NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Tell
Posts: 40
Joined: 09 May 2018, 07:27

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Tell » 08 Feb 2026, 15:25

radeko wrote:
08 Feb 2026, 09:38
phpBB [video]
Puts benchmark in the title and thumbnail, proceeds to provide only opinions without a single test done.

Thanks

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rexbinary
Posts: 9
Joined: 21 Jan 2026, 00:55

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by rexbinary » 08 Feb 2026, 18:42

t2na wrote:
08 Feb 2026, 10:14
rexbinary wrote:
07 Feb 2026, 23:47
6. The latest issue is after the monitor wakes from sleep, and you launch a game set for fullscreen display, the game will not display. You will instead see a black screen, and the bottom most light strip will blink once. It will repeat this slowly as if it's trying to go into full screen repeatedly. I have to ALT-F4 the game, and then power off the monitor and power it back on. Then full screen games will launch with no issues until the monitor sleeps again.
This one is interesting to me, what GPU do you have?

I also have this same Asus monitor and regulary launch games in fullscreen after the monitor is in 'sleep' and haven't noticed any of this particular issue at at all. Does the same occur for you in fullscreen borderless or is it exclusively a fullscreen issue?

I'm a few days into owning it now (previously had the Asus 500hz 1440p OLED) so want a bit more time with it before making any firm decisions. So far the majority of my experience has been really solid.
I have a Nvidia RTX 4080 Super Founders Edition. It only happens in true full screen, not in window or borderless window mode. Since you are not seeing the issue I will troubleshoot it further.
EDIT: I seldom post without an edit.

MSIfanboy
Posts: 137
Joined: 15 Apr 2022, 13:51

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by MSIfanboy » 08 Feb 2026, 19:50

I have had pg248qp, pg27aqn and the new strix TN, I can confirm the Asus software is terrible, I am probably going to get a msi pulsar maybe , never Asus again

Asus monitors will randomly wake or not sleep, pg248qp had a white screen issue, the new ai cross hair sometimes bugs out and you get some rectangle scrambled thing until you turn it off and on

New elmb2 sync you cant even lower the brightness until you turn it off , and it barely does anything to motion clarity compared to elmb2

t2na
Posts: 24
Joined: 18 Aug 2022, 13:48

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by t2na » 09 Feb 2026, 04:23

rexbinary wrote:
08 Feb 2026, 18:42
t2na wrote:
08 Feb 2026, 10:14
rexbinary wrote:
07 Feb 2026, 23:47
6. The latest issue is after the monitor wakes from sleep, and you launch a game set for fullscreen display, the game will not display. You will instead see a black screen, and the bottom most light strip will blink once. It will repeat this slowly as if it's trying to go into full screen repeatedly. I have to ALT-F4 the game, and then power off the monitor and power it back on. Then full screen games will launch with no issues until the monitor sleeps again.
This one is interesting to me, what GPU do you have?

I also have this same Asus monitor and regulary launch games in fullscreen after the monitor is in 'sleep' and haven't noticed any of this particular issue at at all. Does the same occur for you in fullscreen borderless or is it exclusively a fullscreen issue?

I'm a few days into owning it now (previously had the Asus 500hz 1440p OLED) so want a bit more time with it before making any firm decisions. So far the majority of my experience has been really solid.
I have a Nvidia RTX 4080 Super Founders Edition. It only happens in true full screen, not in window or borderless window mode. Since you are not seeing the issue I will troubleshoot it further.
I'm using a 5070 Ti, I wonder if it's got anything to do with the use of DSC and how the 4000 series had major issues with DSC + fullscreen.

Could you disable DSC (240hz at 8 bit) and see if it still happens?

Actually - are we even able to disable DSC on these Pulsar monitors?

MSIfanboy
Posts: 137
Joined: 15 Apr 2022, 13:51

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by MSIfanboy » 09 Feb 2026, 04:36

phpBB [video]

https://www.bilibili.com/video/BV1n86FB ... 21a216589e
YOU can use english ai in the video player, this chick makes some amazing videos, not much on the technical side though
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brownvim
Posts: 197
Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 09 Feb 2026, 06:31

Thanks for sharing the video, I have been spamming refresh on youtube to learn more about the Pulsar monitors and didn't think to check other countries.

