Input lag and eSport. Every gamer should know this.

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
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Unixko
Posts: 212
Joined: 04 Jul 2020, 08:28

Re: Input lag and eSport. Every gamer should know this.

Post by Unixko » 26 Aug 2020, 15:50

nuggify wrote:
26 Aug 2020, 15:05
Alright so I have been at this for awhile now and have not updated on any of these threads in some time. At one point in time I thought it had to be due to the net currents on my waterlines (copper). With new evidence (yes real hard evidence) thanks to Aggrjack we have shed some light on what may be the cause. Before I get into it though I want to clarify something. I do not think EMI is a component of this problem necessarily. First off I have a good online UPS that double converts the AC to DC. EMI and other transients cannot traverse this process. So in this way the chase for fixing EMI problems that most here, and I myself participate in is likely fruitless.

So thanks to AggrJack with the help of his POCO and the lead engineer there set up a PA-9 + power qaulity monitor. What they found was rather unusual. Very high current (not voltage) harmonic distortion on one of his phases. If you would like to follow along and are seious about finding the solution to this issue that so many of us are plagued with all over the world, shoot me a DM and ill invite you to the discord. We clearly dont know the cause of the high harmonic distortion however we now have real data and proof that somethingis seriously amis. And to anyone that thinks this is placebo, consider yourself very, very lucky to have never dealt with this issue. It can absolutely ruin your experience gaming, and cause you incredible grief and burned cash trying to troubleshoot.
GJ Crucialnugs i hope so you will continue search until the end you are very good a person for everybody who belive

dendu
Posts: 26
Joined: 08 Aug 2020, 19:06

Re: Input lag and eSport. Every gamer should know this.

Post by dendu » 26 Aug 2020, 19:15

I came across this while reading about grounding problems:
https://electrical-engineering-portal.c ... conductors
it talks about harmonics, but unfortunately just highlights the problem and doesn't present a clear solution. also want to thank crucialnugs/nuggify for all the effort and sharing.

1000WATT
Posts: 572
Joined: 22 Jul 2018, 05:44

Re: Input lag and eSport. Every gamer should know this.

Post by 1000WATT » 26 Aug 2020, 20:15

Speaking of input lag. There are many 1000-1200 fps cameras on the secondary market for $ 10-20. Jorimt wrote an article "gsync101" with a camera which can now be purchased for $ 5. Show the results of your tests, before and after. What's stopping you? What changes when you use a different power supply, voltage stabilizer, ferite rings :lol: , faraday cage, and whatever else you came up with. Become helpful.

It seems to me for this reason. You don't.
Q83Ia7ta wrote:
25 Aug 2020, 19:00
I like how people find/invent problems in hardware and not themselves (their skills). If they never compete at high level by attending LAN tournaments (different PC) then they have good reasons to blame their hardware. This trending input lag hysteria. Oh...
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

Ekwalipt
Posts: 9
Joined: 05 Aug 2020, 10:53

Re: Input lag and eSport. Every gamer should know this.

Post by Ekwalipt » 27 Aug 2020, 00:14

Q83Ia7ta wrote:
25 Aug 2020, 19:00
I like how people find/invent problems in hardware and not themselves (their skills). If they never compete at high level by attending LAN tournaments (different PC) then they have good reasons to blame their hardware. This trending input lag hysteria. Oh...
No one will listen to you here because you are arguing with the facts. Whether you believe in them or not, that's your problem.

Many videos, including my videos, show the difference in movement dynamics with and without input lag, despite the fact that very few people are able to see the difference with the naked eye without slowing down.

In 10-15 years or earlier, when the problem becomes official and generally recognized, you will realize that you were wrong and your thinking will change. (If you live to see it :D )

You won't have anything to fight against the facts. We are just one of the first people to notice the lag input. The number of such people is growing more and more. Videos on the Internet appear more and more.

This fact already makes us think about the problem of input lag not as a local problem, but as a global problem.

And our goal is just to speed up the process until the problem is officially recognized, so that professionals, engineers, and manufacturers are engaged in solving this problem, since we do not have the tools and capabilities to create a 100% solution

Ekwalipt
Posts: 9
Joined: 05 Aug 2020, 10:53

Re: Input lag and eSport. Every gamer should know this.

Post by Ekwalipt » 27 Aug 2020, 00:14

dendu wrote:
26 Aug 2020, 19:15
I came across this while reading about grounding problems:
https://electrical-engineering-portal.c ... conductors
it talks about harmonics, but unfortunately just highlights the problem and doesn't present a clear solution. also want to thank crucialnugs/nuggify for all the effort and sharing.
Yeah, that's the right information. The main frequency of the current is 50 or 60 Hertz (depending on which country you are in).

Harmonics are additional frequencies that are superimposed on the main frequency. Just as a guitar string oscillates, it has a main frequency and several additional frequencies - harmonics, which are also called overtones in music. If the strings are old, then harmonics (overtones) have frequencies that are unpleasant to the ear.

Also in the electrical network. If there are a lot of non-linear loads or faulty wiring in the electrical network, additional frequencies(interference) will occur.

1000WATT
Posts: 572
Joined: 22 Jul 2018, 05:44

Re: Input lag and eSport. Every gamer should know this.

