NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
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Emax
- Posts: 2
- Joined: 13 Jun 2026, 07:09
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I have a Sony G520 CRT. A pretty high end monitor. And the 60hz ASUS motion clarity is just better than the CRT. The LCD has less artifacts & a cleaner sharper image.
The G520 CRT can't resolve 1440p detail like how a LCD can. So the LCD already has a head start in clarity. CRT's also has phosphor trailing which is non existent on LCD. The phosphor trailing is worse than the crosstalk the ASUS has. And it's very minor crosstalk.
Sony G520 has a max of 100-115 nits. And setting ASUS LCD strobed motion mprt to match the G520 brightness levels, 100-115 nits, the clarity on the LCD is better at comparable nits.
The G520 CRT will also never reach the color accuracy of the ASUS LCD because of the limitations of the phosphor choice. The CRT gamut can't cover sRGB/Rec.709 Gamut in full. The LCD has better coverage. I have measured many different CRT phosphor types. B-22, P-22, SMPTE-C. And for old Rec.601 & new Rec.709 content the LCD is better. It has pretty much full coverage of both.
Blacks on a LCD are also better than a CRT in a lit room. Some CRT's has a grayish tint. The G520 has a greenish tint in a lit room. So LCD's have better contrast with room lights. CRT's look better in dark rooms. But most people don't game in dark caves.
16:9 ratio size is better for 4:3 & 16:9 content. The CRT 4:3 is only good for 4:3 stuff. 16:9 window is too small on it. 16:9 CRT's are hard to find. And stuff like the FW900 is expensive.
Don't have to deal with CRT misconvergence, geometry issues, moire, magnetic fields, heavy weight, big back sizes that take up lots of desk space.
Many CRT's needs servicing. Need recalibration, recapping capacitors, have many hours on them, & out of warranty. Good CRT's also gone up in used prices.
The negatives of the ASUS is that it's more flickery at 60hz. And input lag isn't as good. But input lag is not that bad. & i'll take 60hz flicker over all the other weakness of CRT's.
For 60hz content & video game consoles I think ASUS Pulsar LCD is a good CRT replacment.
The G520 CRT can't resolve 1440p detail like how a LCD can. So the LCD already has a head start in clarity. CRT's also has phosphor trailing which is non existent on LCD. The phosphor trailing is worse than the crosstalk the ASUS has. And it's very minor crosstalk.
Sony G520 has a max of 100-115 nits. And setting ASUS LCD strobed motion mprt to match the G520 brightness levels, 100-115 nits, the clarity on the LCD is better at comparable nits.
The G520 CRT will also never reach the color accuracy of the ASUS LCD because of the limitations of the phosphor choice. The CRT gamut can't cover sRGB/Rec.709 Gamut in full. The LCD has better coverage. I have measured many different CRT phosphor types. B-22, P-22, SMPTE-C. And for old Rec.601 & new Rec.709 content the LCD is better. It has pretty much full coverage of both.
Blacks on a LCD are also better than a CRT in a lit room. Some CRT's has a grayish tint. The G520 has a greenish tint in a lit room. So LCD's have better contrast with room lights. CRT's look better in dark rooms. But most people don't game in dark caves.
16:9 ratio size is better for 4:3 & 16:9 content. The CRT 4:3 is only good for 4:3 stuff. 16:9 window is too small on it. 16:9 CRT's are hard to find. And stuff like the FW900 is expensive.
Don't have to deal with CRT misconvergence, geometry issues, moire, magnetic fields, heavy weight, big back sizes that take up lots of desk space.
Many CRT's needs servicing. Need recalibration, recapping capacitors, have many hours on them, & out of warranty. Good CRT's also gone up in used prices.
The negatives of the ASUS is that it's more flickery at 60hz. And input lag isn't as good. But input lag is not that bad. & i'll take 60hz flicker over all the other weakness of CRT's.
For 60hz content & video game consoles I think ASUS Pulsar LCD is a good CRT replacment.
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brownvim
- Posts: 228
- Joined: 22 Jun 2020, 04:15
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I agree and I had the FW900.
