I was just going to make a New Topic about this, but might as well not encumber the forum and ask here.jorimt wrote: ↑05 Aug 2021, 11:16The reason you have "butter smoothness" when running a steady 140 FPS, is the because the limit is the framerate cap you set, which means your system has performance overhead, so there is no CPU or GPU limitation. However, when it drops below your 140 FPS limit, it means it is now instead limited by either your CPU or GPU capability.
I use an ASUS PG348Q and when my frame rate drops below my FPS cap (98 since refresh rate is 100hz), I experience something akin to the issue described here, although in my case, my feeling is that, mainly, the camera blur becomes excessive/annoying, when I rotate the camera horizontally in 3rd person games, everything that is not my character just blurs too much. Although neither my CPU or my GPU is nowhere near 100%, I use an i9-10900K and an RTX3090(3080 was impossible to buy where I live and I really wanted to upgrade...). I use RivaTuner overlay to monitor. So I do have overhead. Is my case the same as described here? Or is it something different? Or am I hypersensitive to blur?
Additionally, regarding overhead, isn't it possible to reach a maximum frame rate without hitting CPU/GPU limitations? I don't think I've ever seen my system under anything close to 100% load, CPU or GPU, and nevertheless, when I sometimes unlock frame rate for fun, just to see how far it can go, it doesn't exactly blow through the roof and system usage doesn't reach 100%. I'm asking this mainly because I plan on getting a higher HZ monitor (165HZ), but I'm pretty sure I won't be able to hit 163FPS in most games I play. Do I have to account for that and pick a monitor with a refresh rate closer to the average frame rates I get in games I play regularly to avoid potential issues?
