This is why what Nvidia could at least do (and should do, in my opinion) is offer an official, supported frame-rate limiter in the NVCP, and enable it by default when G-sync is turned on.jorimt wrote:Agreed.
The lack of detailed information directly from Nvidia on these points and others with G-SYNC is what drove me to do the research and write the article myself.
To be fair though, Nvidia has explained a lot of this, albeit in vague (difficult to find) PR form. But then again, if they had tried to break it down like I did, the average user probably wouldn't have the patience to fully absorb and comprehend the limitations of G-SYNC anyway.
Darned if they do, darned if they don't situation really.
They ought to meet us half way (at least) in getting this stuff sorted.
I realise the existing driver-level limiter has input lag, but so does v-sync and at least it would get rid of the stutter (heck - perhaps they could spend some time actually developing a decent driver-level limiter with low input lag).