It’s not perfect, and I understand why some people still prefer CRTs, but for me the trade-offs lean in the Pulsar’s favour when it comes to modern console gaming.
It would be nice to have a 4K version!
It’s not perfect, and I understand why some people still prefer CRTs, but for me the trade-offs lean in the Pulsar’s favour when it comes to modern console gaming.
It would be nice to have a 4K version!
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5
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liquidshadowfox
- Posts: 271
- Joined: 05 Nov 2020, 14:03
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I mean they did mention there is going to be an acer 32" mini led gsync pulsar monitor coming out at the end of this year/beginning of next year.
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brownvim
- Posts: 228
- Joined: 22 Jun 2020, 04:15
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I saw that a while ago but haven't heard much since. Nothing was said at Computex either where a lot of vendors showed their future monitors. Nothing about a new Pulsar.liquidshadowfox wrote: ↑13 Jun 2026, 12:43I mean they did mention there is going to be an acer 32" mini led gsync pulsar monitor coming out at the end of this year/beginning of next year.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5
- OpenEye
- Posts: 6
- Joined: 15 Mar 2026, 10:57
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Hi all,
I recently picked up the ASUS ROG Strix XG27AQNGV (G-SYNC Pulsar) and have a few questions about the GameVisual modes and how they interact with Pulsar.
I've been using Racing Mode by default but noticed there's also a G-SYNC Esports mode in the OSD. From what I've read, G-SYNC Esports mode turns off the variable backlight to reduce latency, boosts blacks via Dark Boost, and tweaks gamma for better visibility in dark areas.
My concern is that since G-SYNC Pulsar relies on variable frequency backlight strobing, enabling G-SYNC Esports mode would effectively disable Pulsar's motion clarity benefits, which seems like a major trade-off on a monitor where Pulsar is the headline feature.
So my questions are:
1. Does G-SYNC Esports mode actually disable G-SYNC Pulsar on the XG27AQNGV, or do they work independently?
2. For competitive FPS gaming (Overwatch 2 specifically), is Racing Mode + Pulsar ON the better choice over G-SYNC Esports mode?
3. Are there any other downsides to G-SYNC Esports mode on this monitor beyond losing Pulsar?
For context: RTX 3070 Ti, playing at native 1440p, Pulsar ON, G-SYNC ON + V-Sync OFF in NVCP, Reflex ON + Boost, in-game FPS cap at 335.
Thanks
I recently picked up the ASUS ROG Strix XG27AQNGV (G-SYNC Pulsar) and have a few questions about the GameVisual modes and how they interact with Pulsar.
I've been using Racing Mode by default but noticed there's also a G-SYNC Esports mode in the OSD. From what I've read, G-SYNC Esports mode turns off the variable backlight to reduce latency, boosts blacks via Dark Boost, and tweaks gamma for better visibility in dark areas.
My concern is that since G-SYNC Pulsar relies on variable frequency backlight strobing, enabling G-SYNC Esports mode would effectively disable Pulsar's motion clarity benefits, which seems like a major trade-off on a monitor where Pulsar is the headline feature.
So my questions are:
1. Does G-SYNC Esports mode actually disable G-SYNC Pulsar on the XG27AQNGV, or do they work independently?
2. For competitive FPS gaming (Overwatch 2 specifically), is Racing Mode + Pulsar ON the better choice over G-SYNC Esports mode?
3. Are there any other downsides to G-SYNC Esports mode on this monitor beyond losing Pulsar?
For context: RTX 3070 Ti, playing at native 1440p, Pulsar ON, G-SYNC ON + V-Sync OFF in NVCP, Reflex ON + Boost, in-game FPS cap at 335.
Thanks
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BLooDS_inc
- Posts: 55
- Joined: 12 Apr 2026, 15:02
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I have an MSI version and im play on ESPORT, i have all benefit of pulsar, dont think that any of them turns off when u set ESPORT.OpenEye wrote: ↑15 Jun 2026, 04:41Hi all,
I recently picked up the ASUS ROG Strix XG27AQNGV (G-SYNC Pulsar) and have a few questions about the GameVisual modes and how they interact with Pulsar.
