cs2 input delay

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r96
Posts: 1
Joined: 18 Jan 2026, 19:24

Re: cs2 input delay

Post by r96 » 25 Mar 2026, 15:02

sadboytunaswag31 wrote: ↑
24 Mar 2026, 16:21
Teterev228 wrote: ↑
23 Mar 2026, 18:52
sadboytunaswag31 wrote: ↑
23 Mar 2026, 05:04
lyar wrote: ↑
23 Mar 2026, 02:45


doesn't matter. i got to borrow an oscilloscope and my THD% theory was wrong. differential mode noise probably isnt the culprit. my house produces 2-5% THD on any given day and my UPS produced 0.9% THD and its playability was worse. this problem for me is likely ground related and that my house wiring is fucked

I wanna fix my issue one by one. I got my desync ( Ferrari peeks/no time to react to enemies) feeling a lot better by using a specific driver and windows level tweaks + openwrt. Like I said it’s a LOT better than vanilla windows but still not nearly as good as it used to be for me or anywhere near a pro players setup. I wanna know if fixing the ground loop with fiber optic converters will make a significant difference cause honestly I’m tired of buying things and investing time in bullshit tweaks. I never tried UPS or inverter or transformer or anything of that nature. Would help me a lot to know if that would help the desync in a big manner. Ty for your posts @Iyar
What have you done to improve your problem with desync?

A big combination of software level tweaks in windows and using double nat with an openwrt router. only reason i use double nat though is because my isp doesnt allow hooking up any router without their knowledge so what i did was connect the 2 using ethernet and then use ethernet from the openwrt router to my pc. it helped me reduce bufferbloat significantly. sadly i cant change the isp routing or none of that. the biggest difference was the windows level tweaks with the correct ethernet driver.
Yeah, I'd be interested to know what you did.
I'm using a router with OpenWRT firmware.

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