Does turning on VRB (Motion blur reduction) add input lag?

Everything about latency. Tips, testing methods, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
Post Reply
yello88
Posts: 1
Joined: 06 Jun 2020, 14:13

Does turning on VRB (Motion blur reduction) add input lag?

Post by yello88 » 06 Jun 2020, 14:17

I got a XF252Q at 240 HZ, will turning on VRB Motion blur reduction add or reduce input lag and would it benefit me? I play valorant, csgo, fortnite

User avatar
Chief Blur Buster
Site Admin
Posts: 11653
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: Does turning on VRB (Motion blur reduction) add input lag?

Post by Chief Blur Buster » 06 Jun 2020, 17:22

yello88 wrote:
06 Jun 2020, 14:17
I got a XF252Q at 240 HZ, will turning on VRB Motion blur reduction add or reduce input lag and would it benefit me? I play valorant, csgo, fortnite
There is a minor amount of input lag for some strobing technologies, but some of it is extremely tiny (Between 1-3ms average at 240Hz). Older strobe technologies such as LightBoost were much more laggy, but current strobe technologies are much less laggy, and the primary cause of lag is the time differential between scanout lag (www.blurbusters.com/scanout) and the global-flash backlight.

Now, sometimes reduction of motion blur increases human reaction time that fully compensates for the lag of blur reduction. So, it is actually a situation of "Right Tool For Right Job".

VRB is like ULMB.
See HOWTO: Using ULMB Beautifully or Competitively

Blur reduction can give bigger benefit in some situations (framerate=Hz, high DPI mouse, etc) and less benefit in other situations (fixed-gaze at crosshairs, framerate lower than Hz, low DPI mouse, etc). Blur reduction is extremely noticeable for panning motions such as MOBAs, RTSs, scrolling, panning, etc. Can also help aim-stabilizing during FPS shooting, if you have a need for quicker aim stabilizing. Anything that creates display-enforced motion blur that slows down your human reaction time, can be helped by motion blur reduction, which can re-increase your human reaction time to some things.

Now, it is your personal decision, if motion blur reduction benefits and improvements to your reaction times, are able to outweigh its slight effect on display latency.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter

Image
Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

Aonaro
Posts: 2
Joined: 05 Aug 2020, 04:36

Re: Does turning on VRB (Motion blur reduction) add input lag?

Post by Aonaro » 05 Aug 2020, 09:35

Chief Blur Buster wrote:
06 Jun 2020, 17:22
yello88 wrote:
06 Jun 2020, 14:17
I got a XF252Q at 240 HZ, will turning on VRB Motion blur reduction add or reduce input lag and would it benefit me? I play valorant, csgo, fortnite
There is a minor amount of input lag for some strobing technologies, but some of it is extremely tiny (Between 1-3ms average at 240Hz). Older strobe technologies such as LightBoost were much more laggy, but current strobe technologies are much less laggy, and the primary cause of lag is the time differential between scanout lag (www.blurbusters.com/scanout) and the global-flash backlight.

Now, sometimes reduction of motion blur increases human reaction time that fully compensates for the lag of blur reduction. So, it is actually a situation of "Right Tool For Right Job".

VRB is like ULMB.
See HOWTO: Using ULMB Beautifully or Competitively

Blur reduction can give bigger benefit in some situations (framerate=Hz, high DPI mouse, etc) and less benefit in other situations (fixed-gaze at crosshairs, framerate lower than Hz, low DPI mouse, etc). Blur reduction is extremely noticeable for panning motions such as MOBAs, RTSs, scrolling, panning, etc. Can also help aim-stabilizing during FPS shooting, if you have a need for quicker aim stabilizing. Anything that creates display-enforced motion blur that slows down your human reaction time, can be helped by motion blur reduction, which can re-increase your human reaction time to some things.

Now, it is your personal decision, if motion blur reduction benefits and improvements to your reaction times, are able to outweigh its slight effect on display latency.
Hello sir, i use arguably low sens at 400 dpi and my fps averages 200, i play on the XL2546 and i want to know if there is a downside if i put DyAc on premium. Anything helpful would mean the world.

Post Reply