NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
Argus
Posts: 48
Joined: 06 May 2021, 17:07

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Argus » 23 Jan 2026, 18:18

How does pulsar look like with 2x framegen on a 60 or 30 fps game?

MSIfanboy
Posts: 96
Joined: 15 Apr 2022, 13:51

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by MSIfanboy » 23 Jan 2026, 18:19

liquidshadowfox wrote:
23 Jan 2026, 13:05
I can confirm
1. Pulsar keeps pulsing 360 hz if you have vsync off and are rendering more than 360 hz
2. If it dips from above 360 to below 360 the transition is smooth with no visible flicker to my eye

For #3, there was a review that compared the 2 and said the 540 hz ULMB 2 looks clearer but this more crosstalk than pulsar
hopefully asus makes a 600-750hz monitor with ulmb2 on a TN, and if it was 1440p 24 inch, it might be peak gaming

rnk0
Posts: 13
Joined: 23 Jan 2026, 11:21

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by rnk0 » 23 Jan 2026, 19:01

kyube wrote:
23 Jan 2026, 18:02
rnk0 wrote:
23 Jan 2026, 16:21
500-800 FPS uncapped without any sync feels way better in CS2 than capping and using G Sync. So with the 610 Hz, I'd probably have the most advantage.
You're supposed to be doing:
• fps_max 0
• G-SYNC & VSYNC & Reflex enabled
• Enable HW:Legacy Flip
When using a +600Hz Rapid-TN in CS2.
Anything else is a joke when owning a display, where refresh rate ≥ frame rate (aka present-to-present time)
Can you explain what you mean with "HW:Legacy Flip"?
Also, why would I cap my FPS with VSync? This isn't a pulsar panel, so I'd loose the ELMB2, would I not?
Most of the time, I already have more than 600 FPS, and this is at 4:3 1440p stretched. So I'm assuming with the 1080p stretched, I'll easily have 600 minimum in 99% of the situations.

Another thing I'm curious about:
Asus ROG Strix XG248QSG Ace

this monitor is said to have "ELMB Sync" which is a "lower" form of ELMB with VRR enabled.
Isn't that just Pulsar without the name?? And yes, maybe it's more like 50% strobing, not sure, doesn't mention it. But since it would be 600Hz without the Overclock...that's still 1200Hz clarity or so, with VRR, right? Better than the Pulsar monitors for CS2!
Last edited by rnk0 on 23 Jan 2026, 21:02, edited 1 time in total.

liquidshadowfox
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Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 23 Jan 2026, 23:00

Argus wrote:
23 Jan 2026, 18:18
How does pulsar look like with 2x framegen on a 60 or 30 fps game?
Pulsar looks good in some games when you use frame gen. Pulsar is so good at making the display look clear that it shows frame gen ghosting/artifacts clearly as well. Some games look really smooth with frame gen with little to no artifacts while others look terrible and you notice bad frame pacing which then keeps pulsar from actually doing a good job.

whitespider999
Posts: 12
Joined: 30 Apr 2024, 13:28

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by whitespider999 » 24 Jan 2026, 06:00

liquidshadowfox wrote:
23 Jan 2026, 23:00
Argus wrote:
23 Jan 2026, 18:18
How does pulsar look like with 2x framegen on a 60 or 30 fps game?
Pulsar looks good in some games when you use frame gen. Pulsar is so good at making the display look clear that it shows frame gen ghosting/artifacts clearly as well. Some games look really smooth with frame gen with little to no artifacts while others look terrible and you notice bad frame pacing which then keeps pulsar from actually doing a good job.
I would just stick to lossless. I can personally handle visual issues as long as the motion is smooth.

User avatar
kyube
Posts: 661
Joined: 29 Jan 2018, 12:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 24 Jan 2026, 10:02

rnk0 wrote:
23 Jan 2026, 19:01
Can you explain what you mean with "HW:Legacy Flip"?
Read up on presentation models in Windows.
rnk0 wrote:
23 Jan 2026, 19:01
Also, why would I cap my FPS with VSync? This isn't a pulsar panel, so I'd loose the ELMB2, would I not?
Because tearing & improper frame pacing is a far bigger detriment in CS2.
Strobing is a large potential eye-strain concern, even at 500-600Hz.
Not to mention that most E-TN/Rapid-TN (that aren't the XL2586X or 86X+) suffer from (colloquially coined term) red fringing
rnk0 wrote:
23 Jan 2026, 19:01
Most of the time, I already have more than 600 FPS, and this is at 4:3 1440p stretched. So I'm assuming with the 1080p stretched, I'll easily have 600 minimum in 99% of the situations.
A lower resolution doesn't necessarily result in lower present-to-present time (what you see on the vast majority of overlays) aka higher 'FPS'.
FPS is a deceiving metric to rely on for evaluating total system latency.
rnk0 wrote:
23 Jan 2026, 19:01
Another thing I'm curious about:
Asus ROG Strix XG248QSG Ace

