I have the new Razer 8000 Hz prototype gaming mouse on my desk.

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empleat
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by empleat » 06 Nov 2020, 14:52

not sure what's the point of a bunch of sarcasm and emote spam, but kinda stopped caring to ask if you even read the thread when you said "use low dpi"
I wasn't...

Lol are you familiar, that pros use like 400-800 dpi? For precision, it is much better than high DPI! As there is only limited amount of pixels per inch, than mouse captures movements, using sub pixels, which is less precise! Pros move their hands quite quickly. It is not likely, that you wouldn't max polling rate. Also mouse events, which occur after each other will be captured faster ^^
Chief Blur Buster wrote:
01 Oct 2020, 10:20

Yes, Some Games Will Work Better at Lower Poll Hz
True, some games work better at 8KHz than others. For example, Valorant works so much better than CS:GO at high pollrate + high DPI. The 8000Hz mouse appears to have no smoothing at 3200dpi in Valorant, which means for high-DPI-supported games, 8000Hz 3200dpi 0.08 sensitivity versus 400dpi 0.64 sensitivity now feels identical at fast aimtrack speeds, but feels much better for slow aimtrack speeds. Unlike older games that are apparently high DPI unfrendly such as CS:GO. There's a lot of Pandora Boxes to open with 1000Hz / 2000Hz / 4000Hz / 8000Hz
Yeah problem is there are a lot of bottlenecks around way to the monitor, each system out of sync: usb controller polling, DPC latency, timer resolution. So if you play some game, which has hardcoded high input lag, it won't feel good. Because you have one part with super low input lag and than than other, which is laggy. So it feels inconsistent.

Valorant is using Nvidia Reflex so it is optimal game for it. I wonder if 8k will be even big deal in other than competitive games and on lower hz than 360. It is mouse aimed at competitive gaming after all!

I wonder why do you test 0.64 sensitivity. You should never change sensitivity in game, if you don't want pixel skipping. I guess it was just for a reference. Whatever else than 1.00 feels absolutely terrible!!!

Btw did you heard about prioritizing interrupts for a system timer? I gave it a try and now mouse feels more consistent and round (circular movements feel better!) on a 500hz, 0.5ms timer - which is inconsistent. As sometimes you miss resolution timer window and have to wait another 499us max. I was using 1ms in past, because it feels more consistent on 500hz and i should start again honestly :D Otherwise, i am not sure, if 8k will be even that good. Because already at 1000hz, it captures even smallest movements and precision suffers.

Tho you can always try lower your sensitivity. And it doesn't feel good, when there are other latencies. On 360hz, with Nvidia Reflex. It might be a entirely different matter.

CortexFPS
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by CortexFPS » 06 Nov 2020, 17:26

Chief Blur Buster wrote:
02 Nov 2020, 16:37
lyrill wrote:
02 Nov 2020, 10:49
also woah 15 years since 1khz. about damn time to upgrade.
Yep, for 360Hz monitors, you need at least 2000 Hz poll rate to improve the ability to tell the difference between 240Hz vs 360Hz.

Fortunately going past 1000Hz means 8000Hz is a freebie feature due to USB2 protocol. You can select 125Hz, 500Hz, 1000Hz, 2000Hz, 4000Hz and 8000Hz.
boss, so do you think 8000hz will be a software update for those who currently own a razer mouse? or will we have to buy a new hypothetical 8000 hz razer mouse?
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axaro1
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by axaro1 » 13 Nov 2020, 04:39

Does anyone know when this 8000hz mouse will be available?

Are other companies working on high polling rate devices or is Razer the only one?
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NDUS
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by NDUS » 13 Nov 2020, 08:02

axaro1 wrote:
13 Nov 2020, 04:39
Does anyone know when this 8000hz mouse will be available?

Are other companies working on high polling rate devices or is Razer the only one?
https://atompalm.com/
I would also wager Logitech is currently developing USB high-speed mice

tuvok_
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by tuvok_ » 13 Nov 2020, 12:36

i want this right now on my desk too :)

but does this mice works with my system?
i have Asus Rampage Vi Extreme Encore with a 10940x OC (all cores) 4.6 Ghz!
later change to a new AMD or Nvidia GPU.

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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by Chief Blur Buster » 02 Dec 2020, 02:28

[Some unproductive posts were moved to the Off Topic Lounge]

An update. I know I've been hoping to post the article about the 8000Hz mouse sooner. It's coming shortly.

Keep tuned;
tuvok_ wrote:
13 Nov 2020, 12:36
i have Asus Rampage Vi Extreme Encore with a 10940x OC (all cores) 4.6 Ghz!
Probably. Be noted it may be a good idea to buy a USB3 PCIe card (dedicated USB chip + dedicated PCIe lane to CPU for the 8000Hz mouse) as a lot of motherboard ports are simply garbage.
CortexFPS wrote:
06 Nov 2020, 17:26
boss, so do you think 8000hz will be a software update for those who currently own a razer mouse? or will we have to buy a new hypothetical 8000 hz razer mouse?
No software update; have to buy a new mouse for 8000Hz.
You do get access to 500 Hz, 1000 Hz, 2000 Hz, 4000 Hz and 8000 Hz options too.
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by Chief Blur Buster » 02 Dec 2020, 02:32

empleat wrote:
06 Nov 2020, 14:52
I wonder why do you test 0.64 sensitivity. You should never change sensitivity in game, if you don't want pixel skipping. I guess it was just for a reference. Whatever else than 1.00 feels absolutely terrible!!!
Yes, it was a It reference.

