ULMB 144hz vs 240hz

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MauriceDupontel
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Joined: 09 Dec 2019, 18:47

ULMB 144hz vs 240hz

Post by MauriceDupontel » 09 Dec 2019, 18:49

Hello, which one will be better for csgo and why?

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Chief Blur Buster
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Re: ULMB 144hz vs 240hz

Post by Chief Blur Buster » 09 Dec 2019, 19:55

MauriceDupontel wrote:
09 Dec 2019, 18:49
Hello, which one will be better for csgo and why?
It depends on what kind of player you are. Some players perform better with ULMB and others do not.

144 Hz with blur reduction

- This helps you aim better in realtime while turning
- This helps more camoflaged situations, especially if you aren't a "fixed-gaze-at-crosshairs" type.
- Ideal if you have your mouse at high-DPI (1600dpi or 3200dpi) with low in-game sensitivity
- Your mouseturns are TestUFO smooth, so you can track your eyes while turning (just like CRT)
- You can get 1ms MPRT or better
- However, you have a lower Hz and a smidgen more lag
- However, you also have strobe-amplified microstuttering
- You may have to cap your framerate to Hz or use overkill framerate (e.g. 300fps or 500fps at 100-120Hz), to amplify your framerate:Hz ratio to minimize the strobe-amplified microstuttering
- If your playing tactics are CRT optimized, you may perform better with ULMB.
- Motion clarity nirvana is possible when you lock framerate to Hz, and de-stutter your mouse (good mouse, good mousepad, high DPI)

240 Hz without blur reduction

- This helps people who are fixed-gaze-at-crosshairs
- Higher Hz nonstrobed is lower latency
- You (usually) have a brighter picture
- Your MPRT response is bottlenecked by Hz. 1/240sec = 4.2ms MPRT(0%->100%) best-case.
- Blur reduction only helps people who track eyes all over the screen during mouseturns
- Blur reduction won't help people who only fixed-gaze at crosshairs
- However, turning can be much more motion-blurry and harder to track eyes (if you're not doing fixed-gaze-at-crosshairs)
- Many CS:GO players use VSYNC OFF uncapped or ultrahigh framerates.
- More compatible with VRR such as G-SYNC and FreeSync


Some games will benefit more from ULMB than others. There are people who will play DOTA2 with ULMB, but prefer non-strobed with CS:GO.

Most professional esports players have trained using the stare-stationary-at-crosshairs tactic for the specific game of CS:GO. For these players, ULMB doesn't help them much. But delete the crosshairs from the game (Example: DOTA2 panning or Rocket League) and suddenly ULMB becomes more useful. Different games force you to do more eye-tracking than others. ULMB benefits eye-tracking.

Related articles:
- GtG Versus MPRT: Pixel Response FAQ
- HOWTO: Using ULMB Beautifully or Competitively
- Stroboscopic Effect Of Finite Framerate Displays
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MauriceDupontel
Posts: 2
Joined: 09 Dec 2019, 18:47

Re: ULMB 144hz vs 240hz

Post by MauriceDupontel » 10 Dec 2019, 09:28

IS the Alienware AW2518HF is a good monitor for 230€ ? And can you recommend me a good 144hz TN monitor (with ULMB if its possible) under 250€

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