liquidshadowfox wrote: ↑15 Apr 2026, 13:37
Just to put my 2 cents in the ring, I currently use both the Asus PG27AQN and the Asus XG27AQNGV (Gsync pulsar) and here are my thoughts:
1. Unless you are really sensitive to input lag (I don't notice any input lag in normal use and 60 hz ULMB 2 26 ms of input lag doesn't affect me on controller playing elden ring or dark souls), you won't feel it on the Gsync pulsar
2. Asus PG27AQN does look sharper in ULMB 2 mode but there's minor crosstalk in the other 2/3rds of the screen
3. Asus PG27AQN has red phosphor backlight which leads to "red ghosting" that's more noticeable at lower refresh rates, it's bearable at 240 hz and 360 hz though where you might not even notice it
If you are lazy like me and the following applies to you, I highly recommend the gsync pulsar:
a. Not having to change between Gsync and ULMB/backlight strobe mode manually using a monitor OSD (Nvidia control panel sometimes works but doesn't let you set a specific max Hz so best case scenario you leave your monitor at 240 hz Gsync and swap between Fixed and Gsync at 240 hz because 360 hz has more crosstalk than 240 hz on PG27AQN)
b. Want better motion clarity than Gsync on + no backlight strobe or better than OLED without BFI
c. VRR flicker from OLED Gsync/Freesync (so you are stuck with either Vsync on, Nvidia fast sync or scanline sync)
c. Don't want to change your clarity position depending on the game (gsync pulsar does a really good job of controlling crosstalk across the screen)
Gsync pulsar is great! Even in it's current borked state, it still a pleasure to use with most games. I actually lock my games fps to 90 and games not only look incredible in motion, but I don't notice any crosstalk, my average fps match my 1% lows so there's no huge swings so pulsar stays on more often AND I get an effective motion clarity of 360 hz or higher without actually having to hit that frame rate!
Now I will mention not everything is rainbows and butterflies with this Gsync pulsar display and here are my gripes with it
1. No option to set Gsync pulsar/ULMB 2/Gsync only mode through nvidia control panel
This is absolutely stupid in my opinion, this is EASILY a huge quality of life change they can add to nvidia control panel such that my monitor stays in Gsync only mode while I'm working or on the desktop (lets be honest, 24/7 flickering would cause eye strain to anyone imo) and then allow us to make per game profiles where Gsync pulsar would engage for games where your fps fluctuates a little bit, ULMB 2 mode for games that are either locked to 60 fps or you get a really consistent FPS = 1% lows fps = Hz so the fixed backlight strobe looks great
2. No option to set max Hz of monitor per game/program profile
This would mostly affect ULMB 2 implementation as it's a tedious process having to go into nvidia control panel and manually setting your Hz to the desired ULMB Hz, why can't we have it set per game? Maybe I want 60 hz ULMB for elden ring or 120 hz or higher for other games where I know I can hit FPS = Hz and essentially disable the compensation pulse downside of Gsync pulsar. I don't want to use an outside script or 3rd party program for this other than nvidia control panel or nvidia app, they should have the engineers to implement this.
3. Currently 100 hz - 180 hz has a double image issue
It appears nvidia is looking into this so we will see when this update comes and if it'll improve motion clarity above 180 hz as well)
4. No reflex analyzer
Not sure if it'll ever come with a firmware update but worth mentioning
5. Motion clarity boost above 200 hz doesn't look like it's there compared to lower refresh rates in pulsar mode and ULMB 2 mode
This might be a hardware limitation of the rolling scan backlight strobe having it's own "light diffusion response time" that leads to more blur at higher frame rates, I'd argue there might be a case for nvidia to allow an option to use ULMB 2 using global scan instead of rolling scan at the expense of more crosstalk just to actually get adjustable pulse width and better motion clarity than what's being offered by Gsync pulsar at higher refresh rates
6. Gsync pulsar needs more work at higher refresh rates
I'd argue if they would allow the pulse width to go down to half (at the expense of 250 or even 200 nits of brightness) it might mitigate the loss of blur reduction due to the light diffusion. This strobing technology feels like it's ALMOST there in terms of being a "set it and forget it" solution
7. Nvidia Reflex isn't doing this monitor any favors
Most games I've tested I seem to not get as good motion clarity with gsync pulsar enabled + reflex enabled, I usually have to resort to either turning off reflex or using riva tuner Front edge sync or async mode to get the frame times to play nice in order to get the motion clarity back. Nvidia should be reflex Gsync pulsar "aware" somehow to take into account that the frame pacing matters more than whatever they are doing to ruin the frame pacing in exchange for lower input lag (that again I don't feel any difference but maybe other people will).
8. Gsync pulsar range between 55 hz - 360 hz
I think they absolutely SHOULD allow for gsync pulsar to work down to 60 hz (making it 55 hz to allow the 5 fps buffer they have set before it disables pulsar) since there's a lot of 60 fps locked games and not everyone likes the jarring experience of turning off Gsync to switch to ULMB 2 mode (those several seconds of monitor flicking off before turning back on several times before it sticks). With a lower 200 - 250 nit target it would also reduce how noticeable the flicker at 60 hz is (I tried it with ULMB 2 60 hz and setting a lower brightness helps a lot). Also wouldn't rolling scan have less harsh flicker at 60 hz than global shutter flicker? sounds like they should at least put out a beta firmware and let the public test it or at least some select few.
I'm looking forward to the next firmware update and hope it will reduce the input lag of ULMB 2 60 hz and fix the 100 hz - 180 hz double images.