Q83Ia7ta wrote:Huge blur, unknown input lag, only 120Hz. No, thanks.

"Only 120Hz?"
Umm . . . . . I presume that you mean that since it is not 144Hz capable like my VG248QE G-Sync monitor, then you are correct.
If you mean that in a negative fashion, that it needs like 200Hz+, well I don't know what to say to you my friend. 120Hz-144Hz is as good as it gets for the next few years at least, and 200Hz+ would be impracticable since running modern games at higher than 120FPS - 144FPS is hard as hell on the GPU and the CPU, and to have a noticable reduction in input lag from 120+ FPS to would have to be an exceptionally large increase. The decrease of input lag and smoothness from 30FPS to 60FPS is
clearly noticable. The jump from 60FPS to 120FPS has noticably reduced input lag and greater smooth factor as well. See where I'm going with this? To go from 120FPS to xxxFPS would be an absolutely massive and impractical number.
Also, the amount of blur that the Yamakasi produces at 120Hz is hardly worse than my VG248QE G-Sync monitor without ULMB turned on. Since I owned the Yamakasi, I also felt that the input lag was not much worse than my VG248QE thanks to it having one input DVI, and no built-in scalar/OSD.
Now don't get me wrong, I cannot game somewhat competitively on shooters (BLOPS 2, BF4, TF2, Titanfall, Crysis 3 Muiltiplayer, etc.) at anything lower than 100FPS at least (120FPS ideally) because I feel the input lag and notice a lower smooth factor when going under 100FPS. But for some of the games that I am able to run at 144FPS, I can hardly tell the difference in terms of smoothness and input lag between 120FPS and 144FPS at their respective 120Hz and 144Hz refresh rates.