Both of you have valid points for different reasons.
niros wrote: ↑16 May 2020, 11:36
So when i saw here that for FPS people turn off PureXP i was thinking maybe its not the monitor i need because my main gameplay gonna be FPS - but i will have to experience with it when the monitor arrive next week
Because if most esport players use the Dyac Benq activated - why here we would disable PureXP if they are the same?
donnie wrote: ↑16 May 2020, 11:00
Let me explain you, because this might be confusing at first. PureXP+ is meant for fast panning moba games more then FPS shooters, you will see the benefit in Dota\LoL because the motion will be near perfect and will increase your clarity while fast scrolling. It is also very nice for dektop viewing of text and general use, as everything is glassy and sharp.
This be true;
That said, some people still love to use blur reduction as an "Aim Stabilizer". Gigabytes AORUS calls their strobed mode "Aim Stabilizer" and BenQ ZOWIE calls their strobed mode "Dynamic Accuracy" (DyAc) in homage to strobing's function in helping you control your recoil better (recoil generates lots of motion blur as things vibrate around, creating motion blur as you try to eye-track to re-aim your target).
PureXP+ also successfully functions as a similar FPS aim stabilizer too, if that is desired. But maybe you're a close-combat person and don't often use guns that requires aim stabilizing -- so your FPS play style might benefit more/less from motion blur reduction. It's gamer-tactics dependant too.
However, not everyone likes it (whether be Aim Stabilizer or DyAc or PureXP+), and they turn that feature off because of the ultra-slight lag (~1.5ms avg for 240Hz 1ms flash. The lag "penalty" of DyAc and PureXP is nearly identical for similar strobe settings). You need gaming tactics where reduced motion blur increases your reaction time speed faster than the ultra-tiny strobing lag -- reduced motion blur allows you to see things better, and aim faster, so that's how you get aim stabilizing benefits of PureXP+ or DyAc or other strobe tech.
More benefits of strobing is very clearly apparent in panning/scrolling, so strobing advantages are more frequent in MOBA than with CS:GO. However, at )fhigh Hz, the lag cons of strobing become negligible/nonexistent, so PureXP 224Hz may be used as a FPS aim stabilizer if desired.
One caveat is slightly less brightness than the world's brightest strobe backlights. I just say this as honest disclosure to make sure that the PureXP+ benefits versus the PureXP+ cons. The differences between strobe backlights can boil down to things like crosstalk differences, brightness differences, lag differences, etc. But they all function the same (and thus can be used for aim stabilizing).
In the ZOWIE Dyac there is some bigger voltage boosting occuring, PureXP is not as voltage-boosted strobing as DyAc so it cannot achieve over 300 nits as low as persistence as DyAc, by using overvoltaged edgelight LEDs that are flashed brighter briefer, to try to compensate for strobe dimness. That's why DyAc doesn't lose as much brightness when strobed. That said, multiple PureXP levels allow you multiple brightness choices (of motion blur versus brightness tradeoff). Strong backlight LEDs that can resist overvoltages more, are more expensive, and/or creates more warranty risk (Very old 5-year-old voltage boosted strobed monitors can get pretty dim because of the LED wear and tear from continual overvoltaged pulses -- there are LightBoost monitors that have lost more than half of its original brightness during strobing after five years).
Also, the priority of PureXP+ on XG270 has been to provide super-easy low-crosstalk operation on an IPS panel (e.g. 100Hz, 120Hz an 144Hz). While not capping PureXP+ Hz limit like NVIDIA caps ULMB Hz -- let users choose how much crosstalk they want (low Hz with less crosstalk, high Hz with more strobe crosstalk).
You still get over 200 nits with "Pure XP+ Light", but you get less motion blur if you use "PureXP+ Ultra" or "PureXP+ Extreme" setting.
As a rule of thumb:
PureXP+ Ultra = 10% the motion blur of non-PureXP+ (90% reduction)
PureXP+ Extreme = 20% the motion blur of non-PureXP+ (80% reduction), ~2x brighter
PureXP+ Normal = 30% the motion blur of non-PureXP+ (70% reduction), ~3x brighter
PureXP+ Light = 40% the motion blur of non-PureXP+ (60% reduction), ~4x brighter
Gamers can choose their tradeoff of brightness-versus-blur-reduction.
For MOBA, I'd recommend 120Hz PureXP+, and use framerate=Hz (crosstalk priority)
For FPS aim stabilizing, I'd recommend 224Hz PureXP+, even if uncapped VSYNC OFF (latency priority)
You can deviate from these recommendations if you're more crosstalk tolerant, or if latency is less important, etc.