The 500hz OLED comparison surprised me, it still looks very blurry in motion compared to the Pulsar.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

hamza_tm
Posts: 22
Joined: 10 Jan 2026, 05:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hamza_tm » 09 Feb 2026, 12:03

kyube wrote:
07 Feb 2026, 10:53
I haven't tried one of the Pulsar models on-hand, my opinion is based on purely reading reviews & manuals.
The Pulsar portion (VRR+strobe; multi-strobe PWM) wasn't interesting to me in the slightest due to the potential eye-strain concerns it may harbour.
The fixed refresh rate portion without red fringing (due to QD backlight) was the most appealing part to me, especially after Chief confirmed the use of QD... until I've watched the reviews & read the manuals.
A HDMI 2.0 display, without the abilty to adjust PW in it's fixed refresh rate mode (ULMB2), which forces you to use DP1.4 (mandatory DSC) at a price point of 700€ killed any enthusiasm I had for these models.

I'm personally waiting on the new 24.5" QHD 360Hz IPS LCDs releasing this year (e.g.: Titan Army P245MS Pro or AOC's implementation of the panel)
They're very likely going to be <350€, akin to the Q25G4SR.
Thank you for your continued insights. I am struggling to place your analysis of Pulsar and want to understand your conclusions.
these models don't have a clear-cut use-case they solve
OLED exists within the same price range, making it's sample & hold performance irrelevant.
Better backlight strobing exists within the same price range, making it's impulsed performance irrelevant.
What use-case does it have?
Isn't the use case VRR + strobe? Are you dismissing that because of "potential eye-strain concerns" and instead judging it on everything else?

Why are these "potential eye-strain concerns" important enough to ignore VRR + strobing? Doesn't VRR + strobing have a clear use case in that it's plug+play motion clarity for any game you run (at a minimum FPS) with no faffing around to attempt to hit a given fixed FPS at all times that you play a given game, and to have to update your settings/system for any new game to attempt hit a potentially different fixed FPS?

For the gamer who wants great motion clarity with less faff, Pulsar seems to be uniquely positioned to provide that over all other options on the market, or am I missing something.

liquidshadowfox
Posts: 249
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 09 Feb 2026, 13:04

hamza_tm wrote:
09 Feb 2026, 12:03
kyube wrote:
07 Feb 2026, 10:53
I haven't tried one of the Pulsar models on-hand, my opinion is based on purely reading reviews & manuals.
The Pulsar portion (VRR+strobe; multi-strobe PWM) wasn't interesting to me in the slightest due to the potential eye-strain concerns it may harbour.
The fixed refresh rate portion without red fringing (due to QD backlight) was the most appealing part to me, especially after Chief confirmed the use of QD... until I've watched the reviews & read the manuals.
A HDMI 2.0 display, without the abilty to adjust PW in it's fixed refresh rate mode (ULMB2), which forces you to use DP1.4 (mandatory DSC) at a price point of 700€ killed any enthusiasm I had for these models.

I'm personally waiting on the new 24.5" QHD 360Hz IPS LCDs releasing this year (e.g.: Titan Army P245MS Pro or AOC's implementation of the panel)
They're very likely going to be <350€, akin to the Q25G4SR.
Thank you for your continued insights. I am struggling to place your analysis of Pulsar and want to understand your conclusions.
these models don't have a clear-cut use-case they solve
OLED exists within the same price range, making it's sample & hold performance irrelevant.
Better backlight strobing exists within the same price range, making it's impulsed performance irrelevant.
What use-case does it have?
Isn't the use case VRR + strobe? Are you dismissing that because of "potential eye-strain concerns" and instead judging it on everything else?

Why are these "potential eye-strain concerns" important enough to ignore VRR + strobing? Doesn't VRR + strobing have a clear use case in that it's plug+play motion clarity for any game you run (at a minimum FPS) with no faffing around to attempt to hit a given fixed FPS at all times that you play a given game, and to have to update your settings/system for any new game to attempt hit a potentially different fixed FPS?

For the gamer who wants great motion clarity with less faff, Pulsar seems to be uniquely positioned to provide that over all other options on the market, or am I missing something.
To be honest, even though Gsync pulsar does indeed work with VRR the motion clarity isn't there unless your FPS is stable (like a straight line in riva tuner overlay FPS graph) and by default 99% of people probably won't think to cap their FPS using riva or some other tool to correctly get those perfect frame times in order to get the motion clarity show in these reviews. I think the absolute best test is using smooth frog since it natively was optimized to support VRR and doesn't have anything that would cause hitches or large spikes in FPS but in my PERSONAL experience owning this monitor VRR + Strobe still requires that you FPS cap to 1% lows in order to get best results, if you just "set it and forget it" and rely on reflex to cap your FPS, the frame rate isn't stable enough for you to get the motion clarity bonus that's shown off in reviews for most games sadly. I think out of all the games I've played on a few have stable fps even with reflex enabled that I got the benefit of gsync pulsar, for the rest I had to tweak settings for days before I got the motion clarity perfect.

