Sprite based games with high frame rates

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genbaku
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Sprite based games with high frame rates

Post by genbaku » 24 Mar 2026, 10:04

Recently, I started playing Marvel Cosmic Invasion, an amazing game, but the frame rate is unfortunately capped at 60fps. To my eyes, it looks like a slideshow of moving objects. I’m forced to use lossless scaling to push it to 240fps, but that introduces lag and other issues. There are so many 2D games that would play significantly better at a higher frame rate (Teenage Mutant Ninja Turtles, Streets of Rage 4, etc), and I’m honestly surprised that with 240Hz monitors being so common now, these games are still stuck at 60fps. River City Girls runs at 120fps. The new He-Man game is coming out soon, and I’m assuming that’ll also be stuck at 60fps. It’s a real shame.

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RealNC
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Re: Sprite based games with high frame rates

Post by RealNC » 24 Mar 2026, 10:48

Agreed. At least multiples of 60 would have been easy to implement in all such games (60/120/180/240, etc.) This is easier to code compared to a completely variable frame rate.

Unfortunately, to this day, many game designers will actually ridicule you if you claim that 60FPS isn't that good. I had that happen to me. You cannot really convince them with any arguments if the first thing they do when you mention high frame rates is laugh at you and dismiss you as some kind of weirdo lunatic.
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