NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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edgintheledge
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 19 Apr 2026, 05:56

When you guys are saying the 100-180hz has double image problems are we talking like 1/2 fps of hz on a CRT type look like this? Or just that the faint image preceeding the motion (compensation pulse?) is too noticeable and muddying up the clarity?

The weird thing is that in real gaming scenarios without any external frame caps, 90-180hz pulsar is clearest on my setup. As soon as I go above 180 the clarity boost kinda is barely even noticeable.

In synthetic tests like smoothfrog this isn't the case. Higher keeps looking better, and if I use frame caps to have basically perfect frametimes then higher hz do appear clearer ingame but... the whole point is kinda not needing to use a frame cap lmao.

But from 90-180hz pulsar is working bang on as advertised, a noticeably cleaner image with only ingame framecaps and no changing settings or tinkering. There is a very faint image in front of the motion (I assume the backlight diffusion), but it is only really noticeable with high contrast moving spots on dark backgrounds (ie bright text moving across a dark background). It basically disappears on lighter backgrounds, not any different from synthetic tests and the slight image you'd see like on the MPRT test or any other pursuit photos. I'm still hoping for the possibility to try lower persistence targets for Pulsar and a better >200fps improvement, but the feature works really well for me in the <180 range.


Crazy that we can have such different experiences with the same monitor. Being an early adopter of new tech is fun :lol: :lol:

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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by RealNC » 19 Apr 2026, 07:16

rexbinary wrote:
18 Apr 2026, 15:26
I don't mean to sound rude, but I almost wish that nvidia was ignoring this thread. Besides all the negativity directied at these monitors It seems like a lot of folks here want it to be this retro/console 60Hz monitor and that was not its purpose according to it's marketing. It's specificaly for high frame rate esports first person shooters and any other high fps games that could benefit from low motion blur like racing games.
Everything benefits from low motion blur. Sonic the Hedgehog for example on the Mega Drive benefits much, much more than racing games because at 60FPS you can't see much when you run at full speed due to blur. A racing game or a first person shooter running at 120+ FPS has no big issues.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.

brownvim
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 19 Apr 2026, 08:54

edgintheledge wrote:
19 Apr 2026, 05:56
When you guys are saying the 100-180hz has double image problems are we talking like 1/2 fps of hz on a CRT type look like this? Or just that the faint image preceeding the motion (compensation pulse?) is too noticeable and muddying up the clarity?
Which firmware are you on?
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BLooDS_inc
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by BLooDS_inc » 19 Apr 2026, 09:37

Im just shocked now, how nvidia dont understand whats going on, whats they are even do with their pulsar monitors and what they are provide with their firmwares.Im going to the nvidia support with the MSI monitors new FW bug that u dont have pulse width settings, im aware them about it, and the nvidias supp says -

"At this time, the availability of ULMB Pulse Width controls including supported refresh rates such as 60Hz is dependent on the monitor manufacturer’s firmware implementation and tuning. While NVIDIA provides the G-SYNC Pulsar technology, specific feature exposure (such as Pulse Width adjustment at certain refresh rates) can vary between models based on panel characteristics, firmware design, and vendor-level validation.
In this case, the behavior you’re observing on the MSI MPG 272QRF X36 is expected based on the current firmware configuration.

we recommend reaching out to MSI support, as firmware releases and feature changes are ultimately managed by the monitor manufacturer and if the feature is even supported by the manufacturer."

What the heck is this? nvidia provide the new FW updates, and says that i need to go to MSI support for the pulse width implementation, WOW, so cringe, just idk whats going on here, that im dont understand something? or their support dont know what they are exactly talking about, LoL

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edgintheledge
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 19 Apr 2026, 16:10

brownvim wrote:
19 Apr 2026, 08:54

Which firmware are you on?
The latest one with the 60hz strobe option. I didn’t mention, even down to ~81 hz works good for me but any lower and any frame inconsistencies will trigger pulsar to disengage.

