Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by zaguama » 15 May 2020, 14:10

Thank you for your fast response sir! So just to be clear, optimal would be.

Gsync - On
Vsync - On
Refresh rate - 224hz
PureXP+ - Off
Framerate - Uncapped

The sim doesnt have fast movements, what kills framerate is shadows / reflections / night lighting disabling that to increase fps kills the experience. A lot of people play the game at 30fps just to have a smooth experience since its not fast paced but with this new display i have high expectations :)

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by Infinity » 15 May 2020, 14:14

Chief Blur Buster wrote:
14 May 2020, 11:58
niros wrote:
13 May 2020, 23:26
kinda worried about the 1600dpi
I'm used to 400dpi since i had original Deathadder but i dont mind trying new stuff
Currently running a G Pro Wireless
1600dpi applies to all strobe technologies ever invented in the last 10 years -- including LightBoost and ULMB -- so it's nothing new, and not ViewSonic specific.

400dpi is fine for non-strobed operation, it's simply that most professionals don't use motion blur reduction in esports. But expert competitive game players who do use strobing, needs to learn to maximize strobing advantages. It requires different settings in order to really milk advantages. We'll post a new article on Blur Busters about maximizing advantages of motion blur reduction since many professionals now enable strobing on some monitors (Such as XL2546 DyAc)

One can also leave PureXP+ turned off too.
So I'm not actually that privy on how Dyac works. Can the Viewsonic deliver similar benefits to dyac with pureXP in CS?

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by Chief Blur Buster » 15 May 2020, 16:37

Infinity wrote:
15 May 2020, 14:14
So I'm not actually that privy on how Dyac works. Can the Viewsonic deliver similar benefits to dyac with pureXP in CS?
Yes. Both use the same method of display motion blur reduction, by utilizing a strobe backlight. It's the samer kind of technology.

PureXP+ is calibrated in a way that it automatically has lower strobe crosstalk, the lower refresh rate you go below max Hz.

If you need near-max-Hz strobing, PureXP+ does actually look better at 224Hz than 240Hz, since the overdrive works better at 224Hz.
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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by Chief Blur Buster » 15 May 2020, 16:53

zaguama wrote:
15 May 2020, 14:10
Thank you for your fast response sir! So just to be clear, optimal would be.

Gsync - On
Vsync - On
Refresh rate - 224hz
PureXP+ - Off
Framerate - Uncapped

The sim doesnt have fast movements, what kills framerate is shadows / reflections / night lighting disabling that to increase fps kills the experience. A lot of people play the game at 30fps just to have a smooth experience since its not fast paced but with this new display i have high expectations :)
Those are good recommended settings for your simulator use, yes. The 224Hz refresh produces the best compromise (combined with maximum overdrive setting -- it doesn't ghost/corona noticeably at 224Hz), while keeping nearly all frame rates clear.

Thanks to the lag-reducing benefit of GSYNC (Relative to standard 30fps VSYNC ON commonly used for most simulators), things will be much more responsive for 30fps at 224Hz than 30fps at 60Hz, e.g. feel a lot less lagy, mouse clicks feel faster, keyboard feels faster. Eventually you'll want to upgrade your GPU to get the beautiful frame rate improvements, but that is a journey that can be taken separately.

Most will notice the 240Hz or 224Hz benefits immediately at desktop, with clearer-responding browser scrolling, and nicer-looking dragging (~1/4th as blurry).

With GSYNC, stutters of a fluctuating frame rate effectively disappears -- so it becomes less necessary to cap the frame rate.

59fps-vs-60fps on a 60Hz monitor is a 16.7ms stutter. So it can be more annoying on fixed-Hz monitors. While GSYNC allows 60fps to suddenly transition to 59fps with only an invisible (1/60sec-1/59sec) = 0.28ms refreshtime delay. That's almost two order magnitude smaller. So your framedrop stutter is effectively erased by GSYNC. Seamless frame rate, seamless frame drop.

This is because GSYNC eliminates the scheduled refresh cycle (60Hz = can only refresh once every 16.7ms). GSYNC means the monitor is able to wait for your game to finish generating frames. So the monitor effectively delayed refresh cycle by only 0.28ms rather than 1/60sec = 16.7ms, to accomodate a sudden simulator slowdown from 60fps to 59fps. In real world, it's a fractional slow down like 60.2532fps down to 58.9562fps. However, you get the idea -- the elimination of a fixed refresh cycle schedule -- where the frame rate is the refresh rate, and the refresh rate is the frame rate (the one and same thing, as long as frame rate is within refresh rate range).

