NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
purplemelon1
Posts: 90
Joined: 16 Nov 2024, 04:13

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by purplemelon1 » 16 Jan 2026, 22:56

kyube wrote:
16 Jan 2026, 13:39
radeko wrote:
16 Jan 2026, 13:18
So, I understand this to mean that if the monitor is set to ≥240 hz, but the frame rate drops to 120 fps, the Pulsar will ̶s̶t̶i̶l̶l̶ work.
If you strike through the "still" part in your quote above, yes.
Pulsar is a variable refresh rate implementation. It functions within the same set of rules as any other normal variable refresh rate display.
radeko wrote:
16 Jan 2026, 13:18
So, you can't test the Pulsar at 120 hz in the UFO test in webbrowser.
You can only use SmoothFrog with a TestUFO photograph to emulate such an synthetic environment.
The alternative is checking out in-game.

Web browsers (& Windows altogether) are always FPS=Hz, therefore VRR doesn't work.
Well hold on there. The vrr the monitor sees is seperate from game renders no? Otherwise how would youtube 60hz work.
https://testufo.com/vrr should work. Likewise the base ufotest will show him 360, 180 and 90hz for 3 ufos on.

Also to anyone who doesnt see a difference. Just to make it easier. Make sure you move your head with the screen while strobing is on. Neat trick just in case you arent moving your eyes. Swivel with the chair in the direction of screen movement.
If you do see immideate changes in clarity by swiveling your head. Either strobing is not for you or you will have to learn to move your eyes a lot more.

passballtotucker
Posts: 3
Joined: 09 Feb 2022, 18:40

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by passballtotucker » Yesterday, 11:40

Does anyone notice motion blur when using DLSS frame generation? It looks less blurry with it off even if the frame rate is much lower.

radeko
Posts: 55
Joined: 04 Apr 2024, 19:04

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by radeko » Yesterday, 18:30

Work is reportedly underway to implement Pulsar technology in FALD mini LED-backlit monitors. They are expected to be commercially available within a year or two.
LG C1 55"

Tell
Posts: 36
Joined: 09 May 2018, 07:27

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Tell » Today, 10:12

radeko wrote:
Yesterday, 18:30
Work is reportedly underway to implement Pulsar technology in FALD mini LED-backlit monitors. They are expected to be commercially available within a year or two.
Dimming zones require extra processing delay which goes against the entire point of pulsar monitors.

User avatar
kyube
Posts: 627
Joined: 29 Jan 2018, 12:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » Today, 13:28

Tell wrote:
Today, 10:12
Dimming zones require extra processing delay which goes against the entire point of pulsar monitors.
No, they don't “require extra processing delay” at all.
Look at TV's. There's no added processing latency in MiniLED based TV's.
Funnily enough, Pulsar already adds additional processing latency to the total display latency chain, according to Battle(Non)Sense data :)

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