Tool difference and/or panel variance.brownvim wrote: ↑16 Mar 2026, 09:23So TFT Central reviewed the Asus Pulsar at a 454nits peak brightness in Pulsar mode.
That's quite a big difference compared to the Acer that goes to 550nits using Pulsar, wonder why there's differences when they are all using the same panels and backlights?
AOC reviewed at 450 nits
Acer Predator I measured 550 nits
MSI reviewed at 530 nits
Acer reviewed at 450 nits
Nice call, the review is in early access for now https://tftcentral.co.uk/reviews/asus-r ... -xg27aqngv
Can't wait to see the strobe on behavior, as he's brought back that measurement again after 5 years of not having it.
And in the same post:
You're implying that GSYNC+VSYNC+Strobing+Reflex leads to a 2x latency increase.mawi wrote: ↑16 Mar 2026, 09:30- enable vsync
With vsync on, system latency - only measured with nvidia frameview - is double compared of vsync off and framecap with RTSS.
That is all I can measure or visualize, tbh i dont feel the difference anyway between 8ms (reflex), 9ms (rtss cap) or even vsync (15ms). I was about to stop when I had the visual clarity with vsync on until someone mentioned rtss. And this turned out to be the best solution for now.
Not only that, you're implying that RTSS cap (unspecified which one) is less total latency (in your particular game of choice) than the setup above, which is wrong.
Feel free to send the data from FrameView here, because I've not seen this reported anywhere.

