This may be true, but be noted that 240Hz monitors do have benefits other than 240Hz:drmcninja wrote:There's not much point in going to 240Hz if you can't get the framerate to match it. So use 120/144Hz until you can upgrade your system hardware as well.
-- 240Hz monitors usually have better-quality motion blur reduction at 120Hz/144Hz (and slightly lower lag during motion blur reduction)
-- 120fps@240Hz typically has lower input lag than 120fps@120Hz, thanks to faster frame scanout, according to our tests.
-- GSYNC 240Hz eliminates a lot of the input lag disadvantages of GSYNC for competitive gaming. (See 60Hz vs 240Hz GSYNC lag comparision, derived from our GSYNC 101 tests)
For example, ULMB looks much better and brighter on the Acer XB252Q with an amazingly bright 300 nits of strobing, with a very strobe-crosstalk-free 120Hz & 144Hz strobed mode. And far out-shining some very old LightBoost monitors that could only do ~75-100 nits during strobed. Reportedly the XL2546 strobing looks really damn good at some lower Hz and it supports strobing at all Hz (in 1Hz) increments from 75Hz through 240Hz.
Even on a slower GTX 1050 or older GTX 960, the benefits of 240Hz are still quite visible in CS:GO. That said, I definitely recommend getting the fastest graphics card you can afford as the higher the framerate, the less lag you have.
Our tests show it goes both ways on the same model of monitor.
-- The higher the Hz, the less lag at same framerate
-- The higher the framerate, the less lag at the same Hz
-- Doing both at same time is best-of-both-worlds.
-- This was true regardless whether framerate is lower, same, or above Hz (also applicable to Benefits of Framerates Above Hz, for VSYNC OFF users).
Remember, you'll probably be getting something that outperforms TITAN BLACK in about 2 years for less than $500, while you may be keeping your high-end monitor for longer. Most people tend to upgrade the GPUs more frequently than the monitor. However, this doesn't always apply to Blur Busters.
It certainly can be, but remember not all eSports players use the same gameplay tactics. For example, some of them stare at the crosshairs 90% of the time, and let things move into view. ULMB only helps eye-tracking-moving-objects situations, rather than fixed-gaze-at-center. Everybody seems to play differently, and some gameplay tactics favour VSYNC OFF, favour GSYNC, or favour ULMB.drmcninja wrote:You can't run ULMB + G-Sync I believe and if you have to choose one of the two, ULMB is more important for competitive FPS.
We've found people strongly preferring GSYNC over ULMB for competitive gaming (GSYNC 240Hz is extremely little lag, and behaves sort of like a "nearly-lagless VSYNC ON" for people who hate stutters/tearing). Playing at 144fps@240Hz is still much less lag than 144fps@144Hz for that. Conversely, we also understand why some gamers prefer ULMB too (reaction time advantages of lack of motion blur can sometimes outweigh the slight input lag added by strobing). It is not useful to dictate a gaming preference for others, as it is not necessarily a hard-and-fast rule.
Our advice is to get the most flexible monitor so you can play at the widest range of settings. I am reposting a reply to another thread:
Lately, several 240Hz monitors are providing quite a broad array of options relating to blur reduction (and very brightly), stutter reduction (with fewer compromises), and just good plain old-fashioned lag reductions, so they're pretty versatile for a broad array of gaming habits:Chief Blur Buster wrote:Additional information for reader, to help make an educated decision:
Haste wrote:Input lag difference with G-SYNC correctly set up would be imperceptible:This is a good point:sharknice wrote:I prefer GSYNC over vsync off for competitive gaming.
When we are in the 240Hz+ stratosphere, it is definitely worth considering G-SYNC or strobing in eSports nowadays.
Compare 60Hz input lag versus 240Hz input lag. Notice how the 240Hz erases most of G-SYNC lag disadvantages?
So, yes, 240Hz G-SYNC is now used more often in competitive/eSports gaming since it practically erases the VSYNC OFF versus G-SYNC differentials. The great thing is you *do* have the choice between VSYNC OFF versus G-SYNC (or FreeSync) depending on game and preference.