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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 19 Apr 2026, 17:32

edgintheledge wrote:
19 Apr 2026, 05:56
The weird thing is that in real gaming scenarios without any external frame caps, 90-180hz pulsar is clearest on my setup. As soon as I go above 180 the clarity boost kinda is barely even noticeable.
I get the double image thing in SmoothFrog and every game on my Acer Pulsar. Your maybe not sensitive to it like I am, not quite sure what's happening, Mawi notices the double images too.

Its like the 1/2 fps of hz on a CRT.

For me the higher the frames in Pulsar the better the clarity, but the 60hz mode blows Pulsar away, its better than 360hz Pulsar.

I would rather play without frame gen though, i find it softens the image a little. I like playing DLAA for the cleanest sharpest image.
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by edgintheledge » 19 Apr 2026, 19:24

It's very difficult to properly take a pursuit photo in a game without a sync track, but I'll take a stab at capturing what I see.

My game of choice is Rivals of Aether 2. There is eyetracked motion situations all over the game (Plus separate menu and ingame frame limiters adjustable to the frame cause the devs are goated ;) ) The menu is running at 90fps here. The orange P1 cursor takes ~1.2s to move across the screen (stopwatch by hand, not perfect) so that would be about 2560/1.2 or ~2133px/sec motion. The background is a dark-ish purple so this should be a bad case scenario but it is clean. On occasion a random frame being slightly late makes the compensation pulse double image faintly come in but it goes away quick. Even plugging in another controller allows you to purposely trigger a large stutter that will make Pulsar completely disengage then come back with compensation pulses. Still it goes right back to looking how it does in the photo within a second or two.
90hz ingame cursor pursuit.jpeg
90hz ingame cursor pursuit.jpeg (164.73 KiB) Viewed 832 times
I can definitely say I've observed that in a match, where framerate naturally is less consistent than a menu, the preceeding image is a little more noticeable but hardly anywhere near 1/2fps of hz on a CRT look. It's way less noticeable than the strobe crosstalk outside of the sweetspot zones on the Dyac monitors at my local tournaments. There are constantly situations in Rivals2 where you are trying to eyetrack motion at the top and bottom of the screen and the crosstalk there is bad enough that you might as well not even be strobing. (Mind you these monitors are not BB utility tuned, and I don't know which Zowie monitors they are. I just know they are older monitors [iirc 144 and 165hz models?] and definitely NOT the newest flagship ones. I'll double check when I'm at the venue again.)

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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by ManuelG_NVIDIA » 20 Apr 2026, 03:30

liquidshadowfox wrote:
15 Apr 2026, 13:37
Just to put my 2 cents in the ring, I currently use both the Asus PG27AQN and the Asus XG27AQNGV (Gsync pulsar) and here are my thoughts:

1. Unless you are really sensitive to input lag (I don't notice any input lag in normal use and 60 hz ULMB 2 26 ms of input lag doesn't affect me on controller playing elden ring or dark souls), you won't feel it on the Gsync pulsar
2. Asus PG27AQN does look sharper in ULMB 2 mode but there's minor crosstalk in the other 2/3rds of the screen
3. Asus PG27AQN has red phosphor backlight which leads to "red ghosting" that's more noticeable at lower refresh rates, it's bearable at 240 hz and 360 hz though where you might not even notice it

If you are lazy like me and the following applies to you, I highly recommend the gsync pulsar:
a. Not having to change between Gsync and ULMB/backlight strobe mode manually using a monitor OSD (Nvidia control panel sometimes works but doesn't let you set a specific max Hz so best case scenario you leave your monitor at 240 hz Gsync and swap between Fixed and Gsync at 240 hz because 360 hz has more crosstalk than 240 hz on PG27AQN)
b. Want better motion clarity than Gsync on + no backlight strobe or better than OLED without BFI
c. VRR flicker from OLED Gsync/Freesync (so you are stuck with either Vsync on, Nvidia fast sync or scanline sync)
c. Don't want to change your clarity position depending on the game (gsync pulsar does a really good job of controlling crosstalk across the screen)
Gsync pulsar is great! Even in it's current borked state, it still a pleasure to use with most games. I actually lock my games fps to 90 and games not only look incredible in motion, but I don't notice any crosstalk, my average fps match my 1% lows so there's no huge swings so pulsar stays on more often AND I get an effective motion clarity of 360 hz or higher without actually having to hit that frame rate!

