In the games he tested, that indeed seems to be the case. I've recently updated my Optimal G-SYNC Settings to reflect this info. That said, there may still be some kinks for Nvidia to work out depending on the game engine the new option is being used with:Vleeswolf wrote: ↑11 Jan 2020, 11:49Battlenonsense finds the new NVIDIA FRL perform as well as RTSS in BFV and Fortnite: https://youtu.be/W66pTe8YM2s
https://www.blurbusters.com/gsync/gsync ... mment-9288
So, RTSS still might be the safer, more reliable bet for external limiting at this time.
You didn't say whether you had a VRR setup, but with G-SYNC, "Ultra" is basically an automatic FPS limiter + MPRF "1."poppe wrote: ↑11 Jan 2020, 12:00Still unsure what to set Low Latency mode to...
Guess I'll just set it to Ultra globally with the NVCP FPS cap.
And in games I'm more serious about like CS:GO I'll just use LLM "On" and use the ingame FPS cap.
We still don't know if Nvidia are improving the Ultra mode unless someone decides to test it every driver release..
So, say you limit your FPS to 141 @144Hz with Nvidia's new Max Frame Rate option, and then enabled "Ultra" LLM as well; the ~138 auto limit will take effect instead of your set 141 FPS limit, which is why I recommend setting LLM to "On" when using it in combo with G-SYNC and an in-game or external FPS limiter.
For non-G-SYNC though, an external or in-game limiter + "Ultra" should be fine, as it doesn't have the auto-capping behavior when used with fixed refresh rates.