If you adjust well, Pixel skipping doesn't happen if you use ultra high DPI (3200dpi) combined with ultra low sensitivity, in certain supported games that handles subpixel behaviours properly. Instead of any full pixel skipping, it becomes imperceptible subpixel movements.

Crossposted from High Definition Mouse API Thread:
Chief Blur Buster wrote: High Display Refresh Rates Need Both High DPI and High Poll Rates

High DPI fixes slowturn jitter
If you do 400dpi + 4.0 sensitivty, your slowturns are steppy which sabotages slow-movement fluidity/framerate. But you do 1600dpi + 1.0 sensitivity, slowturns are much smoother. You probably already know that. But many games are crappy at high-DPI settings, so people stay at 400dpi or 800dpi. Now even if you use 800dpi+0.5 sensitivity, remember even a half-pixel mouseturn is still human visible in some games (it looks like an antialiased mouseturn) because 3D can be rendered subpixelly. So you want subpixel precision headroom for motion nirvana, assuming the game co-operates properly with high DPI without smoothing/interpolation sheninigians.

High Poll fixes fastturn jitter
Try doing 125Hz or 500Hz mousepoll on a 240Hz monitor. It feels strangely coarse/jittery during fastturns especially when you've got blur reduction turned on (DyAc ON for example). Raise mouse to 1000Hz and the fastturn jitter is gone. Now the new monkey wrench, <Cue One More Thing Music>, raise your display refresh rate to 360Hz or higher, and make sure your framerate is in that territory. The 1000Hz fastturn jitter faintly comes back in some situations in some games (via watching the stroboscopic effect in-game with your eye on high-contrast edges in-game). Ouch. So the display Hz is now too close to mouse poll Hz and no longer human-invisible. Time to punt up the mouse pollrate a smidge to max out human benefit at least in the visibility department. 2000Hz at least, to avoid the overload factor.

Subpixel Mouse Turns Are Human Visible
Even a 0.5 pixel mouse turn can be human visible, it just looks like an antialiased mouse turn, since 3D graphics can be rendered at subpixel levels. Valorant does this well, while CS:GO is not as good at this. That's why Valorant works well at higher DPI than CS:GO does (in other words in Valorant, 3200dpi 0.06 sensitivity feels identical to 400dpi 0.48 sensitivity, for fast flick turns, on a mouse without smoothing for 3200dpi. Except now slowturns now benefit).
To eliminate pixel jitter for both fastturn and slowtturn, you need subpixel sensitivity, i.e. Ultra-high-DPI at greatly-sub-1 sensitivity. But it requires a game that supports subpixel sensitivity.

Not all games do a good job of high-DPI low-sens operation, but that thread (HD Mouse API) gives better context of the problem.

CS:GO doesn't do a very good job of ultra-high-DPI operation apparently, but some games (such as Valorant) does a better job. It's an industry problem + user habit problem + game developer problem. Which is why I posted the High Definition Mouse API Thread, as a long-term solution to this quagmire of a weak link that limits the benefits of high-Hz.

Legacy games benefit from 400dpi-800dpi
Newer games benefit from ultra-hi DPI low-sens (with proper engine programming)

We're hitting brick walls in the refresh rate race to retina refresh rates, and those brick walls need to be demolished by proper engine programming. Sub-1 sensitivity is not a problem in game engines that have proper sub-pixel floating-point sensitivity mathematics with no full pixel rounding effects.
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howiec
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by howiec » 03 Dec 2020, 18:04

Hell yeah baby, I was lucky enough to get selected for prototype testing of the Razer 8kHz mouse!

As soon as I get my mouse and test adequately, I'll post my experience and results as they progress (in accordance to any of the rules Razer requires of course).

Hope some of you were also as lucky.

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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by Chief Blur Buster » 03 Dec 2020, 18:56

Oh, good to hear, they're now sampling the 2nd batch!

howiec, what refresh rate are you currently using?
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Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.

Post by howiec » 03 Dec 2020, 22:19

Chief Blur Buster wrote:
03 Dec 2020, 18:56
Oh, good to hear, they're now sampling the 2nd batch!
howiec, what refresh rate are you currently using?
Yeah, I'm looking forward to comparing results with others'.

I dropped down to 366Hz after I got some pretty bad display artifacts, which I'm guessing were from using 433Hz too long. Apparently the issue wasn't driver-related. A full power disconnect from the monitor was required to reset it and eliminate the display issue that I mentioned in the PG259QN thread.

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