz with pulsar still enabled?


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