RTSS Scanline Sync HOWTO
Re: RTSS Scanline Sync HOWTO
adding SyncHotkeys=1 to [Framerate] does absolutely nothing. Whether its global or in a specific profile, ctrl-shift up/down doesn't work.
Re: RTSS Scanline Sync HOWTO
Disable scanline sync first (set it to 0.) Do the keys work then?FireCulex wrote:adding SyncHotkeys=1 to [Framerate] does absolutely nothing. Whether its global or in a specific profile, ctrl-shift up/down doesn't work.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: RTSS Scanline Sync HOWTO
I tried this with Shmupmame and it is BEAUTIFUL.
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Re: RTSS Scanline Sync HOWTO
Great to hear that RTSS Scanline Sync works wonderfully with Shmupmame!RXDimA wrote:I tried this with Shmupmame and it is BEAUTIFUL.
Mind if you share your emulator-optimized configuration settings?
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Re: RTSS Scanline Sync HOWTO
I still haven't done anything special, just enabled hotkeys and SyncScanline0. Is there a place with consolidated documentation about all the options related to Scanline Sync? Information about this is kinda all over the place (or I missed the thread explaining everything in detail).Chief Blur Buster wrote:Great to hear that RTSS Scanline Sync works wonderfully with Shmupmame!RXDimA wrote:I tried this with Shmupmame and it is BEAUTIFUL.
Mind if you share your emulator-optimized configuration settings?
Scanline Sync works well on my laptop (Intel HD 3000), but when I tried it on my desktop I couldn't get it to work (framerate is not limited to refresh rate). I didn't have much time to figure out why that happens though, so I will check this issue again when I have some time.
Edit: I can't get Scanline Sync to work on my PC. I opened a thread about this issue here: viewtopic.php?f=10&t=5223
Re: RTSS Scanline Sync HOWTO
I've been using Scanline sync for a few games now, and while at first it appears to work well, there's a tendency for the tearline to crawl or move to unexpected places while playing. If I'm understanding this correctly, the tearline should be wherever you set it to be, with a bit of fluctuation depending on performance. Has anyone experienced this?
Edit: I figured out the problem. My gaming monitor wasn't the first monitor, so RTSS was syncing to my other monitor. Everything is working as expected now that the gaming monitor is the first monitor.
Edit: I figured out the problem. My gaming monitor wasn't the first monitor, so RTSS was syncing to my other monitor. Everything is working as expected now that the gaming monitor is the first monitor.
Re: RTSS Scanline Sync HOWTO
What has less input lag.... Scanline sync + Vsync or Vsync and using rtss to cap ever so slightly below your monitors refresh rate?
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Re: RTSS Scanline Sync HOWTO
Well-tuned Scanline Sync is more perfect.tygeezy wrote:What has less input lag.... Scanline sync + Vsync
It is lower lag than VSYNC ON without capping, but can still produce sawtooth latency effects.tygeezy wrote:Vsync and using rtss to cap ever so slightly below your monitors refresh rate?
Lower latency, but a latency-sawtoothing artifact as the framerate cap slews past the refreshrate. It may take several seconds to complete a single sawtooth cycle though.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!
Re: RTSS Scanline Sync HOWTO
What is sawtoothing? Is that frametime spikes going from 16-33 ms? So when I adjust where the tear line is I want it slightly above the bottom of the screen? When I had scanline sync on playing resident evil 7 the tear line with s sync was on the top half of the screen and I paired that with vsync to get a very comfortable experience.Chief Blur Buster wrote:Well-tuned Scanline Sync is more perfect.tygeezy wrote:What has less input lag.... Scanline sync + Vsync
It is lower lag than VSYNC ON without capping, but can still produce sawtooth latency effects.tygeezy wrote:Vsync and using rtss to cap ever so slightly below your monitors refresh rate?
Lower latency, but a latency-sawtoothing artifact as the framerate cap slews past the refreshrate. It may take several seconds to complete a single sawtooth cycle though.
For Re7 i was playing at 1080 p 120 hz with hdr. I can hold 120 fps over 90 % of the time at that resolution but my gpu usage is fairly heavy at 75-92 %. Should I be using the flush=1? It looks like you need to add that command line either in the global settings or the specific games profile as I didn't see it in the config document. I'm a bit confused on when you want to be using the flush option.
Re: RTSS Scanline Sync HOWTO
This is an input latency graph, not frame time graph. It's the input lag that is "sawtoothing." Input lag increases over several seconds, then snaps back to minimum. Then increases again over time, then snaps back. It does this over and over.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.