Instead of waiting for the game to deliver a new frame, so a well-designed sim game can smoothly modulate in frame rate up an down -- as you fly over complex detailed areas versus less detailed areas. Perfect 57fps would look like perfect 57Hz. Perfect 78fps looks like perfect 78Hz. There's no number-rounding-based stutters with GSYNC.

Some games do a bad job with GSYNC, stutters still showing up badly, but hopefully yours won't be one of those.

Either way, VRR can be hugely beneficial for games that usually have smooth frame rate modulations -- like airplane simulators -- so in your situation, you really don't need to cap. The caps you hear about is mainly for ultra-high-framerate games like CS:GO that tries to have frame rates above the GSYNC range (e.g. 300 frames per second above the 240Hz VRR limit). But that doesn't really apply to your situation. You could cap anyway (e.g. 220fps at 224Hz), just in case, but the cap would probably not ever be reached in your particular situation.
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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by zaguama » 15 May 2020, 18:18

Chief Blur Buster wrote:
15 May 2020, 16:53
zaguama wrote:
15 May 2020, 14:10
Thank you for your fast response sir! So just to be clear, optimal would be.

Gsync - On
Vsync - On
Refresh rate - 224hz
PureXP+ - Off
Framerate - Uncapped

The sim doesnt have fast movements, what kills framerate is shadows / reflections / night lighting disabling that to increase fps kills the experience. A lot of people play the game at 30fps just to have a smooth experience since its not fast paced but with this new display i have high expectations :)
Those are good recommended settings for your simulator use, yes. The 224Hz refresh produces the best compromise (combined with maximum overdrive setting -- it doesn't ghost/corona noticeably at 224Hz), while keeping nearly all frame rates clear.

Thanks to the lag-reducing benefit of GSYNC (Relative to standard 30fps VSYNC ON commonly used for most simulators), things will be much more responsive for 30fps at 224Hz than 30fps at 60Hz, e.g. feel a lot less lagy, mouse clicks feel faster, keyboard feels faster. Eventually you'll want to upgrade your GPU to get the beautiful frame rate improvements, but that is a journey that can be taken separately.

Most will notice the 240Hz or 224Hz benefits immediately at desktop, with clearer-responding browser scrolling, and nicer-looking dragging (~1/4th as blurry).

With GSYNC, stutters of a fluctuating frame rate effectively disappears -- so it becomes less necessary to cap the frame rate.

59fps-vs-60fps on a 60Hz monitor is a 16.7ms stutter. So it can be more annoying on fixed-Hz monitors. While GSYNC allows 60fps to suddenly transition to 59fps with only an invisible (1/60sec-1/59sec) = 0.28ms refreshtime delay. That's almost two order magnitude smaller. So your framedrop stutter is effectively erased by GSYNC. Seamless frame rate, seamless frame drop.

This is because GSYNC eliminates the scheduled refresh cycle (60Hz = can only refresh once every 16.7ms). GSYNC means the monitor is able to wait for your game to finish generating frames. So the monitor effectively delayed refresh cycle by only 0.28ms rather than 1/60sec = 16.7ms, to accomodate a sudden simulator slowdown from 60fps to 59fps. In real world, it's a fractional slow down like 60.2532fps down to 58.9562fps. However, you get the idea -- the elimination of a fixed refresh cycle schedule -- where the frame rate is the refresh rate, and the refresh rate is the frame rate (the one and same thing, as long as frame rate is within refresh rate range).

Instead of waiting for the monitor to be ready to begin refreshing a new game frame, a well-designed sim game can smoothly modulate in frame rate up an down -- and the display refreshes immediately along with the game -- as you fly over complex detailed areas versus less detailed areas. Perfect 57fps would look like perfect 57Hz. Perfect 78fps looks like perfect 78Hz. There's no number-rounding-based stutters with GSYNC.

Some games do a bad job with GSYNC, stutters still showing up badly, but hopefully yours won't be one of those.

