The framerate limit is to keep G-SYNC within its range, and thus prevent it from hitting or exceeding the G-SYNC ceiling, at which point G-SYNC acts like V-SYNC and introduces several frames of delay.ViTosS wrote:Hey guys, I have a question, the optimal way for the less input lag at the moment is still G-Sync ON and V-Sync ON in NVCP, right? But why I have to set framerate limit in RTSS to 141fps (144hz) if the V-Sync ON at NVCP is already putting my FPS limit ingame to 144fps? Do I need RTSS limit too? Thank you!
I suggest using a -2 or -3 in-game framerate limit if the game contains a framerate limiter, and RTSS if not (in-game limiters provide lower latency than RTSS; complete details are already available in my article [which this thread is based on the discussion of], as are the answers to your original question).