Asus XG27AQDMG Discussion

High Hz on OLED produce excellent strobeless motion blur reduction with fast GtG pixel response. It is easier to tell apart 60Hz vs 120Hz vs 240Hz on OLED than LCD, and more visible to mainstream. Includes WOLED and QD-OLED displays.
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gpx2
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Re: Asus XG27AQDMG Discussion

Post by gpx2 » 22 Mar 2026, 07:30

RealNC wrote:
22 Mar 2026, 04:37
Yes. It's the "Color Profile" setting. Set it to "Built-in" to use the EDID values.

The easiest way to tell that it works is by looking at the red circle on this forum (in the upper-left of the page) while applying the setting.
Ah, yes I see it now. Thanks for the quick suggestion/fix.

Btw, which sRGB color intensity do you recommend?

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Re: Asus XG27AQDMG Discussion

Post by RealNC » 22 Mar 2026, 07:37

gpx2 wrote:
22 Mar 2026, 07:30
Btw, which sRGB color intensity do you recommend?
0%. Raising this value decreases the amount of clamping. 100% means no clamp.

In other words, 0% is sRGB colors, 100% is wide gamut colors. I don't know which color space KDE targets, so 100% might be completely unclamped or DCI-P3, no idea. What I do know is that you need 0% for sRGB colors. Unless of course you actually like an oversaturated look, in which case feel free to raise this value.
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Re: Asus XG27AQDMG Discussion

Post by gpx2 » 22 Mar 2026, 08:54

RealNC wrote:
22 Mar 2026, 07:37
0%. Raising this value decreases the amount of clamping. 100% means no clamp.

In other words, 0% is sRGB colors, 100% is wide gamut colors. I don't know which color space KDE targets, so 100% might be completely unclamped or DCI-P3, no idea. What I do know is that you need 0% for sRGB colors. Unless of course you actually like an oversaturated look, in which case feel free to raise this value.
Makes sense.

I first looked at the Black level page with the squares and found it hard to find a difference when changing the setting, but checking the red logo definitely helped. Appreciate it.

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Re: Asus XG27AQDMG Discussion

Post by RealNC » 22 Mar 2026, 09:09

gpx2 wrote:
22 Mar 2026, 08:54
I first looked at the Black level page with the squares and found it hard to find a difference when changing the setting, but checking the red logo definitely helped. Appreciate it.
The whole point of this is that it doesn't change black levels. The monitor can clamp to sRGB colors itself. In the OSD, go to:

Color -> Display Color Space

and set it to "sRGB" instead of "Wide Gamut." Alternatively, you could instead set:

Gaming -> Game Visual

to sRGB instead of "User Mode". But this also affects gamma, not just colors.

However, the problem with doing the sRGB clamp on the monitor itself is that the black floor is lowered a lot, resulting in severe black crush. Doing the clamp on the software side instead (on the GPU) avoids this issue.
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Re: Asus XG27AQDMG Discussion

Post by RealNC » 01 May 2026, 14:09

New firmware: MCM108 released on April 29 2026:
  1. Fixed an issue where Six-Axis Saturation settings were not correctly applied in HDR mode and would reset after every reboot or system sleep.
  2. Fixed screen abnormalities and visual artifacts occurring when adjusting Six-Axis Saturation in HDR mode.
Edit:

I upgraded to it, and it does what it says on the tin. The red/yellow oversaturation in HDR mode is gone and you're not required to use a 6-axis saturation slider anymore to fix it after every display mode switch, power cycle, pixel cleaning, etc. The colors are always correct now.
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Re: Asus XG27AQDMG Discussion

Post by ExplodinFistz » 05 May 2026, 14:37

Does the new MCM108 firmware fix the banding/posterization issues? Anyone know?

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Re: Asus XG27AQDMG Discussion

Post by RealNC » 06 May 2026, 15:07

ExplodinFistz wrote:
05 May 2026, 14:37
Does the new MCM108 firmware fix the banding/posterization issues?
Nope.
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Re: Asus XG27AQDMG Discussion

Post by Cornball » 08 May 2026, 09:16

Hi

I've owned the monitor almost a year now. I'd like to ask for best or recommended settings for SDR and HDR.
This post has so many replies so sorry for my laziness.

Current SDR for every other game than Hunt: Showdown;
User mode, VRR ON, Shadow boost OFF
Brightness 100, Uniform OFF, Contrast 80, Anti Flick OFF, Clear Pixel Edge OFF, Blue Light OFF, Vivid 50
Wide Gamut, 6500K, Sat 60, Six-axis all 50, Gamma 2.2.
Screen & Outer Dimming OFF, Screen Move Strong, Logo Detect. ON.

HDR - Console HDR and Adjustable ON
VRR ON, Brightness 90, Uni OFF, Contrast 100, Anti Flicker OFF, Clear Pixel Edge OFF, Vivid 50
Color Temp 6500K, Sat 60, Six-axis all 50.
Screen & Outer Dimming OFF, Screen Move Strong, Logo Detect. ON.

Nvidia 10-bit.

Thanks in advance. For me, these look nice but I'd like to test other presets and get advice from wiser people than myself.

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Re: Asus XG27AQDMG Discussion

Post by xenphor » 02 Jun 2026, 11:03

So is this still a good option for a glossy WOLED monitor with the current mitigations in place? Since I always use a frame cap in games, even on an IPS display, will I notice the VRR flicker? Will games with shader compilation or traversal stutter cause flickering, even with a fps cap?

How is this monitor for consoles? Does the gamma shift at lower refresh rates that consoles use like 60 or 120hz help with black crush or is it still pretty bad? That would be my main concern since there's no way to force the correct values like on PC.

Is there another glossy WOLED monitor that fixes these problems?

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Re: Asus XG27AQDMG Discussion

Post by RealNC » 02 Jun 2026, 12:34

xenphor wrote:
02 Jun 2026, 11:03
So is this still a good option for a glossy WOLED monitor with the current mitigations in place? Since I always use a frame cap in games, even on an IPS display, will I notice the VRR flicker? Will games with shader compilation or traversal stutter cause flickering, even with a fps cap?

How is this monitor for consoles? Does the gamma shift at lower refresh rates that consoles use like 60 or 120hz help with black crush or is it still pretty bad? That would be my main concern since there's no way to force the correct values like on PC.

Is there another glossy WOLED monitor that fixes these problems?
There's better options now. I'd go with a latest-gen QD-OLED, which AFAIK do not have any gamma shift whatsoever, no black crush issues, and behave better in VRR (still not flicker-free, but better than the atrocious flicker of this one.) They also have caught up with the HDR brightness of this particular WOLED.

This monitor now only makes sense if you can get it for very cheap and can live without VRR. Just to give you an idea of how bad the VRR flicker is on this one: I can see flicker even when the frame time graph is stable. Even the +/- 0.5ms fluctuation of the Nvidia Reflex limiter produces some visible flicker. The only way to get rid of VRR flicker is to use some 100% accurate limiter, like RTSS front-edge sync (or back-edge sync, I forgot which one,) or the Special K "Normal" limiter. The RTSS async and Special K VRR low-latency limiters will make this monitor produce a slight flicker.

That's how bad this monitor is with VRR. I've never seen anything do worse VRR in my life. I stopped using VRR completely.

As for 60Hz and 120Hz, they do raise blacks, but this also results in "posterization" artifacts near black. W-OLED in general are bad at near-black luminance. This panel (or maybe it's what Asus has done with it) is a bit worse than most other W-OLEDs in that regard. 240Hz and 180Hz is mostly fine.
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