Either way, VRR can be hugely beneficial for games that usually have smooth frame rate modulations -- like airplane simulators -- so in your situation, you really don't need to cap. The caps you hear about is mainly for ultra-high-framerate games like CS:GO that tries to have frame rates above the GSYNC range (e.g. 300 frames per second above the 240Hz VRR limit). But that doesn't really apply to your situation. You could cap anyway (e.g. 220fps at 224Hz), just in case, but the cap would probably not ever be reached in your particular situation.


Oh wow thanks for the detailed explanation, makes sense now!

I’ve been exploring around this forum after getting this new display and im impressed by how you always take the time to explain everything on every post. Im sure the community really appreciates it!

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by Chief Blur Buster » 15 May 2020, 19:31

zaguama wrote:
15 May 2020, 18:18
I’ve been exploring around this forum after getting this new display and im impressed by how you always take the time to explain everything on every post. Im sure the community really appreciates it!
Just remember that 30fps will still look like 30fps -- even if the stutters of 30fps-modulating-to-60fps is gentler like www.testufo.com/vrr

You'll definitely be incentivized to upgrade your GPU to make things feel smoother and less motion-blurry.

A "60fps-to-120fps" range still looks better than a "30fps to 60fps" range -- since double the frame rate will halve display motion blur on a typical LCD, with quadruple frame rates having one-quarter motion blur. 240fps ideally will have almost one-eighth motion blur of 30fps (It'd be perfectly 8x, if GtG = 0ms instant, but GtG is not perfectly zero).

You can even test changing your detail level to see how frame rate behaves, and decide if upgrading GPU is worth the cost to improve the simulator experience -- definitely if you fly faster planes closer to the ground (Red Bull style acrobatics) -- but that can be done in spare time because your monitor will already be prepared and ready.

Oh, one last thing. If you play multimonitor -- make sure you make your high-Hz sim run only on the primary, and configure your simulator to full screen exclusive mode for best G-SYNC de-stuttering function. Windowed may work if you're strict at controlling what runs on the 2nd monitor (keeping windows fully static unchanging). There is a known refresh-rate-interference issue with multimonitor systems, that can add stutter if you run windows simultaneously on multiple monitors -- so, ideally, focus on single-monitor operation, or equallize all your displays if you want synchronized graphics on all of them (e.g. three XG270 in surround mode). It's OK to display a Windows Notepad or Word or adblocked webpage on the spare 60Hz -- as long as there's no animating graphics -- and no animated banner ads -- and no animated GIF -- because a single-pixel update on a secondary monitor can cause windowed 3D on the primary monitor to suddenly stutter, defeating the stutter-eliminating benefit of G-SYNC. A Microsoft Windows compositing limitation, alas.
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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by niros » 15 May 2020, 23:46

Hey so i already ordered the monitor but after reading this entire thread I'm starting to have some regrets
is this monitor really the best for me if my needs are competetive shooters like Apex legends? it seems people here dont use PureXP with games like Apex because of the INput lag- so i was thinking maybe a TN with Dyac like the BenQ is still the way to go for me?

I understand that 120hz/120fps is the best for PureXP but i will probably notice the input lag in Apex when i enable VSYNC in NVCP or even in Game.. So if shooters are my main use of the monitor.. is it really the right one for me?

I'd love to get more info about it from people who actually play because right now i'm using an old gsync 144hz tn and if the only upgrade im gonna get is colors... then maybe i did a mistake :<

edit- just checked and newegg already shipped it so i cant really return it until i get it delivered
Anyway - convice me to keep it for shooters! :D

thanks

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by donnie » 16 May 2020, 11:00

niros wrote:
15 May 2020, 23:46
Hey so i already ordered the monitor but after reading this entire thread I'm starting to have some regrets
is this monitor really the best for me if my needs are competetive shooters like Apex legends? it seems people here dont use PureXP with games like Apex because of the INput lag- so i was thinking maybe a TN with Dyac like the BenQ is still the way to go for me?

I understand that 120hz/120fps is the best for PureXP but i will probably notice the input lag in Apex when i enable VSYNC in NVCP or even in Game.. So if shooters are my main use of the monitor.. is it really the right one for me?

I'd love to get more info about it from people who actually play because right now i'm using an old gsync 144hz tn and if the only upgrade im gonna get is colors... then maybe i did a mistake :<

edit- just checked and newegg already shipped it so i cant really return it until i get it delivered
Anyway - convice me to keep it for shooters! :D

thanks
Believe me the whole input lag fiasco makes little to no real world issues. I play competetive shooters at high level and use this screen, my friend uses Benq 2746s with Dyac and to be honest our performance comes down to individual skill not monitor.

