nuggify wrote: ↑11 Jan 2021, 18:07
In regards to all the ridiculous claims I think I have already posited the idea that it could be they have this very problem I have. For me BIOS changes, Windows settings and all of that stuff does cause system responsiveness to change (no it is not placebo as it is reproducible although it varies) but it is temporary.
Yes, especially the settings that can't possibility affect, in any way, shape or form, the things one is trying to fix or improve. These tips & tricks, optimization guides etc. are literally the best. As i said, i have seen this insanity before in a gaming community. It was happening 20+ years ago and it is still going to this very day. Are you aware that majority of pros literally do nothing to their systems and they are clueless when it comes to bios/windows settings and they simply don't waste their time with this ? They just buy hardware, turn on the PC, connect mouse/keyboard/headphones and play with everything basically on default settings. Same with most casuals, who play on random PCs, laptops, default peripherals and settings. Do you want to know why that works for many of them ? Because the INTERNET performance is the single biggest factor when playing online, nothing else even comes near close to it.
nuggify wrote: ↑11 Jan 2021, 18:07
In regards to the audiophile market I will give you an example. Many power conditioners and filters are sold to improve the sound, and many, many folks say they have tried the device in question with no observable difference to sound quality. But did you ever consider that those people do not benefit from noise reduction on their homes power grid? Nearly everyone has a different situation and setup. Some will benefit and some will not. The real question to ask is what are the actual specs and components of the power conditioning in the first place and is it targeting the problems you may have with your power quality.
Correct. But have you considered the fact that when it is all put into the AB test, people fail to hear the difference and "see" what is what ? Also, changes in sound does not equal an "improvement" or making it "better". This is also one of the biggest misconceptions there. Just because it sounds (or feels) different, it does not mean that the change in eq has caused the worsening or the improvement of the sound. It just as well, might be just... different.
nuggify wrote: ↑11 Jan 2021, 18:07
So you have observed this phenomenon yourself and yet you still say others are experiencing placebo with it? What kind of logic is that.
Now, this is the problem i was talking about. I think i was pretty clear what i meant, and yet you still don't get it. If you do nothing, nothing at all, the problem still fluctuates in severity, disappears for short periods and comes back on its own. So, why do you think that making ANY CHANGES, ANY AT ALL, makes any difference or improves things, even for a short while ? Why do you insist on that, when people are making any kind changes to their hardware, software, settings etc., that it actually changes or improves anything ? Think about it from the psychological perspective and how human brain works. This is a collective insanity and people are simply fooling themselves and they don't even know it.
nuggify wrote: ↑11 Jan 2021, 18:07
This is great, I am truly happy for you (no sarcasm here).
No need to be happy as mobile internet (the kind i have an access to) is not suitable for gaming 24/7, because when lags appear (the kind of lags that were present on old internet connections that were available in ~1995-2005), then you can forget about gaming. It simply becomes unplayable & frustrating, but... in a very different, old fashioned way ;>
nuggify wrote: ↑11 Jan 2021, 18:07
Have you gotten any closer to explaining what is wrong with the connections from the ISP compared to the telecom (4G network)?
The same thing as with any other connection. The configuration / devices / software used within the network to control the traffic. The easiest explanation is that certain ISP's are using specific configurations / devices / software that directly interferes with gaming UDP packets. It is most likely advertised as a benefit / feature by the manufacturers, programmers & IT specialists to the entire network and its stability. The fact that it destroys online gaming performance is a side "feature" that no one is suspecting or is aware of. So, what you end up with (quality of the internet connection) is literally based on luck, place you live in and what your ISP's are using in their infrastructure. With the very specific way this issue occurs and manifests itself in online games it becomes obvious that is it man-made artifact.
