News on the ROG Swift (PG278Q)

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
Papagaj
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Re: News on the ROG Swift (PG278Q)

Post by Papagaj » 16 Jul 2014, 02:55

Any news ? :D I guess EU release should be late July and US early August... is my guessing correct guys ?

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GameLifter
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Re: News on the ROG Swift (PG278Q)

Post by GameLifter » 16 Jul 2014, 14:27

Papagaj wrote:Any news ? :D I guess EU release should be late July and US early August... is my guessing correct guys ?

It's hard to say. According to the facebook post by ASUS, pre-orders may begin in early August so that could mean they won't get here until late August. As for EU, they've had pre-orders open on some sites so late July may be correct.

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Re: News on the ROG Swift (PG278Q)

Post by SandroX » 17 Jul 2014, 03:45


Q83Ia7ta
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Re: News on the ROG Swift (PG278Q)

Post by Q83Ia7ta » 17 Jul 2014, 05:55

They finally did it!

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RealNC
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Re: News on the ROG Swift (PG278Q)

Post by RealNC » 17 Jul 2014, 06:59

Awesome. The monitor's performance looks good. Well, at the price they're selling the thing, it better be :mrgreen:

According to TFT Central, the colors are excellent for a TN. But I don't see them mentioning anywhere at what refresh rate they did the color tests. If they got these results in 144Hz, that would be mighty impressive. But somehow I suspect those are the 60Hz results?
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masterotaku
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Re: News on the ROG Swift (PG278Q)

Post by masterotaku » 17 Jul 2014, 07:52

I'm impressed. The monitor has a strobe lenght setting in the OSD. At 120Hz, it ranges between 0.25ms and 1.875ms. There are three overdrive settings: off, normal and extreme. Looking at the overshoot data, the normal mode seems better than BenQ's AMA. Unfortunately ULMB only works at 85, 100 and 120Hz. If it worked at 60Hz, I would consider buying it in the near future.
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Vega
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Re: News on the ROG Swift (PG278Q)

Post by Vega » 17 Jul 2014, 10:40

60 Hz strobing would be unusable for the vast majority of people. Way too noticeable flicker.

My largest disappointment with the screen is the low cd/m2 brightness in ULMB mode. Pretty much have to keep it at 100% pulse duration and 100% brightness just to get a usable for gaming 120cd/m2. All those super fast pulse duration (and epic motion clarity) will be too dim to use. :(

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Re: News on the ROG Swift (PG278Q)

Post by Chief Blur Buster » 17 Jul 2014, 13:13

Vega, 60Hz strobing is still a useful option to be available - not everyone needs to use it. It is usable for consoles at slightly farther view distances (2:1 ratio view distance relative to screen width) where flicker becomes less of an issue. It should be a choice that exists, even if not everyone uses it.
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Re: News on the ROG Swift (PG278Q)

Post by Chief Blur Buster » 17 Jul 2014, 13:14

Q83Ia7ta wrote:They finally did it!
Re-Tweeted and blogged our friends at TFT.

http://www.blurbusters.com/tftcentral-r ... ightboost/

Strobe length adjustable :)
All the way down to 0.25ms.
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Re: News on the ROG Swift (PG278Q)

Post by Vega » 17 Jul 2014, 13:25

Ya Mark, was so excited to see those super quick strobes. Well until I saw that associated luminescence levels lol. Should be a killer monitor for motion clarity though in a pitch black room.

Any speculation on what a .25 to .5 ms strobe should do for motion clarity? That's even faster than a phosphor rise and fall time and make it the clearest display ever (albeit very dim)?

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