Now I will mention not everything is rainbows and butterflies with this Gsync pulsar display and here are my gripes with it
1. No option to set Gsync pulsar/ULMB 2/Gsync only mode through nvidia control panel
This is absolutely stupid in my opinion, this is EASILY a huge quality of life change they can add to nvidia control panel such that my monitor stays in Gsync only mode while I'm working or on the desktop (lets be honest, 24/7 flickering would cause eye strain to anyone imo) and then allow us to make per game profiles where Gsync pulsar would engage for games where your fps fluctuates a little bit, ULMB 2 mode for games that are either locked to 60 fps or you get a really consistent FPS = 1% lows fps = Hz so the fixed backlight strobe looks great
2. No option to set max Hz of monitor per game/program profile
This would mostly affect ULMB 2 implementation as it's a tedious process having to go into nvidia control panel and manually setting your Hz to the desired ULMB Hz, why can't we have it set per game? Maybe I want 60 hz ULMB for elden ring or 120 hz or higher for other games where I know I can hit FPS = Hz and essentially disable the compensation pulse downside of Gsync pulsar. I don't want to use an outside script or 3rd party program for this other than nvidia control panel or nvidia app, they should have the engineers to implement this.
3. Currently 100 hz - 180 hz has a double image issue
It appears nvidia is looking into this so we will see when this update comes and if it'll improve motion clarity above 180 hz as well)
4. No reflex analyzer
Not sure if it'll ever come with a firmware update but worth mentioning
5. Motion clarity boost above 200 hz doesn't look like it's there compared to lower refresh rates in pulsar mode and ULMB 2 mode
This might be a hardware limitation of the rolling scan backlight strobe having it's own "light diffusion response time" that leads to more blur at higher frame rates, I'd argue there might be a case for nvidia to allow an option to use ULMB 2 using global scan instead of rolling scan at the expense of more crosstalk just to actually get adjustable pulse width and better motion clarity than what's being offered by Gsync pulsar at higher refresh rates
6. Gsync pulsar needs more work at higher refresh rates
I'd argue if they would allow the pulse width to go down to half (at the expense of 250 or even 200 nits of brightness) it might mitigate the loss of blur reduction due to the light diffusion. This strobing technology feels like it's ALMOST there in terms of being a "set it and forget it" solution
7. Nvidia Reflex isn't doing this monitor any favors
Most games I've tested I seem to not get as good motion clarity with gsync pulsar enabled + reflex enabled, I usually have to resort to either turning off reflex or using riva tuner Front edge sync or async mode to get the frame times to play nice in order to get the motion clarity back. Nvidia should be reflex Gsync pulsar "aware" somehow to take into account that the frame pacing matters more than whatever they are doing to ruin the frame pacing in exchange for lower input lag (that again I don't feel any difference but maybe other people will).
8. Gsync pulsar range between 55 hz - 360 hz
I think they absolutely SHOULD allow for gsync pulsar to work down to 60 hz (making it 55 hz to allow the 5 fps buffer they have set before it disables pulsar) since there's a lot of 60 fps locked games and not everyone likes the jarring experience of turning off Gsync to switch to ULMB 2 mode (those several seconds of monitor flicking off before turning back on several times before it sticks). With a lower 200 - 250 nit target it would also reduce how noticeable the flicker at 60 hz is (I tried it with ULMB 2 60 hz and setting a lower brightness helps a lot). Also wouldn't rolling scan have less harsh flicker at 60 hz than global shutter flicker? sounds like they should at least put out a beta firmware and let the public test it or at least some select few.

