Well hold on there. The vrr the monitor sees is seperate from game renders no? Otherwise how would youtube 60hz work.kyube wrote: ↑16 Jan 2026, 13:39If you strike through the "still" part in your quote above, yes.
Pulsar is a variable refresh rate implementation. It functions within the same set of rules as any other normal variable refresh rate display.
You can only use SmoothFrog with a TestUFO photograph to emulate such an synthetic environment.
The alternative is checking out in-game.
Web browsers (& Windows altogether) are always FPS=Hz, therefore VRR doesn't work.
https://testufo.com/vrr should work. Likewise the base ufotest will show him 360, 180 and 90hz for 3 ufos on.
Also to anyone who doesnt see a difference. Just to make it easier. Make sure you move your head with the screen while strobing is on. Neat trick just in case you arent moving your eyes. Swivel with the chair in the direction of screen movement.
If you do see immideate changes in clarity by swiveling your head. Either strobing is not for you or you will have to learn to move your eyes a lot more.