To me what Gsync pulsar solves:
1. I don't have crosstalk (even if there is, it's VERY minor)
2. I can set an FPS cap and it'll automatically strobe at that FPS cap (vs ULMB where you have to go through nvcp and change your monitor's native refresh rate to say 120, 240, 360, etc in order to get no motion blur but now you HAVE to it that FPS in all those games while the mode is on otherwise it'll look bad)
3. No flicker (been using this monitor since it came out and I haven't noticed flicker not ONCE which is amazing)

What Gsync pulsar doesn't solve:
1. Really bad frame pacing (if you have bad frame pacing, the Gsync pulsar algorithm will be in constant "compensation pulse" mode and it will blur the image out or introduce what looks like crosstalk) (can be in theory overcome with lossless scaling adaptive frame gen but you'll get image artifacts in exchange and more GPU usage)
2. Nvidia reflex frame pacing (some games I just enable reflex and it works perfectly with gsync pulsar, in others I have to use and FPS cap with riva with different sync mode like async, front edge or back edge in order to get the timing perfect)
3. Currently unusable below 95 fps (nvidia leaves compensation pulse mode on until your FPS stabilizes to minimum strobe FPS + 20 which is 75 + 20 = 95 or 95 + 20 = 115 by default)

Most people won't read into how gsync pulsar works, won't test it and won't experiment around so they'll just get a mediocre experience, return it and say OLED is better and then get surprised when they get VRR Flicker and decide "I guess now I'll give up gsync and use vsync".

I think Gsync pulsar is great but it's not as "set it and forget it" as they advertise and many people won't know how to really utilize it AND most games aren't optimized well or implement reflex or framegen well in their graphic pipeline to implement it.

Bro I had ARTIFACTING that I thought was pulsar and it turns out it was both a windows update AND nvidia driver that was messing everything up!
1. Windows security update KB5074109 causing fps dips and issues
2. Nvidia drivers past 591.67 cause fps issues with vsync ON + frame gen artifacts when both enabled (driver 591.67 doesn't officially support gsync pulsar but I've been using it and it still seems to be working for me but now I can enable vsync + framegen + reflex and it seems to be working, some games prefer Vsync off + framegen + fps cap for perfect frame times).

hamza_tm
Posts: 22
Joined: 10 Jan 2026, 05:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hamza_tm » 09 Feb 2026, 15:10

Thanks for the response! I’ll do some experimenting with capping, so far I’ve tried Pulsar (enabling GSync and Pulsar and doing nothing else) in two games and one was incredible, improved my microcorrects and speed to correct after flicks immediately (deadzone rogue at pretty high ~300fps), the other was also clearer but didn’t seem to result in as drastic of a difference to my actual aim in game (The Finals at around ~200fps). 1% lows and variable frame rates may have something to do with it.

Coming from a 4K 240Hz sample and hold OLED.

Oh, I also tried it on Terraria which is limited to 60FPS and had some doubled lines etc. which I put down to Pulsar not kicking in below 75Hz.

liquidshadowfox
Posts: 249
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 09 Feb 2026, 17:13

hamza_tm wrote:
09 Feb 2026, 15:10
Thanks for the response! I’ll do some experimenting with capping, so far I’ve tried Pulsar (enabling GSync and Pulsar and doing nothing else) in two games and one was incredible, improved my microcorrects and speed to correct after flicks immediately (deadzone rogue at pretty high ~300fps), the other was also clearer but didn’t seem to result in as drastic of a difference to my actual aim in game (The Finals at around ~200fps). 1% lows and variable frame rates may have something to do with it.

Coming from a 4K 240Hz sample and hold OLED.

Oh, I also tried it on Terraria which is limited to 60FPS and had some doubled lines etc. which I put down to Pulsar not kicking in below 75Hz.
It won't work even if you get it above 75, more likely than not the fps variance would disable gsync pulsar from kicking back on until the fps goes above 95 fps if you have the min strobe fps set to 75, you'd have to use driver level frame gen to put it at 120 at least, I think LFC kicks on below 95 as well which causes double images and some funky stuff.

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