I've been using Racing Mode by default but noticed there's also a G-SYNC Esports mode in the OSD. From what I've read, G-SYNC Esports mode turns off the variable backlight to reduce latency, boosts blacks via Dark Boost, and tweaks gamma for better visibility in dark areas.
My concern is that since G-SYNC Pulsar relies on variable frequency backlight strobing, enabling G-SYNC Esports mode would effectively disable Pulsar's motion clarity benefits, which seems like a major trade-off on a monitor where Pulsar is the headline feature.
So my questions are:
1. Does G-SYNC Esports mode actually disable G-SYNC Pulsar on the XG27AQNGV, or do they work independently?
2. For competitive FPS gaming (Overwatch 2 specifically), is Racing Mode + Pulsar ON the better choice over G-SYNC Esports mode?
3. Are there any other downsides to G-SYNC Esports mode on this monitor beyond losing Pulsar?
For context: RTX 3070 Ti, playing at native 1440p, Pulsar ON, G-SYNC ON + V-Sync OFF in NVCP, Reflex ON + Boost, in-game FPS cap at 335.
Thanks
And if u wanna best quality of PULSAR and best framepace just use RTSS framecap with front edge sync and FRAME START frametime calculation point ( 342 frame cap ( rtss max VRR cap ) , or my personally 347 frame cap that have better fps if your pc can hadle it ) and dont use reflex on + boost, use just reflex ON, when u use reflex ON + Boost or reflex ULTRA your 1% will be way worse than with JUST reflex ON.
U can donwload capframeX programm and just test it and comparison between diff settings
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MSIfanboy
- Posts: 176
- Joined: 15 Apr 2022, 13:51
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
The msi version is on sale where I live atm, I was thinking of getting it for my other PC, but is a amd 
I recommend enabling gsync indicator, because sometimes pulsar might not be even working if you have overlays or the sleep bug, have to enable and renable and turn off and on monitor
I recommend enabling gsync indicator, because sometimes pulsar might not be even working if you have overlays or the sleep bug, have to enable and renable and turn off and on monitor
- OpenEye
- Posts: 6
- Joined: 15 Mar 2026, 10:57
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
BLooDS_inc wrote: ↑15 Jun 2026, 06:22I have an MSI version and im play on ESPORT, i have all benefit of pulsar, dont think that any of them turns off when u set ESPORT.OpenEye wrote: ↑15 Jun 2026, 04:41Hi all,
I recently picked up the ASUS ROG Strix XG27AQNGV (G-SYNC Pulsar) and have a few questions about the GameVisual modes and how they interact with Pulsar.
I've been using Racing Mode by default but noticed there's also a G-SYNC Esports mode in the OSD. From what I've read, G-SYNC Esports mode turns off the variable backlight to reduce latency, boosts blacks via Dark Boost, and tweaks gamma for better visibility in dark areas.
My concern is that since G-SYNC Pulsar relies on variable frequency backlight strobing, enabling G-SYNC Esports mode would effectively disable Pulsar's motion clarity benefits, which seems like a major trade-off on a monitor where Pulsar is the headline feature.
So my questions are:
1. Does G-SYNC Esports mode actually disable G-SYNC Pulsar on the XG27AQNGV, or do they work independently?
2. For competitive FPS gaming (Overwatch 2 specifically), is Racing Mode + Pulsar ON the better choice over G-SYNC Esports mode?
3. Are there any other downsides to G-SYNC Esports mode on this monitor beyond losing Pulsar?
For context: RTX 3070 Ti, playing at native 1440p, Pulsar ON, G-SYNC ON + V-Sync OFF in NVCP, Reflex ON + Boost, in-game FPS cap at 335.
Thanks
And if u wanna best quality of PULSAR and best framepace just use RTSS framecap with front edge sync and FRAME START frametime calculation point ( 342 frame cap ( rtss max VRR cap ) , or my personally 347 frame cap that have better fps if your pc can hadle it ) and dont use reflex on + boost, use just reflex ON, when u use reflex ON + Boost or reflex ULTRA your 1% will be way worse than with JUST reflex ON.
