G-Sync, ULMB or Fixed Refresh Rate for CS:GO
G-Sync, ULMB or Fixed Refresh Rate for CS:GO
Please help, G-Sync, ULMB or Fixed Refresh Rate for CS:GO for best perfomance and lowest input lag? Also please help with the nvidia settings/nvidia profile inspector settings, The best help/working settings will get a donation after checking.
Re: G-Sync, ULMB or Fixed Refresh Rate for CS:GO
I can't speak from a CS:GO perspective since I"m a former Quake pro, but I can tell you our goals are the same. We want the lowest possible input latency. Also, I've spent a lot of time researching INFO on this topic and found CS:GO/Quake players pretty much prefer the same settings as they yield the lowest input latency response.
If you're playing a competitive FPS I find that most prefer Fixed Refresh Rate. This will yield the lowest possible input latency response. G-Sync is nice, but it does add a tiny bit of input lag. You really have to decide for yourself what's more important. Lowest possible input latency or a smoother gameplay experience which some argue outweighs that extra frame of lag. In games like CS:GO and Quake you can exceed 200-300fps, so using Fixed Refresh (HIGHEST REFRESH AVAILABLE) is usually ideal. It's already incredibly smooth at that framerate so adding G-Sync or ULMB doesn't always seem like it's worth it.
NVCP Settings:
Pre-rendered Frames: 1
Prefer Maximum Performance
Fixed Refresh rate
V-Sync: OFF
Note:
If you're playing a game like PubG however, it may make sense to give G-Sync/ULMB a try since it is poorly optimized. Even using RTSS to help even out your frametimes is helpful in a game like that.
If you're playing a competitive FPS I find that most prefer Fixed Refresh Rate. This will yield the lowest possible input latency response. G-Sync is nice, but it does add a tiny bit of input lag. You really have to decide for yourself what's more important. Lowest possible input latency or a smoother gameplay experience which some argue outweighs that extra frame of lag. In games like CS:GO and Quake you can exceed 200-300fps, so using Fixed Refresh (HIGHEST REFRESH AVAILABLE) is usually ideal. It's already incredibly smooth at that framerate so adding G-Sync or ULMB doesn't always seem like it's worth it.
NVCP Settings:
Pre-rendered Frames: 1
Prefer Maximum Performance
Fixed Refresh rate
V-Sync: OFF
Note:
If you're playing a game like PubG however, it may make sense to give G-Sync/ULMB a try since it is poorly optimized. Even using RTSS to help even out your frametimes is helpful in a game like that.
