



if you run this at high frame rates, you would see a lower brightness version of the image

It's kind of like combining black frame insertion with rendering only 1/4 of the image per frame. So a game that runs at 60 FPS can display this at 240 FPS - of course the monitor has to be aware of this and turn up the brightness for the pixels knowing they would only be lit up 1/4 of the time (but there would be some persistence)
but it doesn't look amazing when I make a gif because of frame rates, I wonder if I can see this in action in the test ufo

