ball2hi wrote: ↑05 Feb 2021, 20:07
deama wrote: ↑05 Feb 2021, 04:31
Hmm, perhaps those texture settings interfere with how the DWM manages the game? Try running the games in just windowed mode and try changing the texture settings like you did before, see if that makes a difference.
Perhaps the high quality one adds some sort of motion blur, can you check the differences to make sure there's no smoothing "effect" being added?
Also, have you got RTSS? Could you use it on whatever game you're going to test on, but set the framerate to 0 and scanline sync to 0, then for the profile of the game, go to Setup, then under FCAT properties click enable frame color indicator and make sure it's set to 2 bars.
Go back into the game and look on the left side, you should see 2 bars, how do they look like to you? They should both be looking transparent and you should be able to see some parts behind them, there should be no flickering on those bars. Here's an example of what they should look like:
https://i.imgur.com/g4SAoQW.jpg
I think they will be flickering for you at first, so try capping the framerate to your monitor's hz.
I'm not entirely sure what I am looking for here. They're flickering like crazy at uncapped. Capping 2 or 3 FPS under minimizes the flickering but is still pretty severe and finally most of the flickering once I've capped is located in the bottom.
What exactly are these 2 bars trying to show me here?
Switching to borderless window seems to drastically reduce flickering at 162 cap, and instead makes it look like their alternating being on and off.
It shows the frame pacing, if the two bars a fully transparent then all the frames are being shown as fluidly as possible. You ideally want them transparent all the time to get the smoothest experience.
I'm not entirely sure what I am looking for here. They're flickering like crazy at uncapped. Capping 2 or 3 FPS under minimizes the flickering but is still pretty severe and finally most of the flickering once I've capped is located in the bottom.
So I assume you ran this in fullscreen exclusive? If you capped it and it's at the bottom, I think that might be a tear zone, if it's small than it's a tear line, if it's big then I just call it a tear zone, it's a part of the screen where it isn't smooth.
If you use scanline sync and configure it well, you shouldn't get any tearlines or any tear zones or anything, this is barring the game isn't crap, and if you have enough hardware to handle it, as even if you can push out 200fps, capping it to your hz (e.g 144) might still cause some flickering as it's not quite enough.
Switching to borderless window seems to drastically reduce flickering at 162 cap, and instead makes it look like their alternating being on and off.
I sometimes get this, I forgot why, I think it's due to the game not liking borderless windowed mode, or it's not doing it correctly. I generally found out that borderless windowed doesn't work too well and instead you should set it to windowed and use a 3rd party program to put it into borderless mode, like e.g. an autohotkey script.
So, try and get it to not flicker and be nice and transparent, then just play around with the texture filtering options and see if it changes.
You should be able to just use scanline sync in fullscreen exclusive mode. The scanline sync value depends on your monitor and in some rare cases the game, but for me I use 1280 on a 1440p monitor.