My friend I have to say it is you who seems to not be fully aware of what you are looking at. The screenshot you posted compares manual frame limiting vs vrr. In that scenario and when comparing the two G-Sync does not add any latency. The scenario we are discussing is weather fully uncapped frames with Reflex enabled in a game that can reach 600fps plus results in lower latency compared to GSYNC+VSYNC+Reflex. I'm only talking about pure latency readings not making an argument about which is objectively "better".kyube wrote: ↑26 Jan 2026, 08:04And I care about microseconds added, which is why I said that it's not "increased latency".
I think you don't understand how VRR works, hence your claim of it adding any processing latency.
On the Pulsar panels, there's no 'added latency'.
Funnily enough, CS2 performs better when you do GSYNC+VSYNC+Reflex (encapsulating your general frametime).
I believe you need to distinguish the 'tearing' portion of fixed refresh rate from actual lower total system latency.
As for purely ULMB2, It's heavily model-dependant.tsarri wrote: ↑26 Jan 2026, 07:53I've been using ULMB2 for over a year, there is no doubt ULMB2 adds some degree of processing latency. But that's been the case with all other backlight strobing techs as far as I'm aware of (dyac, elmb, ulmb). There are plenty of people, I would wager most people actually, that would simply not even notice a 3 or 4ms increase in total system latency. So it certainly is a "small amount" for those people at least.
You can take a look at ULMB2 data we have:
https://www.rtings.com/monitor/reviews/ ... ro-pg248qp
https://www.rtings.com/monitor/reviews/ ... hz-pg27aqn
ULMB2 adds processing lag regardless of the model. The reason why its less obvious on the pg248qp is because of the 540htz refresh rate. According to rtings " Backlight strobing at 500Hz has 0.5ms more input lag".


