Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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mmmu
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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by mmmu » 08 Jan 2014, 20:49

After playing Bioshock Infinite one thing is certain - this thing is smooth. Gaming with this will be a blast, the added contrast makes it look quite different from your usual TN gaming monitors (comparing to Benq XL2420TE I tried a month back). Apart from some gamma shift + minor lightbleed visible from some shades on left and right edges (1cm max), there hasn't been any issues...

...Except, a pure green image (such as this http://jasonfarrell.com/misc/deadpixeltest.php?p=4 ), which I first noticed when I played a bit of Proteus (not many other games that would stick a solid green color in your face anyway I suppose). When viewing a pure green image like that I notice some color uniformity issues on certain areas of the screen, the green appearing darker or, a bit muddy - any thoughts on what it could be? Cross-hatching? Gamma shift? It's only visible on certain shades of green - same green seems to be causing most lightbleed as well, my new worst enemy. Don't yet know how big of a deal this is, since staring at solid color blocks whole day isn't really how I plan to spend my time anyway, we'll see tomorrow.

Curiously, my unit seems to have a MFD 09/25/2013, hmm..

With a unit without any possible issues we're definitely looking at the best gaming monitor money can buy.

Vega, what settings are you running at?

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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by rapt0r » 09 Jan 2014, 12:46

Does it come with a Dual Link DVI-D cable mmmu?
I'm sure I saw someone say it comes with a DP cable.

*edit*
To answer my own previous questions about input lag and if it was noticeable I found some online 'reaction tests' for a bit of fun:-
http://www.fetchfido.co.uk/games/reacti ... n_test.htm
http://www.humanbenchmark.com/tests/reactiontime/

lowest 170 (once only)
range from 170-240ms
average 215ms

So I think it shouldn't be a problem with the extra 10ms processing in 240 turbo, if it is that figure. I know those tests don't represent full screen movement or even input lag but it did show I have good reaction times if nothing else :lol: :P

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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by Dash » 09 Jan 2014, 21:55

This monitor just arrived...

Firstly, I have a sign on my front door that clearly says "please do not leave parcels outside, I will gladly come pick it up at the outlet/warehouse". This is because I leave in a bad neighborhood where people would steal it, and I'm in Ontario where it is FREEZING right now. What does UPS do? They left this f*cking epensive monitor outside in the freezing cold. That is going to be a nasty call when I get in touch with them.

I hooked up the monitor the next day, and I even took BluBusters advice of letting it run for more than 30 minutes to get the best blur reduction performance. Firstly, I have a dead pixel in the bottom right and I'm pretty heart broken about this. I can't find Eizo's exactly policy on this? I won't settle for a monitor this expensive with any dead pixels...

Also, I'm using my dual link dvi cable from my 2233rz to connect this to my GeForce card. Got it set to work at 120hz in the nvidia options. I got it set to 120hz refresh rate in quakelive. I put it to user mode FPS1 (which it says turns on Turbo240 mode automatically) and it is no smoother than the 2233rz????

Do I have to turn on Turbo240 mode using other menu options? I've been googling to see if the dual link dvi cable work for this mode and apparently it does???? It's actually terrible right now with no difference in fluidity/motrion blur reduction when I compare it to my 2233rz. What gives??

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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by Chief Blur Buster » 09 Jan 2014, 22:24

Dash wrote:I can't find Eizo's exactly policy on this? I won't settle for a monitor this expensive with any dead pixels...
Being a seller of expensive monitors, they tend to have had a more generous dead pixel warranty, though the information is hard to find. Contact EIZO and find out.
Dash wrote: Do I have to turn on Turbo240 mode using other menu options?
Ideally, FPS1 should turn it on automatically.
However, if it does not, you may have to turn it on manually:

Menu -> Color -> Advanced -> Turbo240 -> ON

View motion tests such as http://www.testufo.com/photo (in Chrome or another stutter-free browser) when you turn it ON/OFF and you will see the difference. Make sure Turbo240 is working correctly. If your monitor is extremely cold (e.g. outside in freezing weather), you may have to warm up for an hour until the screen surface actually feels warm to the touch.

Also make sure:
-- You run your games at triple-digit framerates to benefit very noticeably from Turbo240.
-- Turbo240 will make fast panning/strafing/turning much clearer (eye-tracking situations).
-- You have a gaming mouse (avoid mouse microstutters that limits Turbo240 clarity).
Good guide -- http://www.eliteownage.com/mouseguide.html

It is an attribute of all strobe backlight monitors that they only look really good (very low motion blur) when framerate reaches near stroberate (or beyond) -- e.g. 120fps at 120Hz -- or what stroberate the display supports.

