Strobing is a must.
Correction: Usable strobing is a must.
I wish at least here the poll would came up more optimistic, but it is what it is
The extremely though challenge shouldn't be the reason to give up, though. More displays capable of good motion are needed. Even if you make a poll among 1000000 random gamers and they tell you that only 0,001% is interested. It's still worth it. "Seeing is believing" as they say. Expose more gamers to the advantages of having clear motion in gaming. That's the only way of making it more popular and more important.
More people need to see (and feel) the difference.
Fingers crossed, you will keep finding the time and energy to lead the charge, despite rather disheartening polls like this one, Chief
About the challenge of making it mainstream:
The difference is not easy to understand because of psychological side of it. Human brain doesn't stop during gaming, to think about what's missing. And it's prone to forget about the stuff visible on clear motion displays. This is often called "getting used to". Everyone surely saw people saying that about 30fps gaming and such.
This fact, plus unusable strobe modes on many monitors, the knowledge requirements (not everyone knows that 98fps won't work on 100Hz strobed display. not everyone knows how to reach stable high framerate) and then higher hardware requirements. Then the insane prices of cards and monitors in recent years. Then the problems of postprocess heavy games, and if the game is using for example Temporal Anti-aliasing, the difference narrows. Some games don't even allow to toggle motion blur off (it's not as bad as on consoles, of course) Then there's the problem with mutually exclusive free/G-sync and strobing in majority of strobing monitors. Then there are people who value competitiveness (for me, 5ms won't change much, I'm bad anyway

).
There are even more roadblocks towards mass popularization of strobed gaming. Like the fact the new games designed for PS5 and Xbox Series consoles, might struggle with high framerates if the original game was designed for 30fps. If there's a ton of geometry in 30fps PS5 game, it might be simply impossible to reach 100fps even on the fastest overclocked CPU. Also, technologies like raytracing will push the framerates back, sadly. More games will be designed for 30fps with raytracing. Also, besides the TAA, which hurts the motion reproduction quality, there are now new ideas like variable rate shading and 40fps gaming, which might gain popularity among console gamers.