NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
t2na
Posts: 34
Joined: 18 Aug 2022, 13:48

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by t2na » 09 Jul 2026, 14:52

kyube wrote:
09 Jul 2026, 11:25
MSIfanboy wrote:
09 Jul 2026, 04:34
i recently re bought old pg248qp, because it was cheap, theres no monitor as clear as it (crosstalk aside/double imaging), for some reason i find the 500hz mode clearer than 540hz mode, or better tuned or something, if you account for the ufo 33% faster, so 1440pixel/s is basically 1920 pixel/s on a 1440p monitor, its really impressive, and thats on 100 pulsewidth at 500hz
Thank you for doing 1920px/s UFOs of the ULMB2 mode of the PG248QP!
It's difficult to find such data online!

Higher refresh rate makes chasing lower pulse on intervals easier.
I believe the ULMB mode on that model can get quite a high effective motion clarity due to the adjustable pulse width.
Likely easy to obtain +3kHz.

Be mindful that the refresh rate you've tested (500Hz) is actually slightly faster than 1440px/s, as TestUFO is a approximation.
It's likely ~1500px/s instead (3px / frame)
1920px/s would be 2000px/s instead (4 px / frame)

I wouldn't be surprised if even 3000–4000 px/s is clear on it.
Does the recent ULMB2 update tempt you to pick up one of these Pulsar monitors to try them out? Or are you thinking of seeing the potential 4k/5k options first?

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kyube
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Joined: 29 Jan 2018, 12:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 09 Jul 2026, 16:13

t2na wrote:
09 Jul 2026, 14:52
Does the recent ULMB2 update tempt you to pick up one of these Pulsar monitors to try them out? Or are you thinking of seeing the potential 4k/5k options first?
I'm converted to 24" QHD & beyond :D
Ideally, a 24" QHD 360-480Hz LCD model with good strobing would be great. I'd like to have both high refresh rates & strobing paired up together on custom refresh rate targets. Akin to the XQ2566X, but at normal price points :D
Zowie/BenQ opened up the flood gates of 24" QHD +360Hz models though. That market segment got revived with a influx of decent +240Hz models.

The ULMB2 mode @ 120Hz is really impressive though. I'm glad they've finally somewhat "unlocked" these set of models. :D
Hoping they'll unlock 240Hz & 360Hz ULMB2 to the same levels of pulse width adjustments.

t2na
Posts: 34
Joined: 18 Aug 2022, 13:48

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by t2na » 10 Jul 2026, 02:20

kyube wrote:
09 Jul 2026, 16:13
t2na wrote:
09 Jul 2026, 14:52
Does the recent ULMB2 update tempt you to pick up one of these Pulsar monitors to try them out? Or are you thinking of seeing the potential 4k/5k options first?
I'm converted to 24" QHD & beyond :D
Ideally, a 24" QHD 360-480Hz LCD model with good strobing would be great. I'd like to have both high refresh rates & strobing paired up together on custom refresh rate targets. Akin to the XQ2566X, but at normal price points :D
Zowie/BenQ opened up the flood gates of 24" QHD +360Hz models though. That market segment got revived with a influx of decent +240Hz models.

The ULMB2 mode @ 120Hz is really impressive though. I'm glad they've finally somewhat "unlocked" these set of models. :D
Hoping they'll unlock 240Hz & 360Hz ULMB2 to the same levels of pulse width adjustments.
Yeah, the XQ2566X price is completely bonkers to me. I was tempted to grab one - but not sure I can justify it at that price. I'm also a fan of thicker bezels but it seems Zowie have taken that a bit too far with the new releases..! Still looking forward to seeing how it is at release, I always like 24" 1440p, the Dell S2417DG was one of my favourite monitors.

I hope Nvidia encourages more monitors to release with Pulsar, having 4k 27" (or 32") or 24' 1440p would be fantastic options across the board.

If they unlock the 240hz ULMB2 mode, for me, that'll be the absolute perfect one for me. Although right now I just keep playing on the PS5 Pro to use the ULMB2 120hz mode!

liquidshadowfox
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Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 10 Jul 2026, 12:34

I think it would also be nice if they added more ULMB 2 display modes. For example, the PG27AQN has a 100 hz and 144 hz ULMB 2 mode along with 60 hz (none ULMB), 120 hz, 144 hz, 240 hz, 360 hz. It would be nice if they upgraded the XG27AQNGV to have 60 hz, 120 hz, 144 hz, 180/165, 240, 360 hz ULMB 2 options. I'm pretty sure if they cannot do 240 hz unlocked ULMB, why not add an unlocked ULMB 2 mode that's between 144 hz - 180 hz? I'm pretty sure the response times are fast enough for that refresh rate and would allow for more responsive experience than 120 hz (playing hunt showdown I LOVED the motion clarity of 120 hz but I FELT the difference in smoothness using a locked 180 hz in pulsar mode so I think 165 - 180 hz is a sweet spot for another ULMB 2 mode).