Let me know if you found out if Turbo240 was turned off?
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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by Chief Blur Buster » 09 Jan 2014, 22:38

mmmu wrote:Gamma shift? It's only visible on certain shades of green - same green seems to be causing most lightbleed as well, my new worst enemy. Don't yet know how big of a deal this is, since staring at solid color blocks whole day isn't really how I plan to spend my time anyway, we'll see tomorrow.
That's not crosshatching. This is an attribute of VA panels appear to have some uniformity issues in certain darker solid colors like this. It would be normal, if it's not noticeable in most content.

We've got a pick-your-poison effect going on with many panel tech:
IPS - best colors, but possible IPS glow / not good motion clarity yet (no strobe backlights yet)
VA - best contrast, but can have uniformity/gamma uniformity issue
TN - very fast, but problematic viewing angles.
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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by mmmu » 10 Jan 2014, 05:26

Chief Blur Buster wrote:
mmmu wrote:Gamma shift? It's only visible on certain shades of green - same green seems to be causing most lightbleed as well, my new worst enemy. Don't yet know how big of a deal this is, since staring at solid color blocks whole day isn't really how I plan to spend my time anyway, we'll see tomorrow.
That's not crosshatching. This is an attribute of VA panels appear to have some uniformity issues in certain darker solid colors like this. It would be normal, if it's not noticeable in most content.
Ah, thank you - that's interesting. Question would be, where would one draw the line between normal and faulty?
I don't mind the uniformity issues staring at solid colors, but the thing is I noticed it quite irritatingly when playing the beforementioned Proteus (which is basically filled with solid colors) - since when moving around in a game such as that I could see the uniformity issues while in motion, which leads to my eyes noticing these darker splashes on my monitor while moving, which makes it quite hard to focus on enjoying the game when you are distracted by that when moving the mouse. Question is, is this the acceptable standard - or does this sample have too much uniformity issues to accept? I'm considering trying another panel, since I'm in no hurry.
rapt0r wrote:Does it come with a Dual Link DVI-D cable mmmu?
I'm sure I saw someone say it comes with a DP cable.
It comes with a DP cable only.

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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by Chief Blur Buster » 10 Jan 2014, 08:26

mmmu wrote:Ah, thank you - that's interesting. Question would be, where would one draw the line between normal and faulty?
[snip]
I don't mind the uniformity issues staring at solid colors, but the thing is I noticed it quite irritatingly when playing the beforementioned Proteus (which is basically filled with solid colors)
I've seen this issue on other VA displays, and some displays have had it worse than others. My unit doesn't seem to have it at any objectionable level, even while playing games, but I see it if I look for it. The gamma uniformity effect sometimes got noticed during certain scenes but it didn't distract me as I am far more sensitive to other artifacts (motion blur). It's hard to say what defines a threshold of acceptability vs unacceptability as there's no perfect LCD on the market.

It's hard to say what's the threshold for unacceptability (e.g. beyond tolerances).

Many people like to say IPS LCD as the solution to everything, but those don't always realize they're seeing about ~6x to ~10x more motion blurring (e.g. www.testufo.com/photo#photo=toronto.png) than a good strobe-backlight LCD. I'd love a fast-responding IPS with a strobe backlight, or an OLED.
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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by mmmu » 10 Jan 2014, 08:53

Chief Blur Buster wrote: It's hard to say what's the threshold for unacceptability (e.g. beyond tolerances).

Many people like to say IPS LCD as the solution to everything, but those don't always realize they're seeing about ~6x to ~10x more motion blurring (e.g. http://www.testufo.com/photo#photo=toronto.png) than a good strobe-backlight LCD. I'd love a fast-responding IPS with a strobe backlight, or an OLED.
Definitely, it's a hard threshold to set. Since it's bothering me as much as it is, e.g. making me want to drop playing a game (I sincerely doubt most monitors have it as visible), I'm going to ask the seller if they're willing to replace for a new sample with me. The fact that my box was visibly opened beforehand (with MFD way back to boot) makes me think it's a returned monitor in the first place. Happens, we'll see how the story progresses.

I agree with you on your thoughts in regard to IPS monitors, but the motion blurring is a no go. IPS glow is also turning me off quite a bit. We'll see where OLED will take things, but it's still a bit far down the road. So far I'd say Eizo FG2421 is by far my favorite monitor for gaming on the market, no TN hiccups and the motion blur reduction was superb on steady high FPS (and I didn't personally notice the input lag at all) --- without further degradation to image quality.

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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by Chief Blur Buster » 10 Jan 2014, 08:59

Dash -- any comments on your observations of Turbo240?
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Re: Moving from CRT to Eizo FG2421 [EIZO's strobed monitor]

Post by mmmu » 10 Jan 2014, 09:03

@ Dash
I remember reading somewhere (probably Hardforum) that some users reported the same disappointment with Turbo 240 as you have, Dash. They were also using a third-party DVI-D cable, and reportedly switching to Displayport fixed it for them --- no idea what could be causing it, but I reckon it's worth a shot.

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