I suspect that this problem is directly tied to the upstream channel. So, something happens to the UDP packets, they are either being throttled, delayed or delivered out of order. Based on what is actually happening in games (how the problem manifests itself) this makes perfect sense. Very recently i have been testing this whole thing for months in CS 1.6 (same private server, same community of people playing) and have discovered (last 48h) that this problem is at least partially related to what is called a 'prediction errors' and smoothing. When you disable prediction error smoothing (via certain cvars) or use the default (very low) value, then you get what many people are experiencing, a huge variability in gaming performance (if your internet is shitty). Very good or perfect internet connections will do fine with no smoothing or with the default setting, but others will experience enemy players being incorrectly presented on their screens. This results in instant deaths & enemies seeing you before you can see them. This also most likely contributes to the hit registration & many other issues. But, guess what ? When you increase prediction error smoothing (most likely beyond what game / netcode developers ever intended to be used) to a very high value, it magically fixes enemy positions instantly (!) (good enough, but not as good as on my mobile connection or on LAN obviously), but in exchange it creates some weird screen view jumping effect (bearable) & and you can no longer watch other player POVs because the view is no longer smooth. This can't be considered as a fix, but it certainly improves few crucial aspects (like correct enemy model positioning) when it comes to gaming online. So, now the question becomes... why changing the lag compensation algorithm cvars (prediction error smoothing) improves & partially fixes these issues instantly ? According to the all available scientific knowledge around networking, my Fibre 1Gb/s should be perfect, right ? Ping ~10, 0 loss, minimal jitter, no measurable lags, a dream not achievable for the most people around the world. According to the all conventional knowledge this problem should not exist... and yet, putting in an aggressive lag compensation algorithm in place, partially fixes this issue !? Wait.. how that can possibly even happen if i have NO MEASURABLE LAGS OR ERRORS using all the conventional means & analytical tools ? Well, this suggests a major flaw in internet connection design and how errors are being reported & can be measured on the client side. And before anyone says that experts, engineers, programmers & IT networking specialists know what they are doing and some random guy on the internet obviously doesn't... well, this wouldn't be the first time when great minds hadn't foreseen certain issues occuring in their technologies & implementations. This would also explain, why no one can fix this issue and why everyone is chasing their own tails with no end in sight. People are completely disregarding the internet as the source of this issue from the very start ! An occam's razor principle. The truth is literally staring everyone in the face and people simply can't see it.
And going a little further with this, this would mean that the idea of competitive gaming online is nothing more but pure and meaningless garbage. If your "skill" and majority of results in online games are literally decided by the quality of your internet connection, this means that most of the results and "success" is already pre-determined, regardless of your true skill & capabilities in games (mostly FPS games). In fact, this is exactly what i see when playing online with and against others or by watching well known or famous streamers. If you have perfect internet connection you can achieve much, much greater results, than you would have achieved otherwise, especially if others also had the same kind of connection you have. This is why you can see weak, average or slightly above average players getting insane kills, highlight reels, good results while having insanely good hit registration. They are able to do this, because other players, even if they are better, do not have good internet connections. This unfortunately creates an illusion of who is actually good, skilled, elite or at the pro level. Everyone who is at least slightly affected by this problem is basically skill capped to a certain degree by the quality of their own internet connection. And all of this comes from someone who was actually playing at the true pro level long time ago.
nuggify wrote: ↑11 Jan 2021, 18:07
A few people tried dedicated lines, with self purported "network issues/desync etc" and it did nothing. Can you explain how this might be the case? Those dedicated lines are business grade, very costly and I highly doubt there is any throttling or congestion issues happening (hence its called a dedicated line). I also believe anything like that would be very measurable, and yet you have not been able to provide any statistics that reflect the issues you experience- just like the folks that suffer the electrical related stuff.
Everything i said might still apply to any internet connection. The root cause of the problem is still unknown, but everything points out not to random & natural occurrence but to a man-made artifacts / intervention. If it happens also on dedicates lines, this would suggest it is directly tied to configuration / devices / software used by the ISP's, as i have explained above. An "out of the box" feature of sorts.
nuggify wrote: ↑11 Jan 2021, 18:07
I am not trying to beat your solution, I am merely searching for solutions that are practical and illuminate the real cause of these problems. Similarly you cannot beat the fact that when I disconnect my Online UPS from the mains AC input lag is gone and my system runs as intended. In your case the source is from coming straight from that ISP connection whereas in my case that network connection is just another factor in the whole of the equation.
Tried an Online UPS the same way you did, no change. And i'm still quite convinced that most people who think that what they have are power / EMI issues, what they actually have is shitty internet. They are just fooling themselves with all the mind tricks that our brains have at their disposal. A collective insanity in year 2020 around corona issue should be good enough evidence of that. But once again, i'm not saying that power / EMI issues are not real for some people, but these issues
absolutely need to occur outside of online gaming too, to be considered real.