Post by 1000WATT » 27 Aug 2020, 13:42

Ekwalipt wrote:
27 Aug 2020, 00:14
Q83Ia7ta wrote:
25 Aug 2020, 19:00
I like how people find/invent problems in hardware and not themselves (their skills). If they never compete at high level by attending LAN tournaments (different PC) then they have good reasons to blame their hardware. This trending input lag hysteria. Oh...
No one will listen to you here because you are arguing with the facts. Whether you believe in them or not, that's your problem.
Yes, absolutely everything affects the electrical circuits. And solar flares and any other electromagnetic activity. And there are problems and it is not necessary to wait 10-15 years for this problem to become official and generally recognized. This happened over a hundred years ago.
The essence of the claims is that most of those who allegedly feel problems of this kind interfere with everything in one heap. And there is no structure.

Need numerical tests before and after. With a complete list of equipment and a step-by-step description of what they changed. On the basis of this data, it will be possible to make statistics and there will be ways to solve such problems for a particular person.
Stories about the fact that I came to a friend in another house, or I wrapped foil on a cable are boring.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

1000WATT
Posts: 572
Joined: 22 Jul 2018, 05:44

Re: Input lag and eSport. Every gamer should know this.

Post by 1000WATT » 27 Aug 2020, 14:34

Ekwalipt
Regarding your YouTube video.
The percentage and number of professional cybersportsmen on the territory of the Russlan Federation and the CIS countries has nothing to do with the problems of the hardware level, including the input lag.
What kind of logic did you use to connect these two factors?
input lag is a worldwide problem and does not apply to individual countries.

If we talk about the number of e-sportsmen in the cis region. Everything is simple here. There are very weak e-sports organizations on the territory of the cis and there are no generous advertisers. Players are often not paid what they promised.
And the chances of getting into the European team are disastrously small.

Concerning input lag from your video.
As a native speaker, I could hardly understand what you wanted to tell the audience.
Why did you use a game with a limited maximum camera speed? This has nothing to do with input lag.

You are a schoolboy who only recently learned that input lag is made up of many intermediates.
And you immediately started coming up with an individual term for each.
How do you like that.
Information from the monitor to the eyes is input lag. Brain-to-finger information output delay.
Coming up with new terminology for anything you think is new makes it difficult to understand.

If you need a program to determine the artificial limitation of the speed of rotation of the camera in games and the likely acceleration at the software level. There she is. https://drive.google.com/file/d/1kLdvVu ... sp=sharing
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

Unixko
Posts: 212
Joined: 04 Jul 2020, 08:28

Re: Input lag and eSport. Every gamer should know this.

Post by Unixko » 27 Aug 2020, 14:59

1000WATT wrote:
27 Aug 2020, 14:34
Ekwalipt
Regarding your YouTube video.
The percentage and number of professional cybersportsmen on the territory of the Russlan Federation and the CIS countries has nothing to do with the problems of the hardware level, including the input lag.
What kind of logic did you use to connect these two factors?
input lag is a worldwide problem and does not apply to individual countries.

If we talk about the number of e-sportsmen in the cis region. Everything is simple here. There are very weak e-sports organizations on the territory of the cis and there are no generous advertisers. Players are often not paid what they promised.
And the chances of getting into the European team are disastrously small.

Concerning input lag from your video.
As a native speaker, I could hardly understand what you wanted to tell the audience.
Why did you use a game with a limited maximum camera speed? This has nothing to do with input lag.

You are a schoolboy who only recently learned that input lag is made up of many intermediates.
And you immediately started coming up with an individual term for each.
How do you like that.
Information from the monitor to the eyes is input lag. Brain-to-finger information output delay.
Coming up with new terminology for anything you think is new makes it difficult to understand.

If you need a program to determine the artificial limitation of the speed of rotation of the camera in games and the likely acceleration at the software level. There she is. https://drive.google.com/file/d/1kLdvVu ... sp=sharing
its rly easy to understand that problem something is fucked up with mouse keyboard internet signal shown on display and its random during a day thats it

1000WATT
Posts: 572
Joined: 22 Jul 2018, 05:44

Re: Input lag and eSport. Every gamer should know this.

Post by 1000WATT » 27 Aug 2020, 16:24

1000WATT wrote:
27 Aug 2020, 14:34
If you need a program to determine the artificial limitation of the speed of rotation of the camera in games and the likely acceleration at the software level. There she is. https://drive.google.com/file/d/1kLdvVu ... sp=sharing
https://youtu.be/dqzI2UiQaXk
rotation of 360 degrees = 1920 in the program.
1920 / (800 dpi mouse) = 2.4 which in turn = 24 centimeters 360 rotation. In the absence of software restrictions on the turn rate, when returning to the starting point, the program will show 0. (This will not show input lag in any way.) But it may show problems with system stuttering, artificial limitation of the turn speed and acceleration of the software part.

By the way, if you are a smart enough person. With this program you can easily make yourself a calculator to transfer sensitivity settings from different games, to determine the fov of any sight (x1-x∞). But if not, then unfortunately I won't give you instructions as I'm afraid of killers from the mouse-sensitivity site.
Last edited by 1000WATT on 27 Aug 2020, 17:26, edited 1 time in total.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

1000WATT
Posts: 572
Joined: 22 Jul 2018, 05:44

Re: Input lag and eSport. Every gamer should know this.

Post by 1000WATT » 27 Aug 2020, 16:27

Unixko wrote:
27 Aug 2020, 14:59
its rly easy to understand that problem something is fucked up with mouse keyboard internet signal shown on display and its random during a day thats it
If everything is that easy, I have nothing to add.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

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