Just to clear up any possible misunderstanding, here's how I understood the terms you've used:
“Refreshtime” — time-domain equivalent of the refresh rate (e.g. 200 Hz = 5 ms; 5 ms being the 'Refreshtime')
GtG — gray-to-gray response times (the time it takes from a pixel to transition from one shade of gray to another)
MPRT — motion picture response time (which is defined in the document above as the being roughly equal to the SQRT of GtG^2 + [0,8*tᵥ]^2; tᵥ — frame visibility time; which would be equivalent to the term 'Refreshtime', I believe.)
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
Sorry to be the bearer of "a Calculus/Algebra style answer" for what you probably thought was a "2+2" question.
I was precisely looking for a more in-depth answer.
However, I believe my original intent got lost somewhere.
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
A cheap cheat shortcut is to add MPRT+GtG numbers together, or even MPRT+(GtG x 2) to get an approximate "mud factor" benchmark.
So your 1000Hz LCD is a "mud factor" of approximately 3. (1ms GtG + 1ms refreshtime + 1ms GtG), since you've got the leading and trailing edge blurs to worry about too.
Refreshtime is equal to MPRT when GtG is 0.
How is the “mud factor” defined in literature/studies? Surely, there must be a more exact term used?
The “GtG=0” portion is also a bit confusing to me, as that can range from microseconds to nanosecond levels.
If we were to talk about >1000Hz displays, the ”GtG=0” is even more ambiguous.
2000 Hz is already a "refreshtime" (time-domain equivalent of refresh rate / vertical frequency) of 0.5 ms (500µs).
Surely, there is a exact value for each specific refresh rate target, which would be 'ideal' or 'close to ideal'?
This begs the question:
Is there a value / G2G RT threshold, under which one could deem a particular refresh rate as “truthful representation”?
I personally think of OLED as a “truthful 480–540Hz refresh rate representation” due to all 0-255 values being well below the required vertical frequency / refresh rate.
But, by reading this write-up of yours, I'm starting to doubt my intrepretation tremendously...
Let's take a step back:
What GtG RT value would one need to have to achieve “Refreshtime = MPRT” on a much lower refresh rate target?
Let's say — 80 Hz (12.5ms), 100 Hz (10 ms), 200 Hz (5 ms)...
That's where, I believe, my intent got lost, as my question was more in line of:
How would a LCD with GtG_RT=~3ms (across all possible 0-255 RGB combinations) be visually different compared to a OLED (usually GtG_RT=~0.5 ms = ~500 µs) of equivalent refresh rate?
Let's say 3 different refresh rate scenarios, where the GtG RT values are constant across all of them:
f=80, 100, 200 (12.5; 10; 5 ms)
Are you suggesting that OLED will look visually different when such a scenario is at hand?
I haven't found this to be the case from anecdotal pursuit photographs, though TestUFO pursuit photographs are a small portion of possible transitions.
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
There is no meaningful threshold from a human vision POV. The curves are different on different LCDs.
Even 1ms GtG = can approximately double or triple motion blur of 1000Hz LCD. You don't want 1ms GtG before/after your 1ms refreshtime.
Yes, which is why I've suggested a fixed RGB 5 offset & assumed G2G_RT=~3ms across all possible combinations within the 0-255 RGB range (yes, even red-to-red, blue-to-blue, or green-to-green) on a f=240 Hz; t=4,1667ms; display, which is well below the threshold of the refresh rate
With your explanation, I'm starting to think that this metric (RefreshTime?) is range-based...
Namely, that refresh rate isn't constantly “1000 Hz” & that one is essentially 'dancing around' a particular target.
For example:
1 – 3ms (1000 Hz – 333 Hz; if GtG=1 ms = 1000 µs)
1 – 1,200ms (1000 Hz – 833,3333333 Hz; if GtG=0,1 ms = 100 µs)
1 – 1,020ms (1000 Hz – 980,3921568 Hz; if GtG=0,01 ms = 10 µs)
1 – 1,002ms (1000 Hz – 998,0039920 Hz; if GtG=0,001 ms = 1 µs)
NOTE: This above assumes that GtG is of a uniform distribution (constant across all possible GtG combinations)
Practically speaking, this would imply that, when using a fixed RGB 5 offset:
480Hz (2,08333ms) OLED is actually
~0,5ms + 2,08333ms + ~0,5ms = 3,083333ms
A range of 480 – 324,32436 Hz...
Which confuses me to no end
That does not hold up in practice whatsoever (anecdotally speaking, from review data of hundreds of pursuit photographs I've seen), at least when looking at UFOs of the same pixel/s.
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
You're probably thinking you're asking a question you think is as simple "2+2" and I'm telling you the question you asked is algebra/calculus/graphing stuff.
Not at all, I'm looking for the in-depth engineering aspects of it.
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
And even in the best case, even full "Refresh Cycle Compliance" = still not perfect.
[color=]You can still see sub-refresh LCD GtG ghosting on a "fully refresh cycle compliant LCD".[/color]
That's because they chose to have a cutoff of a refresh cycle, not a cutoff of 0ms like Blur Busters recommends to eliminate ghosting.
Every vision is different, so the odd curves have no specific cutoff that is one size-fits-all-humans, even LCD pixels can still ghost for almost a full second imperceptibly (e.g. colors that are 99.999% of the way, you can't tell) despite being rated 1ms. Usually 99% is good enough (1% ghost) for most, but eventually the ghost becomes invisible --
I'm interested in the “sub-refresh GtG” aspect.
How does one decide on a cutoff? How would one refer to that cutoff from a engineering perspective?
What is “0ms” in practice? What exact amount of microseconds or nanoseconds?
Does that value hold up across all possible refresh rate targets (60, 80, 100, 120, 144, 165, 180, 200, 240, 360, 480,...)
This might also tie in with this mention of
250µs “idle time” necessary @ 360Hz (2,7778ms)
How is this idle time calculated? What is it derived from?
Chief Blur Buster wrote: ↑25 Jan 2026, 16:52
Also... Remember everyone sees differently (12% colorblind, some wear stronger eyeglasses, others less so, yet others are more sensitive to flicker, or more sensitive to motionblurs, or more sensitive to stutters/tearing, etc, etc, etc. Some only mildly, some only bothered, some medically eyestrained, it runs the whole continuum. Ghosting is one of those things that are hard to have a threshold for, because thresholds for different humans is different, and displays often never stop ghosting. It's a continuum -- some sees longer ghosts, others sees shorter ghosts. You have your own "threshold" (whether dictated by preference, or dictated by your headaches/medical).
Definitely a great reminder.