Here, sorry: https://www.testufo.com/stutter#demo=te ... 00&pps=720
The site created tearing with more fps than refresh rate. I don't understand then.
With a 1060 oc, I am between 120 and 240 fps in 1920x1080, everything is low (lights & shadows) except the textures. I hesitate between the 2070, 2080, 2080ti for perma 240 fps.
Ok I have to promote the gpu if the %cpu rise too high and cause micro-stutters.
Fast Sync and Cap fps do the same thing except that cap fps unless input lag?
Ok so G-Sync at 240hz/144fps less input lag than ULMB at 144hz/144fps.
Ok for the RTSS.
Thank you very much for everything RealNC & Chief Blur Buster (I'm going to read this) !!!
Sorry for the delay.
G-Sync vs ULMB vs Fixed frequency
Re: G-Sync vs ULMB vs Fixed frequency
G-Sync doesn't work with web browsers. Also, are you using Windows 7? testufo NEEDS aero enabled to work correctly.Sayu wrote:Here, sorry: https://www.testufo.com/stutter#demo=te ... 00&pps=720
The site created tearing with more fps than refresh rate. I don't understand then.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.