You seem to be under some misunderstanding.bobbie424242 wrote: ↑Yesterday, 12:39One could say that if a monitor technology requires 1000 fps / 1000 Hz for proper motion clarity, it has failed as monitor technology for the purpose of motion clarity. The race to insane refresh rates is neither sustainable nor efficient.
Your eyes require 8000 FPS / Hz. That's not a technological constraint, nor a “failure”
Backlight strobing (be it single-strobe such as ULMB2 or multi-strobe such as Pulsar) is a band-aid for low frame rate content.
It's about emulating analog reality in digital systems. It's unrelated to technology.
The road is sustainable, it's just littered with garbage content (low frame rate videos) & 3D user application software (games) which shouldn't have ever existed in the first place
Pulsar (VRR+Strobing) isn't anywhere near the eye-tracked motion sharpness of a XL2586X with DyAc2 enabled. Completely dfiferent MPRT targets.g1nk0123 wrote: ↑Yesterday, 10:59However:
In real in-game scenarios, I honestly can’t perceive a meaningful difference between
- 500 Hz OLED (ASUS)
- 480 Hz OLED (ASUS dual mode)
- 540 Hz TN (Zowie)
So far, the only scenario where I can clearly see a difference is in the UFO tests on Blur Busters, where Pulsar performs noticeably the best.
- 360 Hz Pulsar (Acer)
I haven’t yet tested lower-FPS scenarios, where Pulsar is also supposed to shine, so that part is still pending.
I also fail to understand why users use TestUFO (browser test) for testing a variable refresh rate feature?.....
Pulsar doesn't work in a 360FPS @ 360Hz scenario.eriksrevenger wrote: ↑Yesterday, 09:44480fps on a 480hz OLED has slightly better motion clarity than 360fps on the 360hz Pulsar.
If you've setup VRR properly (GSYNC+VSYNC+Reflex), you're going to be 324FPS@360Hz
No. A +480Hz OLED isn't anywhere near the sharpness of a backlight strobed display, regardless of fixed or variable refresh rate.
Your use-case makes Pulsar (VRR+Strobing) redundant. Current Pulsar models are primarily a <300FPS game feature.eriksrevenger wrote: ↑Yesterday, 09:44The OLED shines in games like Valorant and CSGO where I can get 540fps consistently @1440p (with the right settings in CS). In every other game I play where I can stay between 90-360fps (Pulsar min is 75 but you need to stay 15+ above to avoid double strobe), the Pulsar wins. I also have a 27" 4k 240hz OLED, and I'd rather play single player games on the 1400p Pulsar IPS as it's that good.
ULMB2 is what you want to use to gain an advantage, where you're constantly frame_rate>refresh_rate.
Once a 600–750Hz Pulsar/VRR model arrives, one can consider the feature more appealing for esports titles as a way to eliminate sample & hold eye-tracked motion blur for the finite (relatively low) frame rate content we have on the market.
