But it doesn't. It looks fine. And there's less input lag.Glide wrote:Assuming that the timing was perfect - and it certainly is not - the game would be stuttering every 20s when presenting 60 FPS at 60.05Hz.
If you record the footage, and go through it frame by frame, slowly, then yes, you will see the frame skip every 20 seconds. But in reality, there's absolutely zero stutter.
The accuracy thing is the reason why 60.05 is the value where input lag sees a reduction. Otherwise, I would be using 60.001. That's not enough. It only starts working around 60.050.
It doesn't matter if you would want it or not. If you don't want it, then don't select 55. Select 60. If I select 55, no matter why I would want that, the limiter should limit to 55. Period. There is zero excuse for this.Can't say I've ever seen that, but it's not like I would ever want to cap at 55 FPS on a 60Hz display when V-Sync is enabled.
And 55 was only an example. The issue here is that I want to cap to 60 on 60.05Hz. But since the nvidia limiter is broken, it caps to 60.05 instead.
I cannot understand why you don't see that this is a broken tool. It does not work correctly.

