kyube wrote: ↑08 Feb 2026, 05:52
kraz wrote: ↑07 Feb 2026, 22:57
With RTSS Scanline-Sync, it's like night and day, no tearing.
240 is the lock for RTSS.
When I lock it to 240, there are still tearing and it feels like there's more system lag.
Scanline-sync comes with cons. Any external frame rate limiting solution increases total system latency by 1-2 frames (4,167 – 8,334 ms)
It's why I recommended GSYNC+VSYNC+Reflex instead as the #1 solution.
kraz wrote: ↑07 Feb 2026, 22:57
It's also really strange that on bots, when I'm running at 400 fps, the lag feels worse than with RTSS Scanline-Sync.
Have you checked your system for instabilities (CPU, GPU,..) and have you checked whether your display is frameskipping by any chance?
kraz wrote: ↑07 Feb 2026, 22:57
Tried HDMI and DP. Mouse 1kHz and 2kHz too.
You should be using DP on your display model.
The monitor doesn't skip frames. The white square goes through all the squares, but it leaves a residual image in the previous square. This is probably normal for TN.
What do you mean "check for stability"?
I've tested everything I could—OCCT, games, benchmarks.
Everything's fine.
I'm checking system latency with XTW, but I only discuss the results with AI, and that idiot rarely says anything useful.
In general, there are no problems in any games as such, but I can’t figure out what is a problem and what is not.