U can donwload capframeX programm and just test it and comparison between diff settings
Hey, thanks for the advice! I gave it a go with RTSS at 342, Front Edge Sync and Frame Start. Unfortunately it didn't work well for me, PC latency jumped from around 7ms up to 10.6ms and the frametime graph had these weird long flat sections followed by big spike clusters, which wasn't happening before with my in-game cap. I think Front Edge Sync might be conflicting with Nvidia Reflex in OW2 on my setup (5800X3D + 3070 Ti). Ended up reverting back to my in-game 335 cap with Reflex ON only, which gave me consistent 7ms latency and clean frametimes. Did you have Reflex enabled when you tested this? Maybe that's the difference.
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BLooDS_inc
- Posts: 55
- Joined: 12 Apr 2026, 15:02
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
I'm playing pubg and here u don't have reflex in-game, only in nvcp, so if in-game cap works for u, just use itOpenEye wrote: ↑15 Jun 2026, 19:11BLooDS_inc wrote: ↑15 Jun 2026, 06:22I have an MSI version and im play on ESPORT, i have all benefit of pulsar, dont think that any of them turns off when u set ESPORT.OpenEye wrote: ↑15 Jun 2026, 04:41Hi all,
I recently picked up the ASUS ROG Strix XG27AQNGV (G-SYNC Pulsar) and have a few questions about the GameVisual modes and how they interact with Pulsar.
I've been using Racing Mode by default but noticed there's also a G-SYNC Esports mode in the OSD. From what I've read, G-SYNC Esports mode turns off the variable backlight to reduce latency, boosts blacks via Dark Boost, and tweaks gamma for better visibility in dark areas.
My concern is that since G-SYNC Pulsar relies on variable frequency backlight strobing, enabling G-SYNC Esports mode would effectively disable Pulsar's motion clarity benefits, which seems like a major trade-off on a monitor where Pulsar is the headline feature.
So my questions are:
1. Does G-SYNC Esports mode actually disable G-SYNC Pulsar on the XG27AQNGV, or do they work independently?
2. For competitive FPS gaming (Overwatch 2 specifically), is Racing Mode + Pulsar ON the better choice over G-SYNC Esports mode?
3. Are there any other downsides to G-SYNC Esports mode on this monitor beyond losing Pulsar?
For context: RTX 3070 Ti, playing at native 1440p, Pulsar ON, G-SYNC ON + V-Sync OFF in NVCP, Reflex ON + Boost, in-game FPS cap at 335.
Thanks
And if u wanna best quality of PULSAR and best framepace just use RTSS framecap with front edge sync and FRAME START frametime calculation point ( 342 frame cap ( rtss max VRR cap ) , or my personally 347 frame cap that have better fps if your pc can hadle it ) and dont use reflex on + boost, use just reflex ON, when u use reflex ON + Boost or reflex ULTRA your 1% will be way worse than with JUST reflex ON.
U can donwload capframeX programm and just test it and comparison between diff settings
Hey, thanks for the advice! I gave it a go with RTSS at 342, Front Edge Sync and Frame Start. Unfortunately it didn't work well for me, PC latency jumped from around 7ms up to 10.6ms and the frametime graph had these weird long flat sections followed by big spike clusters, which wasn't happening before with my in-game cap. I think Front Edge Sync might be conflicting with Nvidia Reflex in OW2 on my setup (5800X3D + 3070 Ti). Ended up reverting back to my in-game 335 cap with Reflex ON only, which gave me consistent 7ms latency and clean frametimes. Did you have Reflex enabled when you tested this? Maybe that's the difference.
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liquidshadowfox
- Posts: 271
- Joined: 05 Nov 2020, 14:03
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Front edge sync doesn't work well with reflex enabled so if you plan to use reflex, your best bet is to use Async mode. Reflex by itself sometimes works perfectly with pulsar but most of the time I've seen it not work well. When I use front edge sync I use low latency mode = on in nvidia control panel but NOT in game reflex because that ruins the frame pacing.
