RealNC wrote:
That lag is caused by much more than just the pixels though. The total response time of the monitor doesn't only depend on the pixel response time. OLED isn't gonna get rid of signal processing that causes lag.
Yes, i know, i was talking about pixel response time, not input lag. 
You can cut away all of the input lag by having a dumb display with just one display connector at the back. This is why the korean overclockable IPSs have less input lag than some gaming TNs.
Running your 60FPS game on 2000Hz isn't gonna make it much better though.
Not what i was suggesting, either way thats the job of the video card to push as much fps as it can. And if the panel has VRR, then 1343fps, 1343hz will look pretty amazing for... half life 1 or something, lol.
And this isnt sci-fi either. If you make an OLED of 2000x1000 resolution, DP1.3 can do 500hz on it (with full 4/4/4 and even real 10bit color).
And 500fps/hz would give you 2ms pixel persistance @ 1000 pixel motion per sec. Which, im sure will be indistinguishable from lightboost`s 1-1.5ms. 
I mean, really... during gameplay, unless you go looking for specific test environments, that should be a perfect flicker free VRR display for even the most critical, i believe.
And considering people today buy heavy overkill systems for 120hz lightboost to get min 120fps... achieving an average of 400fps shouldnt be a problem @ 2 megapixels in the 4k resolution videocard era.
Image quality affect this, I'm sure. But there's no way you can convince me that motion blur is gonna be reduced by a meaningful margin.
Well, ye motion blur is the same. 60hz for pixel persistence is what it is for 60hz. BUT oled cuts away all the stuff that normally shouldnt be there but is due to LCD being a shit technology. That alone increases motion clarity a lot. But yes, as i said, you have to see an oled in person to believe it.