RynoW
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Joined: 06 Jan 2026, 17:39

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by RynoW » 10 Jul 2026, 17:29

Now that the Pulsar monitors are starting to get some sales, is there any real difference between them? Or just go with the cheapest?

brownvim
Posts: 227
Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 13 Jul 2026, 03:43

RynoW wrote:
10 Jul 2026, 17:29
Now that the Pulsar monitors are starting to get some sales, is there any real difference between them? Or just go with the cheapest?
They all have the same features since the previous firmware update, AOC and MSI were a little behind Asus and Acer.

I think there might be small peak brightness differences between the monitors, my Acer goes to 570nits. But without having all the monitors tested with the same device its hard to tell.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

DylBlur
Posts: 1
Joined: 13 Mar 2026, 16:12

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by DylBlur » 13 Jul 2026, 21:53

I am confused with my ASUS pulsar monitor. I have had it since late February and it feels like sometimes it looks smoother and sometimes it doesn't. Marathon came out during this month and I feel it sometimes would work amazing at 120fps and other times it doesn't. I am at the current firmware, 1.18

I currently tried hunt showdown and dead by daylight, gsync pulsar in the top right corner indicating it was on but for some reason 120 fps looks noticeably less smooth than 140-160 fps even with pulsar on. I thought pulsar bridged the gap of low fps to seem like 360 fps in clarity? People say it is only eye tracked motion but also there was this reddit post saying it was clear even when panning and shaking the camera around at 100 fps in DOOM. Which one is it or is my pulsar not activating sometimes? I have a weird triple monitor setup, a very old benq with a dvi to display port and another display port monitor, could this be causing some issues?
Last edited by DylBlur on 13 Jul 2026, 21:56, edited 1 time in total.

brownvim
Posts: 227
Joined: 22 Jun 2020, 04:15

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by brownvim » 14 Jul 2026, 01:47

DylBlur wrote:
13 Jul 2026, 21:53
I am confused with my ASUS pulsar monitor. I have had it since late February and it feels like sometimes it looks smoother and sometimes it doesn't. Marathon came out during this month and I feel it sometimes would work amazing at 120fps and other times it doesn't. I am at the current firmware, 1.18

I currently tried hunt showdown and dead by daylight, gsync pulsar in the top right corner indicating it was on but for some reason 120 fps looks noticeably less smooth than 140-160 fps even with pulsar on. I thought pulsar bridged the gap of low fps to seem like 360 fps in clarity? People say it is only eye tracked motion but also there was this reddit post saying it was clear even when panning and shaking the camera around at 100 fps in DOOM. Which one is it or is my pulsar not activating sometimes? I have a weird triple monitor setup, a very old benq with a dvi to display port and another display port monitor, could this be causing some issues?
120fps does look noticeably clearer to me with Pulsar on than off. But if you can hold 120fps comfortably in a given game, you’re better off running fixed 120Hz ULMB2 instead, turn off GSYNC, locked strobing beats VRR strobing because you can adjust the Pulse Width.

That said, 120fps is basically the floor for a mouse shooter imo. Fine on controller, but fast panning/flicking with a mouse needs more raw frames to feel right. I’m playing Doom at 240–360fps in Pulsar and it’s noticeably better than 120fps, more frames just feels better on mouse.

On the eye-tracking question, two different things are getting conflated. Blur reduction (what strobing fixes) is about your eyes tracking something moving. Panning’s a separate issue, stroboscopic stepping motion shows as stepped copies instead of blur once blur isn’t there to mask it, worse at lower fps. Probably explains both your 120-vs-140/160 gap and that DOOM-at-100fps post — different artifact, not Pulsar switching off.

Also worth testing: unplug the BenQ/DVI-DP adapter for a session and see if it’s more consistent, multi-monitor GSync setup could be flaky, so it’s a reasonable suspect.

You can also toggle Pulsar on and off using the monitors OSD in game so you should be able to tell quite clearly if it’s working or not.
5800X3D, RTX 5080 FE, OLED AW3423DW + Acer Pulsar XB273U F5

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