NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
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liquidshadowfox
- Posts: 178
- Joined: 05 Nov 2020, 14:03
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
After some testing with smooth frog, I do see 120 fps very clear but only if the FPS is REALLY consistent, otherwise it'll blur out a bit and not be as clear (I see this in a lot of games that I don't cap using riva with async mode). This monitor has really good motion clarity above 95 fps (below 95 fps with pulsar on there's some crosstalk which I assume is due to the bug they are fixing in the next firmware update). In order to take advantage though, I think it's best to cap the FPS where the frame times are consistent and you have a flat line shown by the riva overlay, otherwise you might get some inconsistencies where it'll momentarily blur our or look "fuzzier" than it should be, that's been my experience so far. Some games you don't have to cap anything and the frame times are consistent enough (variance is very slow, no huge dips) where pulsar works without any extra effort.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
If you strike through the "still" part in your quote above, yes.
Pulsar is a variable refresh rate implementation. It functions within the same set of rules as any other normal variable refresh rate display.
You can only use SmoothFrog with a TestUFO photograph to emulate such an synthetic environment.
The alternative is checking out in-game.
Web browsers (& Windows altogether) are always FPS=Hz, therefore VRR doesn't work.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
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purplemelon1
- Posts: 91
- Joined: 16 Nov 2024, 04:13
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Well hold on there. The vrr the monitor sees is seperate from game renders no? Otherwise how would youtube 60hz work.kyube wrote: ↑16 Jan 2026, 13:39If you strike through the "still" part in your quote above, yes.
Pulsar is a variable refresh rate implementation. It functions within the same set of rules as any other normal variable refresh rate display.
You can only use SmoothFrog with a TestUFO photograph to emulate such an synthetic environment.
The alternative is checking out in-game.
Web browsers (& Windows altogether) are always FPS=Hz, therefore VRR doesn't work.
https://testufo.com/vrr should work. Likewise the base ufotest will show him 360, 180 and 90hz for 3 ufos on.
Also to anyone who doesnt see a difference. Just to make it easier. Make sure you move your head with the screen while strobing is on. Neat trick just in case you arent moving your eyes. Swivel with the chair in the direction of screen movement.
If you do see immideate changes in clarity by swiveling your head. Either strobing is not for you or you will have to learn to move your eyes a lot more.
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passballtotucker
- Posts: 6
- Joined: 09 Feb 2022, 18:40
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Does anyone notice motion blur when using DLSS frame generation? It looks less blurry with it off even if the frame rate is much lower.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Work is reportedly underway to implement Pulsar technology in FALD mini LED-backlit monitors. They are expected to be commercially available within a year or two.
LG C1 55"
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
No, they don't “require extra processing delay” at all.
Look at TV's. There's no added processing latency in MiniLED based TV's.
Funnily enough, Pulsar already adds additional processing latency to the total display latency chain, according to Battle(Non)Sense data
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
https://youtu.be/JranOxeRXHc?t=901
So you're claiming his testing is flawed in a specific way that only causes monitors with dimming zones to exhibit a large increase in delay?
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I'm claiming that they don't “require extra processing delay”Tell wrote: ↑18 Jan 2026, 15:26https://youtu.be/JranOxeRXHc?t=901
So you're claiming his testing is flawed in a specific way that only causes monitors with dimming zones to exhibit a large increase in delay?
Never said that MiniLED desktop display don't have flawed implementations.
TVs are an example where it's done right, showcasing that there's clearly a optimization problem present across desktop display implementations.
I haven't come across a single resource online claiming that it's some large technological hurdle.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Why would frametime have an effect on pulsar at all? I can see why gameplay might feel choppy if frametimes are inconsistent and you experience stutter, but why would that male pulsar look blurry?liquidshadowfox wrote: ↑16 Jan 2026, 13:37After some testing with smooth frog, I do see 120 fps very clear but only if the FPS is REALLY consistent, otherwise it'll blur out a bit and not be as clear (I see this in a lot of games that I don't cap using riva with async mode). This monitor has really good motion clarity above 95 fps (below 95 fps with pulsar on there's some crosstalk which I assume is due to the bug they are fixing in the next firmware update). In order to take advantage though, I think it's best to cap the FPS where the frame times are consistent and you have a flat line shown by the riva overlay, otherwise you might get some inconsistencies where it'll momentarily blur our or look "fuzzier" than it should be, that's been my experience so far. Some games you don't have to cap anything and the frame times are consistent enough (variance is very slow, no huge dips) where pulsar works without any extra effort.
