My bad,jorimt wrote:@Haste, part of what you're describing is "judder," something not limited to gaming, but also seen during panning with film sources.
"Stutter" is more commonly described as a sudden interruption in otherwise seamless perceived movement, while "judder" is simply the side effects of a super low continuous framerate's (<24<30 fps) inability to sustain a perfect illusion of movement.
I thought judder was reserved for when there is actual uneven motion speed.
For example as a result of a 2:3 pulldown.
This makes me think we really need to determine definitions for all these terms that we can all agree on.
I'm thinking of stutter, judder, freeze, lag, smoothness, fluidity, motion clarity, input lag, latency, ...