Let me explain you, because this might be confusing at first. PureXP+ is meant for fast panning moba games more then FPS shooters, you will see the benefit in Dota\LoL because the motion will be near perfect and will increase your clarity while fast scrolling. It is also very nice for dektop viewing of text and general use, as everything is glassy and sharp.

For shooters you don't have to really use it, you can just turn on G-Sync and then use one of the low latency vsync tricks. Eg. Vsync ON + NULL or capping the frames below hz in game.

This monitor has very little input lag for the IPS panel and very accurate colors, Using 224hz trick with 220 fps cap and Overdrive on fastest, will give you very good response for FPS games. Now for a veeery small trade off (and I mean, you can't rlly notice it) in input lag, turning G-Sync on you will get far less motion blur and crisp fast movements. Now this will increase your clarity of the targets dramatically. I find it that trading few ms for better target clarity helps me far more then not seeing the target in the first place.

Furthermore you can even use 240hz and uncapped, this monitor gives you a lot of possibilities and far better colors then TN panels around.

Hope I got you convinced :)

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by niros » 16 May 2020, 11:36

donnie wrote:
16 May 2020, 11:00
niros wrote:
15 May 2020, 23:46
Hey so i already ordered the monitor but after reading this entire thread I'm starting to have some regrets
is this monitor really the best for me if my needs are competetive shooters like Apex legends? it seems people here dont use PureXP with games like Apex because of the INput lag- so i was thinking maybe a TN with Dyac like the BenQ is still the way to go for me?

I understand that 120hz/120fps is the best for PureXP but i will probably notice the input lag in Apex when i enable VSYNC in NVCP or even in Game.. So if shooters are my main use of the monitor.. is it really the right one for me?

I'd love to get more info about it from people who actually play because right now i'm using an old gsync 144hz tn and if the only upgrade im gonna get is colors... then maybe i did a mistake :<

edit- just checked and newegg already shipped it so i cant really return it until i get it delivered
Anyway - convice me to keep it for shooters! :D

thanks
Believe me the whole input lag fiasco makes little to no real world issues. I play competetive shooters at high level and use this screen, my friend uses Benq 2746s with Dyac and to be honest our performance comes down to individual skill not monitor.

Let me explain you, because this might be confusing at first. PureXP+ is meant for fast panning moba games more then FPS shooters, you will see the benefit in Dota\LoL because the motion will be near perfect and will increase your clarity while fast scrolling. It is also very nice for dektop viewing of text and general use, as everything is glassy and sharp.

For shooters you don't have to really use it, you can just turn on G-Sync and then use one of the low latency vsync tricks. Eg. Vsync ON + NULL or capping the frames below hz in game.

This monitor has very little input lag for the IPS panel and very accurate colors, Using 224hz trick with 220 fps cap and Overdrive on fastest, will give you very good response for FPS games. Now for a veeery small trade off (and I mean, you can't rlly notice it) in input lag, turning G-Sync on you will get far less motion blur and crisp fast movements. Now this will increase your clarity of the targets dramatically. I find it that trading few ms for better target clarity helps me far more then not seeing the target in the first place.

Furthermore you can even use 240hz and uncapped, this monitor gives you a lot of possibilities and far better colors then TN panels around.

Hope I got you convinced :)
if you say the viewsonic pureXP work the same as BenQ Dyac than yes i am conviced
I think what confused me in the first place is that every Benq review i saw mentioned that if you activate Dyac on 240hz its a "game changer" you can control recoil better because of the clarity/motion blur and so on
So when i saw here that for FPS people turn off PureXP i was thinking maybe its not the monitor i need because my main gameplay gonna be FPS - but i will have to experience with it when the monitor arrive next week
Because if most esport players use the Dyac Benq activated - why here we would disable PureXP if they are the same?

