Post
by jorimt » 23 Feb 2019, 16:37
On the OLED VRR subject, it should be noted those already sensitive to lower framerate judder on LCD displays during VRR operation (and film content playback), will likely be even more put off in this respect due to OLED's virtually instantaneous pixel response.
E.g. LCD pixel response causes blur (in varying amount depending on the given GtG of the panel) between high persistence (low framerate: <30 under) frames, and OLED has pretty much zero blur, which results in much more obvious judder/frame doubling effects in the same instances.
It doesn't bother me, but it's something a lot of users have to get used to when switching over from LCD tech; in this case, OLED's superior pixel response actually creates the perception of worse motion for some users more conditioned/accustomed to LCD motion, even though it's the opposite case; motion is actually vastly improved over LCD on OLED at the expense of it now doing nothing to mask the inherently juddery nature of lower framerate content.
Perception of lower framerate judder can be reduced via black frame insertion (which introduces flicker) or interpolation (rarely gaming-friendly, due to increased input lag, though with some know exceptions on certain displays), but never 100% (natively) fixed.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48CX VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)