SSD normally doesn't need much maintenance, but the problem is many games are optimized at only QD1 performance -- and you know how SSD's are much slower at QD1 performance than QD32. And disk reads are usually single-threaded in most games to be backwards compatible with the same game running off a HDD.
When a game reads a thousand fragments, it's really slowing down to QD1 speeds. An SSD with poor QD1 scores will stutter more with modern 80 gigabyte games than an SSD with excellent QD1 scores.
I don't schedule defrag, but I manually optimize BEFORE and AFTER installing big games. BEFORE, so that game files that are installed -- the gigabyte files aren't fragmented by the thousands of source-code files I already have on my SSD. Then AFTER, so that any game files that fragment into thousands of fragments, are reoptimized to contiguous blocks.
This is one of the cases where Intel Optane Memory is worth it for high refresh rate users who are picky about asset-load stutters -- because they do help those 0.1% frametimes, even if 99% of framerate is unaffected by Optane memory. People say "only 2% higher framerate. MEH!" when it's those diskload stutters that's what Optane helps fix.
The stutters invisible at 60 Hz are now visible on newer fast-IPS and fast-TN at high refresh rates (240 Hz+) -- and this is where higher performance SSD like Samsung 960 Pro+ / Optane selection can be key for those asset-load stutters. Don't cheap out on your SSD QD1 performance if you're super picky about asset-load stutters.