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Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Post by Chief Blur Buster » 16 May 2020, 12:47

Both of you have valid points for different reasons.
niros wrote:
16 May 2020, 11:36
So when i saw here that for FPS people turn off PureXP i was thinking maybe its not the monitor i need because my main gameplay gonna be FPS - but i will have to experience with it when the monitor arrive next week
Because if most esport players use the Dyac Benq activated - why here we would disable PureXP if they are the same?
donnie wrote:
16 May 2020, 11:00
Let me explain you, because this might be confusing at first. PureXP+ is meant for fast panning moba games more then FPS shooters, you will see the benefit in Dota\LoL because the motion will be near perfect and will increase your clarity while fast scrolling. It is also very nice for dektop viewing of text and general use, as everything is glassy and sharp.
This be true;

That said, some people still love to use blur reduction as an "Aim Stabilizer". Gigabytes AORUS calls their strobed mode "Aim Stabilizer" and BenQ ZOWIE calls their strobed mode "Dynamic Accuracy" (DyAc) in homage to strobing's function in helping you control your recoil better (recoil generates lots of motion blur as things vibrate around, creating motion blur as you try to eye-track to re-aim your target).

PureXP+ also successfully functions as a similar FPS aim stabilizer too, if that is desired. But maybe you're a close-combat person and don't often use guns that requires aim stabilizing -- so your FPS play style might benefit more/less from motion blur reduction. It's gamer-tactics dependant too.

However, not everyone likes it (whether be Aim Stabilizer or DyAc or PureXP+), and they turn that feature off because of the ultra-slight lag (~1.5ms avg for 240Hz 1ms flash. The lag "penalty" of DyAc and PureXP is nearly identical for similar strobe settings). You need gaming tactics where reduced motion blur increases your reaction time speed faster than the ultra-tiny strobing lag -- reduced motion blur allows you to see things better, and aim faster, so that's how you get aim stabilizing benefits of PureXP+ or DyAc or other strobe tech.

More benefits of strobing is very clearly apparent in panning/scrolling, so strobing advantages are more frequent in MOBA than with CS:GO. However, at )fhigh Hz, the lag cons of strobing become negligible/nonexistent, so PureXP 224Hz may be used as a FPS aim stabilizer if desired.

One caveat is slightly less brightness than the world's brightest strobe backlights. I just say this as honest disclosure to make sure that the PureXP+ benefits versus the PureXP+ cons. The differences between strobe backlights can boil down to things like crosstalk differences, brightness differences, lag differences, etc. But they all function the same (and thus can be used for aim stabilizing).

In the ZOWIE Dyac there is some bigger voltage boosting occuring, PureXP is not as voltage-boosted strobing as DyAc so it cannot achieve over 300 nits as low as persistence as DyAc, by using overvoltaged edgelight LEDs that are flashed brighter briefer, to try to compensate for strobe dimness. That's why DyAc doesn't lose as much brightness when strobed. That said, multiple PureXP levels allow you multiple brightness choices (of motion blur versus brightness tradeoff). Strong backlight LEDs that can resist overvoltages more, are more expensive, and/or creates more warranty risk (Very old 5-year-old voltage boosted strobed monitors can get pretty dim because of the LED wear and tear from continual overvoltaged pulses -- there are LightBoost monitors that have lost more than half of its original brightness during strobing after five years).

Also, the priority of PureXP+ on XG270 has been to provide super-easy low-crosstalk operation on an IPS panel (e.g. 100Hz, 120Hz an 144Hz). While not capping PureXP+ Hz limit like NVIDIA caps ULMB Hz -- let users choose how much crosstalk they want (low Hz with less crosstalk, high Hz with more strobe crosstalk).

You still get over 200 nits with "Pure XP+ Light", but you get less motion blur if you use "PureXP+ Ultra" or "PureXP+ Extreme" setting.
As a rule of thumb:

PureXP+ Ultra = 10% the motion blur of non-PureXP+ (90% reduction)
PureXP+ Extreme = 20% the motion blur of non-PureXP+ (80% reduction), ~2x brighter
PureXP+ Normal = 30% the motion blur of non-PureXP+ (70% reduction), ~3x brighter
PureXP+ Light = 40% the motion blur of non-PureXP+ (60% reduction), ~4x brighter

Gamers can choose their tradeoff of brightness-versus-blur-reduction.

For MOBA, I'd recommend 120Hz PureXP+, and use framerate=Hz (crosstalk priority)
For FPS aim stabilizing, I'd recommend 224Hz PureXP+, even if uncapped VSYNC OFF (latency priority)

You can deviate from these recommendations if you're more crosstalk tolerant, or if latency is less important, etc.
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