I'm looking forward to the next firmware update and hope it will reduce the input lag of ULMB 2 60 hz and fix the 100 hz - 180 hz double images.

"No option to set Gsync pulsar/ULMB 2/Gsync only mode through nvidia control panel"

"No option to set max Hz of monitor per game/program profile"

-Those are great ideas. Thanks for the feedback.

"Currently 100 hz - 180 hz has a double image issue "

-Regarding the double image behavior observed on G-SYNC Pulsar displays when operating within the 100–180 FPS range, a fix has been implemented and will be included in an upcoming G-SYNC Pulsar firmware update version 1.1.6.

"Unless you are really sensitive to input lag (I don't notice any input lag in normal use and 60 hz ULMB 2 26 ms of input lag doesn't affect me on controller playing elden ring or dark souls), you won't feel it on the Gsync pulsar"

-We are investigating improving it in a future firmware update (it won't be in the upcoming 1.1.6 update)

"No reflex analyzer"

-We will consider it in future models.

"Nvidia Reflex isn't doing this monitor any favors"

-We are working on improvements

"Gsync pulsar range between 55 hz - 360 hz"

-We investigated this and it resulted in too much flicker below 75Hz
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by ManuelG_NVIDIA » 20 Apr 2026, 03:40

brownvim wrote:
30 Mar 2026, 05:30
Discorz wrote:
30 Mar 2026, 02:50
Ok, so RTINGS review has now been out for few days! Turns out all the MPRT stuff I was measuring previously was incorrect for the most part. Their pursuit photos suggest next:

Pulsar:
- Pulsar @360 Hz at: 358, 240, 165, 144, 120, 100, 80 fps
- It is ~25% duty cycle as advertised, except above ~240 fps where blur stops improving.
- As for the crosstalk: at least one leading-ghost image is visible all the time. First is visible up to ~100 fps, the second one appears above that, and third trailing-image around 240 fps. The first one is from the compensation pulse which actually never settles down completely. That's where most of the crosstalk is coming from. By design this pulse is always positioned at half the px/frame speed. The more pale second and third are caused by GtG/pulse width and they go in line with GtG vs crosstalk physics - improves as frame rate goes down, and worsens as it goes up. Interestingly 360 fps looks cleaner than 240 fps, and ~144 fps appears cleaner than nearby frames like 120 or 165 fps. Not sure why is that.
- Measured brightness: 501-117 nits.
- They included some oscillographs. With the way they formed it, I'm assuming these are Pulsar: Max brightness, Min brightness, Outside FPS range. Pulsing is more stepped compared to MUB and TFTCentral's graphs.

