Oh yes, that probably explains it.Razer_TheFiend wrote: ↑05 Oct 2020, 22:42Based on my experience, majority of games don't actually do that. But yes, some of the modern games do (e.g. Valorant, Apex Legends).
That was why Valorant felt MUCH better than CS:GO with high-DPI settings. Thanks for the clarification; I should add that caveat that some legacy games/engines are unable to do subpixel motion.
This underlies the problem of consistency of user experience.
Ha. I'm mainly sticking to 3200dpi in Windows mostly for now, simply because the cursor is beautiful and the mouse feels uber precise at fast flicks. At Windows 10 Sensitivity Setting in center (10), 3200dpi translates 1 inch movement by 1600 pixels. I leave that untouched, since I don't want older games to get wrecked by non-default Windows sensitivity settings.Razer_TheFiend wrote: ↑05 Oct 2020, 22:42Maybe 400 x 1.0 vs 20000 x 0.02 for the most dramatic effect?
Oh yes -- good point -- adjusting sensitivity differently for scope will produce different results -- some perceptible, some not perceptible. Different users have widely difference preferences. The settings many esports players use has varied quite a lot.Chief Blur Buster wrote: ↑05 Oct 2020, 08:22I'm not so sure about this because the viewport is different in zoomed and unzoomed views. Is the zoom_sensitivity_ratio = 1.0 in your test?
Some people even actually prefer the steppy-steppy effet because it's like counting the tickmarks of a ruler. (I don't like that though)
Personally, I'm a recreational player than a professional player, but I certainly see a lot of gamers sticking to old DPI settings even when they move from older games to modern games (capable of subpixel).