The majority of competitive gamers are not running at >1000fps VSYNC OFF. When we did the G-SYNC tests at 60Hz, the differential between GSYNC and VSYNC OFF is much bigger, but at 240Hz, they fall into almost imperceptible territory, except for cross-the-finish-line-first events (turn corner, react at same time, shoot at same time) where even a single millisecond can matter. Only in the eSports leagues where big money is involved, that it really can still remain a consideration.
If you're playing in Quake Live or smaller CS:GO teams (And have a nice overclocked rig) where 1000fps+ is very reliable, the lag differential is tighter (notice, only 3ms for min/max/avg for the extreme situations). Tighter lag differentials can help aiming better, but this is often not felt when differentials are this small (due to 240Hz). Remove the motion blur, and you can react a bit faster -- and that sometimes outweighs the strobe lag for "specific gameplay tactics".
Articles worth reading:
-- Advantages Of Framerates Above Refresh Rate
-- Input Lag and the Limits of Human Reaction Time
So the most flexible buying choices today really are:
- Obtain a 240Hz GSYNC monitor for the choice of VSYNC OFF gaming, G-SYNC gaming, and ULMB gaming;
- Obtain a 240Hz Zowie monitor for the choice of VSYNC OFF gaming, FreeSync gaming, and DyAc/MBR gaming;
Strobing (on models that do it *brightly*) can actually improve competitive advantages in certain games. It doesn't help "religiously-stare-at-crosshairs" gaming like most eSports players do CS:GO but it can help "track-moving-objects" gaming (e.g. Rocket League). Your improved reaction time without motion blur can sometimes outweigh the very slight input lag of ultra-high-Hz strobing (strobing lag is reduced to adding ~1-3ms at 144Hz-240Hz) in certain kinds of competitive games that force you to track your eyes on moving objects.
So you do get all three abilities (choice of VSYNC OFF versus VRR versus strobing) with either a 240Hz G-SYNC monitor or a 240Hz Zowie monitor (unadvertised, but they support FreeSync if you force-turn-off DyAc). Monitors that support optional strobed modes & VRR modes of operations give you a flexible choice of VSYNC OFF vs VRR vs Strobed in order to cover all your bases. And you still can use VSYNC OFF if you need an extra few milliseconds for eSports league gaming. To gain maximum choice, 240Hz monitors with optional strobing & VRR include the following:
* BenQ/Zowie XL2540 - 240Hz / FreeSync / MBR
* BenQ/Zowie XL2546 - 240Hz / FreeSync / DyAc
* Acer XB252Q - 240Hz / G-SYNC / ULMB
* Acer XB272Q - 240Hz / G-SYNC / ULMB
* ASUS ROG PG258Q - 240Hz / G-SYNC / ULMB
- Full 240Hz for your 240fps gaming, low lag, eSports leagues.
- Have clearer strobing at 120Hz/144Hz than most non-240Hz monitors.
- Lower lag even when playing at lower frame rates than 240Hz
- 60fps @ 240Hz GSYNC looks exactly as smooth as "VSYNC ON 60Hz" while having several dozens less milliseconds less lag than 60fps on a 60Hz monitor -- in some cases, 50ms less lag than "VSYNC ON 60Hz" -- which is very useful for low-lag play on emulators or console ports, etc. It's convenient that GSYNC also doubles as a "lagless VSYNC ON" when you need that, even for fixed-framerate gaming.
So if you already have an old (non-strobed) 120Hz monitor, like the XL2410T, it can feel like a huge upgrade gaining additional optional options; with a buffet choice of the
(A) the best "VSYNC OFF" (less visible tearing than 120Hz VSYNC OFF even at 120fps@240Hz),
(B) the best "VRR" (For GSYNC, huge range 30-240Hz)
(C) the best "ULMB" (bright, clearer, less lag)
And play in one favorite mode or all of them, depending on the game you play.
You essentially can cover all your gaming bases (competitive & non-competitive) that way.
The question you should ask yourself is: Do you play only competitive FPS such as CS:GO or Overwatch? Or play a broad array of games?
If only a few games, then you might not care very much about VRR (like GSYNC).