NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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brownvim
Posts: 197
Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 18 Mar 2026, 05:33

TFTCentral confirmed in their review that the 60 Hz ULMB mode is still using a rolling strobe (I won’t post the paywalled part here).

If you want to test it yourself for comparison, you could turn Pulsar and ULMB2 completely off and try ShaderBeam instead. ShaderBeam has settings for both global strobe and rolling scan emulation (you can switch by changing the Scan Direction parameter).

That way you could run the same measurement test on both modes and compare the graphs directly to what you’re seeing now.

Just a suggestion if you’re interested in getting your own data.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

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edgintheledge
Posts: 32
Joined: 03 Feb 2026, 02:11

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 18 Mar 2026, 06:12

brownvim wrote:
18 Mar 2026, 05:33
TFTCentral confirmed in their review that the 60 Hz ULMB mode is still using a rolling strobe (I won’t post the paywalled part here).

If you want to test it yourself for comparison, you could turn Pulsar and ULMB2 completely off and try ShaderBeam instead. ShaderBeam has settings for both global strobe and rolling scan emulation (you can switch by changing the Scan Direction parameter).

That way you could run the same measurement test on both modes and compare the graphs directly to what you’re seeing now.

Just a suggestion if you’re interested in getting your own data.
Dang... Im definitely surprised then. I wonder if it's doing something like rolling the backlight faster (i.e rolling at 360hz speed at the end of each 60hz interval?) cause it doesn't quite make sense to me how else it would roll at 60hz without noticeable artifacts. It's been a bit since I last tried ShaderBeam on my previous 240hz monitor but I recall the "jelly effect" with flicking my eyes being more pronounced than the 60hz ulmb. Might be interesting to take a measurement that way, but I'm also gonna trust the people that actually got the equipment and experience testing this stuff probably know more on the topic than I do :lol:

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edgintheledge
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 18 Mar 2026, 06:54

brownvim wrote:
18 Mar 2026, 04:20

Interesting, it’s been a few years since I played on a FW900 CRT but I do remember the phosphor trails it would leave.

From memory the 10 pulse width at 60hz looks cleaner than CRT, how’s it compare to your CRT?

It’s too dim for me, I use it around 100 to 50 which still blows away an OLED at 60hz.
I still think CRTs got a certain magic going on with the combo of the color and motion performance together. Even more so if you have a higher hz unit. My CRT maxes at 120hz, but ulmb and pulsar can't keep up with the motion there. At 60hz though, even with my bias toward CRT I gotta hand the win to ulmb. In dark scenes, the phosphor trails can get very noticeable. And as I've been made aware, ulmb doesn't show scan out skew despite rolling which is noticeable on a CRT.

I usually like the PW 10-20. I find the monitor usually resets down to 100 brightness when I engage ulmb for some reason. Turning it all the way to 500 and then adjusting the PW up helps alot if you don't already do that because anything above 30PW seems like it's burning my retinas on white screens with how bright it is.

brownvim
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Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 18 Mar 2026, 07:24

This 60hz looks magical to me, mainly because console gaming has looked so bad with sample and hold displays. I was amazed at 100 pulse width!

The Acer stays at 500 brightness so I only have to adjust pulse width, which I agree is the best way to adjust brightness.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

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kyube
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Joined: 29 Jan 2018, 12:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 18 Mar 2026, 08:11

edgintheledge wrote:
18 Mar 2026, 01:58
It seems to report the ULMB pulses around 1800nits. Take that with a grain of salt, this thing is meant to be a gamecube adapter with a lag test feature, not a calibrated display tester ;)
---snip---
Nice find! It seems that the Pulsar QHD@360Hz models have a similar voltage boosting amplitude to the one found in the XL2566K.
A shame that the possible duty cycle range on higher Hz is narrowed compared to 60Hz... which leads to the situation that 60Hz is clearer than +120Hz, which should never happen.

brownvim
Posts: 197
Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 18 Mar 2026, 09:11

I managed to recreate the ghosting errors in the new firmware using SmoothFrog.

SmoothFrog v0.5p (simple UI version here):https://www.aperturegrille.com/software ... it0.5p.zip

How to test it:
Open the program and press F to bring up the long FPS slider.
Gently wobble the slider left and right to simulate fluctuating frame rates (like real VRR behaviour).

On the new firmware Above ~180 FPS it stays perfectly clean with no ghosting. However, once I drop it between 120 FPS- 180 FPS (or let it fluctuate in that range), I immediately see a sharp ghosted/double image.

Before the new firmware: Ghosting only appeared at 90 FPS and below. The 90–360 FPS range was clean. After the new firmware: Ghosting now starts appearing from around 180 FPS downwards.

I rolled back the firmware today to confirm this problem goes away, 90-360hz is clean. Current firmware even a 1 FPS adjustment up or down causes ghosting between 90-180 FPS which negatively effects the clarity.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

mawi
Posts: 66
Joined: 03 Jan 2026, 08:10
Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » 18 Mar 2026, 09:20

brownvim wrote:
18 Mar 2026, 09:11
I rolled back the firmware today to confirm this problem goes away, 90-360hz is clean. Current firmware even a 1 FPS adjustment up or down causes ghosting between 90-180 FPS which negatively effects the clarity.
This is amazing! Thanks for that. Hopefully this will be adressed soon... Now having clear proof etc.
7800X3D, RTX 4070, XG27AQNGV Pulsar

Argus
Posts: 74
Joined: 06 May 2021, 17:07

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Argus » 18 Mar 2026, 10:04

brownvim wrote:
16 Mar 2026, 17:52
Argus wrote:
16 Mar 2026, 16:51
Does anyone have confirmation whether any of these monitors use DSC or not? I found I was unable to use DLDSR on the Acer monitor but I'm not sure if that's indicative of DSC being on or not.
I think I can use DSR on mine, if this is what you mean:

Untitled.jpg
Strange. DSR doesn't even show up on mine and I can't make custom resolutions or even make one with CRU. Anyone know why?


Argus
Posts: 74
Joined: 06 May 2021, 17:07

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Argus » 18 Mar 2026, 10:19

kyube wrote:
18 Mar 2026, 10:17
Argus wrote:
18 Mar 2026, 10:04
Strange. DSR doesn't even show up on mine and I can't make custom resolutions or even make one with CRU. Anyone know why?
DP or HDMI port? What GPU model?
Try the HDMI port on the new FW update.
Using a DP 2.1 cable. 4080 Super.
I've rolled back the FW update cuz of ghosting issues

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