No, you just keep interpreting things I dont say.kyube wrote: ↑16 Mar 2026, 09:33You're implying that GSYNC+VSYNC+Strobing+Reflex leads to a 2x latency increase.
Not only that, you're implying that RTSS cap (unspecified which one) is less total latency (in your particular game of choice) than the setup above, which is wrong.
Feel free to send the data from FrameView here, because I've not seen this reported anywhere.
GSYNC+VSYNC+Strobing+Reflex is out of the picture. I dont know why you keep thinking I am comparing this to anything. It stutters like hell, I dont use it.
Reflex is OFF... OFFFFFF. Okay? It is turned OFF. O-F-F
In this case:
If you use Gsync on, Vsync on - you get pulsar clarity - higher latency (15ms)
If you use Gsync on, Vsync off, you dont get pulsar clarity - low latency (9ms)
If you use Gsync off... no pulsar clarity of course
If you use Gsync on, vsync off + manual framecap - low latency. But pulsar clarity is only there if you cap it with RTSS. CS internal and nvcp cap des not lead to pulsar clarity.
Take it, use it, or leave it. I am out.

