Sprite based games with high frame rates
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genbaku
- Posts: 5
- Joined: 18 Feb 2021, 07:15
Sprite based games with high frame rates
Recently, I started playing Marvel Cosmic Invasion, an amazing game, but the frame rate is unfortunately capped at 60fps. To my eyes, it looks like a slideshow of moving objects. I’m forced to use lossless scaling to push it to 240fps, but that introduces lag and other issues. There are so many 2D games that would play significantly better at a higher frame rate (Teenage Mutant Ninja Turtles, Streets of Rage 4, etc), and I’m honestly surprised that with 240Hz monitors being so common now, these games are still stuck at 60fps. River City Girls runs at 120fps. The new He-Man game is coming out soon, and I’m assuming that’ll also be stuck at 60fps. It’s a real shame.
- RealNC
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Re: Sprite based games with high frame rates
Agreed. At least multiples of 60 would have been easy to implement in all such games (60/120/180/240, etc.) This is easier to code compared to a completely variable frame rate.
Unfortunately, to this day, many game designers will actually ridicule you if you claim that 60FPS isn't that good. I had that happen to me. You cannot really convince them with any arguments if the first thing they do when you mention high frame rates is laugh at you and dismiss you as some kind of weirdo lunatic.
Unfortunately, to this day, many game designers will actually ridicule you if you claim that 60FPS isn't that good. I had that happen to me. You cannot really convince them with any arguments if the first thing they do when you mention high frame rates is laugh at you and dismiss you as some kind of weirdo lunatic.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- kyube
- Posts: 1034
- Joined: 29 Jan 2018, 12:03
Re: Sprite based games with high frame rates
Obligatory reminder that only ~390 games / ~2k games released between 2000-2026 are +500FPS capable...
Tells you enough about the PC gaming market & how much effort is put into optimizing games to scale well with bandwidth & latency advancements...
Tells you enough about the PC gaming market & how much effort is put into optimizing games to scale well with bandwidth & latency advancements...
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