Asus Rog Swift - ULMB question

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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rahulahl
Posts: 3
Joined: 22 Jul 2014, 20:14

Asus Rog Swift - ULMB question

Post by rahulahl » 22 Jul 2014, 21:33

Hey Guys,
I am thinking about buying the Asus Rog Swift and had a few questions.
I love the fact that it has G-Sync, and in the near future I could even buy an nvidia GPU to make use of it. But as it stands, I have an AMD Radeon 5870.

I don't really play many games right now. Mainly Counter Strike, and some arcade games. Nothing very heavy on the GPU.
I don't mind turning down settings to get high FPS. I am reasonably sure I can get 120+ FPS in most games I play since most of them are not terribly demanding games.

My question is about ULMB or Strobing.
First of all, will it work with ATI cards? I know there is Tosty's app that makes lightboost work with AMD and Nvidia, but that's an earlier version of ULMB and I presume inferior in some way?
Second, is it only useful in games, or in 2d apps as well? Like browsing and scrolling?
Third, I have heard concerns about brightness on this particular monitor with ULMB enabled. Does that mean its not usable in a bright room? I do use my computer in the day with my blinds open, letting the sun through.

And a bit of a side question. I currently own a Apple Cinema HD 23 display. Bought it in 2006. Is there any way to find out if its IPS or TN? I ask because it has been an excellent monitor and never had any issues with it, while on some of the cheap TN monitors I got migraines just looking at them. I have been under the assumption it was TN with excellent viewing angles, and the reason other TN monitors were crap was simply because they were cheap. Before I spend one grand on this thing, I would like to have an idea of what to expect.

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: Asus Rog Swift - ULMB question

Post by flood » 22 Jul 2014, 21:59

check this thread http://forums.blurbusters.com/viewtopic.php?f=4&t=1109
Second, is it only useful in games, or in 2d apps as well? Like browsing and scrolling?
scrolling/webbrowsing and 2D scrolling games are where ulmb/strobing helps the most. in my personal opinion, strobing isn't a big deal for 3D FPS games, but others find it to improve the experience.
Third, I have heard concerns about brightness on this particular monitor with ULMB enabled. Does that mean its not usable in a bright room?
depends on your preferences and how bright the room is. Honestly it's quite hard to say; probably your best bet is to see one in a store.

for my gsync modded vg248qe, ULMB with brightness 100 looks about as bright as normal with brightness 0, which IMO isn't dim at all. i have no idea what the swift is like though

PoWn3d_0704
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Re: Asus Rog Swift - ULMB question

Post by PoWn3d_0704 » 22 Jul 2014, 22:25

Doesnt matter. ULMB only works with nVidia cards too
Asus VG248QE with GSync. Blur Busters GSync Contest Winner.

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Re: Asus Rog Swift - ULMB question

Post by Chief Blur Buster » 24 Jul 2014, 12:18

flood wrote:for my gsync modded vg248qe, ULMB with brightness 100 looks about as bright as normal with brightness 0, which IMO isn't dim at all. i have no idea what the swift is like though
This varies from past model to model. One of my four LightBoost monitors achieve equivalence to non-LigHtBoost brightness of about ~40-50%.
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flood
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Joined: 21 Dec 2013, 01:25

Re: Asus Rog Swift - ULMB question

Post by flood » 24 Jul 2014, 12:58

good to know; is that ulmb or lightboost?

Alamar
Posts: 60
Joined: 14 Apr 2014, 18:59

Re: Asus Rog Swift - ULMB question

Post by Alamar » 05 Aug 2014, 18:01

Is this ULMB working only in native resolution? And what with 1:1 mapping, like half resolution (720p)?

kasakka
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Joined: 09 Aug 2014, 05:26

Re: Asus Rog Swift - ULMB question

Post by kasakka » 09 Aug 2014, 05:35

rahulahl wrote:Hey Guys,
Third, I have heard concerns about brightness on this particular monitor with ULMB enabled. Does that mean its not usable in a bright room? I do use my computer in the day with my blinds open, letting the sun through.
I have lots of sun in my apartment and as long as it's not directly coming to the monitor you should be ok. I find ULMB brightness is quite ok at 90 pulse width setting.
And a bit of a side question. I currently own a Apple Cinema HD 23 display. Bought it in 2006. Is there any way to find out if its IPS or TN? I ask because it has been an excellent monitor and never had any issues with it, while on some of the cheap TN monitors I got migraines just looking at them. I have been under the assumption it was TN with excellent viewing angles, and the reason other TN monitors were crap was simply because they were cheap. Before I spend one grand on this thing, I would like to have an idea of what to expect.
Your Apple display should be an IPS panel. That said, TN has improved a lot over the years. I'm selling my 30" Dell IPS because I like the ASUS just fine.

DICKTracy
Posts: 50
Joined: 15 Mar 2014, 16:04

Re: Asus Rog Swift - ULMB question

Post by DICKTracy » 12 Aug 2014, 03:53

flood wrote: scrolling/webbrowsing and 2D scrolling games are where ulmb/strobing helps the most. in my personal opinion, strobing isn't a big deal for 3D FPS games, but others find it to improve the experience.
I find it makes a big difference in CS:GO but I don't use it for anything else

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