this monitor is said to have "ELMB Sync" which is a "lower" form of ELMB with VRR enabled.
Isn't that just Pulsar without the name?? And yes, maybe it's more like 50% strobing, not sure, doesn't mention it. But since it would be 600Hz without the Overclock...that's still 1200Hz clarity or so, with VRR, right? Better than the Pulsar monitors for CS2!
G-SYNC Pulsar (VRR+Strobing) is a form ofrolling scan multi-strobe PWM. They're implemented on models with a QD-based WLED backlight.
ELMB-SYNC (VRR+Strobing) is a form of global scan multi-strobe PWM. It's implemented on models which have a KSF/PFS-based WLED backlight.

Generally, when you have a higher vertical frequency (refresh rate) & backlight strobing is enabled, you should achieve a lower MPRT target, as most models on the market rely on a fixed pulse width.

Pulsar is relatively better, at least when speaking of a VRR+Strobing scenario. The current models are very gimped though.

I don't know the exact pulse width that ASUS uses on their 610Hz model, but I know that it hits ~960cd/m² based on this data

When it comes to fixed refresh rate strobing:
ULMB2 on the new Pulsar models would net you 0,69445ms MPRT (“effective ~1440Hz”) You also won't have any desynchronization issue due to frame rate < refresh rate scenario when strobing.
ELMB2 on the ASUS Rapid-TN model is likely ~0,5ms (“effective 1600–2000Hz”) You're more likely to have desynchronization issue due to not being able to sustain 600FPS at all times & experience red fringing due to the use of KSF/PFS.
Eye-strain is another factor, which won't be present on the standard sample & hold route.

It's why I personally find GSYNC+VSYNC+Reflex on 610Hz TN's a better option when playing games such as CS2 & Valorant.
I wouldn't do the same on +500Hz OLED.

rnk0
Posts: 13
Joined: 23 Jan 2026, 11:21

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by rnk0 » 24 Jan 2026, 10:29

Do you have this setup yourself and can confirm this? Is this from your own experience of 600 Hz TN panels with strobing?

liquidshadowfox
Posts: 170
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 24 Jan 2026, 10:36

whitespider999 wrote:
24 Jan 2026, 06:00
liquidshadowfox wrote:
23 Jan 2026, 23:00
Argus wrote:
23 Jan 2026, 18:18
How does pulsar look like with 2x framegen on a 60 or 30 fps game?
Pulsar looks good in some games when you use frame gen. Pulsar is so good at making the display look clear that it shows frame gen ghosting/artifacts clearly as well. Some games look really smooth with frame gen with little to no artifacts while others look terrible and you notice bad frame pacing which then keeps pulsar from actually doing a good job.
I would just stick to lossless. I can personally handle visual issues as long as the motion is smooth.
Most of the time yes lossless is better, there are some games where DLSS frame gen is better with no artifacts and just as smooth presentation but nobody is going to document all those cases so yea lossless is sure fire as long as you have enough gpu headroom.

whitespider999
Posts: 12
Joined: 30 Apr 2024, 13:28

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by whitespider999 » 24 Jan 2026, 17:10

liquidshadowfox wrote:
24 Jan 2026, 10:36
whitespider999 wrote:
24 Jan 2026, 06:00
liquidshadowfox wrote:
23 Jan 2026, 23:00
Argus wrote:
23 Jan 2026, 18:18
How does pulsar look like with 2x framegen on a 60 or 30 fps game?
Pulsar looks good in some games when you use frame gen. Pulsar is so good at making the display look clear that it shows frame gen ghosting/artifacts clearly as well. Some games look really smooth with frame gen with little to no artifacts while others look terrible and you notice bad frame pacing which then keeps pulsar from actually doing a good job.
I would just stick to lossless. I can personally handle visual issues as long as the motion is smooth.
Most of the time yes lossless is better, there are some games where DLSS frame gen is better with no artifacts and just as smooth presentation but nobody is going to document all those cases so yea lossless is sure fire as long as you have enough gpu headroom.

It's interesting to me how there's relatively few reviews, testimonials, and no availability outside of usa, on something that's pretty ground breaking like this.

passballtotucker
Posts: 6
Joined: 09 Feb 2022, 18:40

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by passballtotucker » 24 Jan 2026, 17:34

whitespider999 wrote:
24 Jan 2026, 17:10
It's interesting to me how there's relatively few reviews, testimonials, and no availability outside of usa, on something that's pretty ground breaking like this.

Yeah. I wouldn't even bother getting anything without pulsar at this point. They should be putting it 4k and ultrawide monitors soon hopefully.

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