Kyube, thanks for all the recommendations regarding backlight strobing monitors. I was honestly close to returning the Pulsar, but since yesterday I’m really glad I didn’t. Thanks to Mawi’s post, I finally saw what the Pulsar is all about.
I turned off Reflex + Boost in my games and changed the global Low Latency Mode in NVCP from “Ultra” to “On.” That improved my 1% lows significantly, and suddenly all my games started to look absolutely amazing — much better than during my initial testing.
Another thing I unfortunately hadn’t really considered was whether the game was running in borderless windowed or fullscreen mode. In The Finals, I switched to exclusive fullscreen and completely disabled Reflex. Only then did the game finally start looking the way it’s supposed to.
With Reflex set to Off, I get the best 1% lows, but at the cost of around 10–15 ms of additional latency. Setting Reflex to On seems to be a good compromise — slightly lower 1% lows, but noticeably better latency.
At times it genuinely feels like I have a huge CRT monitor in front of me. The improvement varies from game to game, but overall it looks fantastic (even though The Finals is still a bit of a problem child).
Thanks again, Mawi and Kyube, for your input
I do have another question:
I’m currently a bit addicted to a browser shooter called Deadshot (deadshot . io). I tried enabling Pulsar in this game, but since it runs in a browser, I can’t properly limit the framerate in NVCP or RivaTuner for G-Sync to work correctly.
I also downloaded the standalone client, which pushes the FPS up to around 1500, but that didn’t really improve things in ULMB2 mode either.
How would you approach this?