ULMB 2:
- ULMB 2 @360 Hz fps at PW: 100, 50, 10
- ULMB 2 @120 Hz fps at PW: 100, 50, 10
- ULMB 2 @60 Hz fps at PW: 100, 50, 10
- At 360 Hz pulse width does almost nothing in terms of MPRT (roughly 38-30% duty cycle, merely a ~0.3 ms range). However, crosstalk starts to decrease slightly somewhere below PW 50. Rtings did not test, but probably same goes for 240 Hz. At 120 Hz pulse width does something, but is still held back quite a bit (roughly 31-16% duty cycle).
- The poor diffusion of edge-lights raises the minimum MPRT floor. The lower the PW or higher the refresh rate, the more MPRT deviates from intended target. So what used to be a straight forward 25-2.5% duty cycle setting (PW 100-10) is now distorted and no longer scales consistently. This is of course assuming Nvidia here was going for the same 25-2.5% duty cycle as before.
- Multi-strobing/stepping effect becomes increasingly noticeable as PW decreases (motion speed dependant). A good example is 120 Hz with PW 10. A perceived blur closely matches the shape of the pulse. At 60 Hz this is imperceptible for the most part.
- At 60 Hz, duty cycles seem to behave reliably, consistent with previous-gen ULMB. PW 100-10 is 25-2.5% duty cycle, adjustable in 0.25% increments (steps of 1). Each increment exchanges ~4.8 nits for 0.25%. Fun fact: CRT-like clarity without phosphor trails is at PW ~12 (~0.5 ms). Another fact is that ULMB is on average 3.7x brighter than XG2431 PureXP at same MPRT. At higher rates story is a bit different. This is based on average ULMB brightness data we have online, do keep in mind they can vary from reviewer to reviewer.
- At 120 Hz, I can see a very faint leading-ghost image positioned exactly at half the px/frame speed, just like Pulsar, which suggest they didn't completely remove the compensation pulse from the non-VRR mode. Same was visible on MUB shots. Possibly a slip from Nvidia. At 60 Hz there's no signs of crosstalk.
- Same comment regarding GtG vs crosstalk physics applies here.
- Measured brightness: longest PW is 470 nits, shortest PW is 50 nits.
- As always flicker photo @max Hz is included. I'm again assuming this is ULMB, but it is unclear. There is also oscillograph @360 Hz.

Outside blur reduction:
- Somehow I missed it or no one mentioned that there is now a user customizable overdrive on the Asus. 0-400 gain adjustable in increments of 1. It's probably a gain multiplier that simply offsets factory tuned range line (multiplier on top of multiplier). Basically a variable overdrive gain offset. Nvidia finally listened. This is what we were waiting for since forever.
- OD 95 or Normal is pretty much spot on for all frame rates.
- Perhaps they could have included a larger “LFC-like GtG multiplier” boost across a wider range. Like the PG248QP was doing x3 for ~60-80 fps, and x2 for ~100-144 fps. Here only 60 Hz is doing a x2 boost.

Now that Rtings revamped things I'm not sure if they'd appreciate me sharing their photos, but I guess it was their choice to make things shareable?
Thanks for the detailed breakdown and for sharing the RTINGS analysis — really appreciate it.

This matches exactly what I’ve been seeing in my own testing:

At 60 Hz ULMB2, lowering pulse width gives a very noticeable clarity boost.
At 120/240/360 Hz ULMB2, lowering the pulse width slider has almost no effect on clarity — it mostly just dims the screen. I wish the 120hz mode acted the same atleast!

It really does feel like the higher refresh rate ULMB2 modes are still locked (or limited) around the same ~25% duty cycle that normal VRR Pulsar uses, while only the 60 Hz mode got the full adjustable treatment.

Would it be worth asking NVIDIA to give the 120/240/360 Hz ULMB2 modes the same full adjustable pulse width range as the 60 Hz mode? Even if brightness drops at very low PW settings, many of us would like the option for maximum clarity at high frame rates.

Also, I’d love to see a proper brightness review of the Acer Predator XB273U F5. I believe mine goes noticeably brighter than the ASUS version (I’m measuring ~560 nits full white at 360 Hz with Pulsar on). Not sure if my calibrator is off or if the Acer really is brighter.

Finally, I wasn’t even aware there was now a user-customizable overdrive slider (0–400 gain). What benefits does this actually give in practice? I’m curious how much it helps with overdrive tuning across different frame rates.

Thanks again for the great post!
"At 60 Hz ULMB2, lowering pulse width gives a very noticeable clarity boost.
At 120/240/360 Hz ULMB2, lowering the pulse width slider has almost no effect on clarity — it mostly just dims the screen. I wish the 120hz mode acted the same atleast!"


-Thanks for the feedback. We are investigating it.
Last edited by ManuelG_NVIDIA on 20 Apr 2026, 03:48, edited 1 time in total.
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brownvim
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 20 Apr 2026, 03:45

Glad your here :)
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

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